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path: root/src/plugins/platforms/direct2d/qwindowsdirect2dplatformplugin.cpp
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* Don't use QStringLiteral in comparisonsMarc Mutz2014-10-091-1/+1
| | | | | | | | | | | | | | For QLatin1String, operator== is overloaded, so comparing to a latin-1 (C) string literal is efficient, since strlen() is comparatively fast. OTOH, QStringLiteral, when not using RVO, litters the code with QString dtor calls, which are not inline. Worse, absent lambdas, it even allocates memory. So, just compare using QLatin1String instead. Change-Id: I7af3bf3a67c55dae33ffaf9922d004fa168a3f9c Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Direct2D QPA: Bump copyright year to match realityLouai Al-Khanji2014-05-091-1/+1
| | | | | Change-Id: I443b74e3d464285febc28345f35d1445e8102015 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Add new direct2d platform pluginLouai Al-Khanji2014-01-101-0/+66
This is an alternative plugin for the windows platform. It shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I78fafd9c5871fa090b49436f5b40ec80f8789f8b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>