| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix warnings like:
qwindowsdirect2dpaintengine.cpp:722:107: error: format '%x' expects argument of type 'unsigned int', but argument 4 has type 'HRESULT {aka long int}' [-Werror=format=]
qWarning("%s: Could not convert Direct2D linear gradient brush: %#x", __FUNCTION__, hr);
qwindowsdirect2dintegration.cpp:112:88: error: passing NULL to non-pointer argument 2 of 'WINBOOL GetFileVersionInfoW(LPCWSTR, DWORD, DWORD, LPVOID)' [-Werror=conversion-null]
if (GetFileVersionInfo(filename, NULL, versionInfoSize, info.data())) {
^
Change-Id: Ie03abdb5f4ba47b4803c283b9a4ec10181aae76e
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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Use C++ 11 member initialization in value-type structs.
Task-number: QTBUG-51673
Change-Id: I2e609337cfc057d1de23b3de62b9ed43a4ecec9c
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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Fix warnings about integer and double to float conversions, mostly.
Change-Id: I7c0568051eabea9af9cbdaeb36da0b2affb174e1
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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rect()
Saves e.g. ~900b and ~2900b in text size in QtOpenGL and
XcbQpa libs, resp., on optimized GCC 5.3 Linux AMD64 builds.
Change-Id: Id904689164ca32df41118a23747c70048d8e6604
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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qwindowsdirect2dpaintengine.cpp(365): warning C4838: conversion from 'const qreal' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(928): warning C4838: conversion from 'const qreal' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(928): warning C4838: conversion from 'int' to 'UINT32' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(1398): warning C4838: conversion from 'qreal' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(1426): warning C4838: conversion from 'double' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dbitmap.cpp(78): warning C4838: conversion from 'int' to 'UINT32' requires a narrowing conversion
qwindowsdirect2dwindow.cpp(166): warning C4838: conversion from 'double' to 'BYTE' requires a narrowing conversion
Change-Id: I6992260ed2696fa4c47c1c0dd666f448f115879a
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Change-Id: Iab85ccdf49ee81214ada87a2e476f650b39a29ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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If the size of the window has changed, the backing bitmap should be
reset with the new geometry.
Change-Id: I1ca430cd7b5df1845b4fef31f5bf8f05d889a2fc
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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1cdcf64ad5c0f42d23ad1a53c965df5c69a6bb4b recently introduced a rendering
bug whereby certain clips would be handled incorrectly.
Change-Id: I3f486819c66b1d665243c8dc1e9d077dd2f64f25
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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This switches the font rendering to use gray scale antialiasing when in
translucent rendering mode. It does so by adding a flags argument to the
paint engine, allowing for future expansion in communicating render hints
from the device to the engine.
Task-number: QTBUG-41002
Change-Id: I0265154716a12060e851b603a109e9c693f5e843
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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When using WA_TranslucentBackground/FramelessWindowHint, the backing
store must paint to an offscreen texture instead of the swap chain in
order to achieve the desired results. This texture is then presented to
the screen using UpdateLayeredWindowIndirect().
As the swap chain is not needed in this mode, its construction is skipped
if indirect rendering is active.
Furthermore, the layering options were updated to fix an issue with
transparent layers overpainting the background. The layer options were
switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both
translucent and non-translucent rendering modes.
Task-number: QTBUG-40601
Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Remove the intermediate pixmap in the backing store and draw directly to
the window swap chain. This is faster and reduces memory pressure on the
graphics card.
In case of native child widgets we need to read back the back buffer,
which incurs an extra copy in this case.
In an artificial benchmark drawing animated full screen
gradients as fast as possible this patch increases performance by 42% on
my current machine from 480fps to around 680fps, i.e. the time for
actually getting the pixels to the screen is now lower.
Change-Id: Ifbeda0e199afec03cecfe76337679a9e9d082bdd
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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We shouldn't block the whole gui thread for vsyncing. This can slow things
down a lot if a lot of drawing happens.
Change-Id: Ie459f9dee2271e7908e2b7f56873393c67f82836
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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We can't and don't need to create a swap chain for the desktop widget.
Change-Id: I84cd5c753710af09bab5c7afc27e202e661343db
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Risto Avila <risto.avila@digia.com>
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Add a per-window swap chain to a QPlatformWindow subclass instead of tying
it to the backing store. This is needed to support native widgets (as
opposed to alien widgets).
Change the backing store to draw to an intermediate pixmap and flush to
the requested window by using the per-window swap chain. This also opens
the door for faster window presentation later on by using the swap chain
more intelligently.
Also add a changelog entry for the direct2d plugin, which was omitted
earlier.
[ChangeLog][QtGui][Windows]
Introduce experimental direct2d platform plugin for Windows. This plugin
shares most code with the current windows plugin, but substitutes a
direct2d-based paint engine for window backing stores and pixmaps.
Change-Id: I5f54e7e4c1fb15b1639bd26b712fb40ac141e4ac
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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