| Commit message (Collapse) | Author | Age | Files | Lines |
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On platforms where it makes sense, add the implementation that makes
returning a QImage possible. This makes it possible to grab raster
windows.
Change-Id: I89241728aa6f7811c56bb66cd86a64aa961d71f8
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Conflicts:
src/corelib/kernel/qobject.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I74e1779832f43d033708dcfd6b666c7b4f0111fb
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Conflicts:
src/network/access/qftp.cpp
src/widgets/itemviews/qheaderview.cpp
src/widgets/itemviews/qlistview.cpp
tests/auto/network/access/qftp/tst_qftp.cpp
Change-Id: I9f928f25d45d8944dd60bb583f649fc1615bc5d9
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Remove overzealous constexpr triggering errors like:
in file included from .\qwindowsdirect2dpaintengine.cpp:44:
./qwindowsdirect2dhelpers.h(58,37) : error: constexpr function never produces a constant expression [-Winvalid-constexpr]
Q_DECL_CONSTEXPR inline D2D1_RECT_F to_d2d_rect_f(const QRectF &qrect)
^
./qwindowsdirect2dhelpers.h(60,12) : note: non-constexpr function 'RectF' cannot be used in a constant expression
return D2D1::RectF(qrect.x(), qrect.y(), qrect.x() + qrect.width(), qrect.y() + qrect.height());
^
C:\Program Files (x86)\Windows Kits\10\include\10.0.10586.0\um\d2d1helper.h(160,5) : note: declared here
RectF(
^
Task-number: QTBUG-50860
Change-Id: I0bb4d17b7a7db69c5cc7e286ef0b8ff104f72b2e
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Directly link against DwmApi and fix breakage introduced by refactoring
QRegion.
Change-Id: I45cd696de630aebb5347130560ab69530eefbcdb
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Conflicts:
configure
mkspecs/common/wince/qplatformdefs.h
src/plugins/platforms/directfb/qdirectfbbackingstore.cpp
src/plugins/platforms/xcb/qxcbbackingstore.cpp
Change-Id: Ied4d31264a9afca9514b51a7eb1494c28712793c
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This change partially reverts 1bfc7f68 about QT_HAS_BUILTIN define
and undef in src/corelib/tools/qsimd_p.h.
This change is also squashed with "Fall back to c++11 standard
compiler flag for host builds" which is done by Peter Seiderer.
Conflicts:
mkspecs/features/default_post.prf
src/3rdparty/sqlite/0001-Fixing-the-SQLite3-build-for-WEC2013-again.patch
src/3rdparty/sqlite/sqlite3.c
src/corelib/tools/qsimd_p.h
src/gui/kernel/qevent.cpp
src/gui/kernel/qwindowsysteminterface.cpp
src/gui/kernel/qwindowsysteminterface_p.h
src/plugins/bearer/blackberry/blackberry.pro
src/plugins/platforms/cocoa/qcocoasystemsettings.mm
src/plugins/platformthemes/gtk2/gtk2.pro
src/plugins/styles/bb10style/bb10style.pro
src/sql/drivers/sqlite2/qsql_sqlite2.cpp
tools/configure/configureapp.cpp
Task-number: QTBUG-51644
Done-with: Peter Seiderer <ps.report@gmx.net>
Change-Id: I6100d6ace31b2e8d41a95f0b5d5ebf8f1fd88b44
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this fixes static builds by ensuring that all dependencies are exported.
Task-number: QTBUG-51071
Change-Id: Icbce502dcbcb4d4b4d922c42679f44e2cc930bf3
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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rect()
Saves e.g. ~900b and ~2900b in text size in QtOpenGL and
XcbQpa libs, resp., on optimized GCC 5.3 Linux AMD64 builds.
Change-Id: Id904689164ca32df41118a23747c70048d8e6604
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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QPainterClipInfo is larger than a void*, so holding it in QLists
is needlessly inefficient. Worse, the code could come to depend
on the fragile property of (inefficient) QLists that references
to elements therein never are invalidated.
Fix by marking it movable and holding it in a QVector instead.
Port from op<< to append() to reap rvalue push_back().
Change-Id: I3af17eca2443d26a795381635510b8b9a5795e5f
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
src/corelib/io/qfilesystemwatcher_win.cpp
src/corelib/plugin/plugin.pri
src/plugins/platforms/cocoa/qcocoaaccessibility.mm
tests/auto/corelib/tools/qlocale/tst_qlocale.cpp
Change-Id: Id6824631252609a75eff8b68792e4d10095c8fc1
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Fixes warning about deleting the incomplete type
QWindowsDirect2DPaintDevicePrivate.
Task-number: QTBUG-50860
Change-Id: I11edb49e6e3996963913155e307fd5f3944bffd2
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Conflicts:
src/corelib/io/qiodevice_p.h
src/corelib/kernel/qvariant_p.h
src/corelib/tools/qsimd.cpp
src/gui/kernel/qguiapplication.cpp
tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp
Change-Id: I742a093cbb231b282b43e463ec67173e0d29f57a
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Fix warnings found by clang.
Change-Id: Ia8e7a271e9d33011eded1e63e61dbcaeaf692600
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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If, after checking a condition, we issue a qFatal()
or a qCritical(), by definition that check is
unlikely to be true.
Tell the compiler so it can move the error handling
code out of the normal code path to increase the
effective icache size.
Moved conditional code around where possible so that
we could always use Q_UNLIKELY, instead of having to
revert to Q_LIKELY here and there.
In some cases, simplified the expressions newly wrapped
in Q_UNLIKELY as a drive-by.
Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Fix the include path of the event dispatcher which changed after
08a4b7f74507be7aa9dc09a9234d3bc83d4ed908.
Change-Id: Ie679b189bd65dc3388ba0d28d01036e3d05683e7
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Call QWindowSystemInterface::handleWindowScreenChanged() in
QWindowsIntegration::createPlatformWindow() should the effective
screen be different from the initial screen due to the geometry.
In order to avoid code duplication in the Direct2D plugin, fold the
helper method createWindowData() into
QWindowsIntegration::createPlatformWindow() and introduce a new
virtual helper to create the actual platform window for
QWindowsDirect2DIntegration to hook in.
Task-number: QTBUG-48379
Change-Id: I49c7a50a12245691414ab49bffe802239a87d2d6
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Work around QPaintDevice::metric's int return type
by adding a new metric that returns a scaled devicePixelRatio.
Choose a scale factor that gives us more than enough
range.
The QPaintDevice::devicePixelRatio() convenience accessor
is public API and can unfortunately not be changed
to return a qreal. Add devicePixelRatioF() which
returns the (unscaled) devicePixelRatio.
Change all call sites of QPaintDevice::devicePixelRatio()
to use QPainDevice::devicePixelRatioF().
Task-number: QTBUG-46615
Change-Id: I97ec4000fe379b7ff5e1624a871ae2512790aad9
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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qwindowsdirect2dpaintengine.cpp(365): warning C4838: conversion from 'const qreal' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(928): warning C4838: conversion from 'const qreal' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(928): warning C4838: conversion from 'int' to 'UINT32' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(1398): warning C4838: conversion from 'qreal' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dpaintengine.cpp(1426): warning C4838: conversion from 'double' to 'FLOAT' requires a narrowing conversion
qwindowsdirect2dbitmap.cpp(78): warning C4838: conversion from 'int' to 'UINT32' requires a narrowing conversion
qwindowsdirect2dwindow.cpp(166): warning C4838: conversion from 'double' to 'BYTE' requires a narrowing conversion
Change-Id: I6992260ed2696fa4c47c1c0dd666f448f115879a
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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This makes it easier to change the version numbers by changing
the macros in QtGui.
Task-number: QTBUG-46009
Change-Id: I94c9591ec6f7c9173a698df9e1fe8fd6a904caf4
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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Change-Id: Iab85ccdf49ee81214ada87a2e476f650b39a29ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Conflicts:
examples/xml/htmlinfo/simpleexample.html
examples/xml/rsslisting/rsslisting.cpp
qmake/generators/win32/msbuild_objectmodel.cpp
src/3rdparty/harfbuzz-ng/src/hb-private.hh
src/corelib/global/qlogging.cpp
src/corelib/io/qstorageinfo_unix.cpp
src/corelib/thread/qwaitcondition_unix.cpp
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
src/testlib/doc/src/qt-webpages.qdoc
tests/auto/other/qaccessibility/tst_qaccessibility.cpp
Change-Id: Ib272ff0bc30a1a5d51275eb3cd2f201dc82c11ff
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Move the optimized dash drawing into stroke() in order to apply the
optimization to polygons in addition to lines.
In the case of polygons/polylines, a vertex patch is redrawn using the
original dash brush in order to respect the joinStyle of the line.
As the line correction code flows through both the optimized dashed path
and the standard geometry code path, line adjustment is now also performed
for normal geometry.
Task-number: QTBUG-40604
Done-with: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
Done-with: Andrew Knight <andrew.knight@theqtcompany.com>
Change-Id: I668369b4aadb6a1bbbd4d621cb8ce1e3b19fbbc9
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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LOGFONT docs clearly states `lfFaceName` member is a null-terminated
string of length not longer than LF_FACESIZE, including trailing null.
This patch covers two cases at once:
1. If family name is longer than LF_FACESIZE - 1, it would be truncated
and terminated with null, to prevent memory access beyond
the LOGFONT instance.
2. If family name is a fromRawData QString, we don't assume it is
null-terminated either and guarantee trailing null ourselves.
Change-Id: I8f607efc7d0901537a4179e36cc51df94203f08d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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In rare cases, the Windows event loop can be spinning inside the inner
loop and the message hook is never called. This can be triggered on the
Direct2D platform by opening 32+ window handles.
The issue can be worked around by using the same approach Windows CE uses:
don't rely on the message hook to inform the event loop that the post
message has been delivered. Instead, uninstall the hook and let it be
called directly by the event loop.
Task-number: QTBUG-42428
Change-Id: I10280126dd50729bc260aa5f7029549e2e061c01
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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If the size of the window has changed, the backing bitmap should be
reset with the new geometry.
Change-Id: I1ca430cd7b5df1845b4fef31f5bf8f05d889a2fc
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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When painting a pixmap with rasterFill, the brush should be offset to
match the fill path.
Change-Id: I4e361932643c4a98dce74e55ed16fae274bce43b
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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For QLatin1String, operator== is overloaded, so comparing to a latin-1
(C) string literal is efficient, since strlen() is comparatively fast.
OTOH, QStringLiteral, when not using RVO, litters the code with
QString dtor calls, which are not inline. Worse, absent lambdas,
it even allocates memory.
So, just compare using QLatin1String instead.
Change-Id: I7af3bf3a67c55dae33ffaf9922d004fa168a3f9c
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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This introduces a combined brush/dash pattern which can be used to
perform faster dashed straight-line drawing. The dash pattern is
prerendered to a tiled bitmap brush, resulting in a significant speedup
for lines with many elements.
As the result of non-rectilinear lines may lose quality compared to the
native dashed renderer, the slow/high quality codepath can be activated
by setting the QPainter::HighQualityAntialiasing render hint.
Task-number: QTBUG-40604
Change-Id: I771e9a81c042b4d8b6891dc9280932696e5a0694
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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When the composition mode changes to a mode which is not supported by
Direct2D's primitive blending, the rendering follows the emulated (slow)
code path using rasterFill(). This allows the direct2d paint engine to
handle all composition modes supported by QImage.
Task-number: QTBUG-40602
Change-Id: I0ac0b5c89aab2483cb2ef7768d6dec8e16913249
Done-with: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Since we already tell direct2d that we are using pixel sizes in the
QWindowsDirect2DDeviceContextPrivate constructor and thereby enable
scaling inside direct2d, there is no need to scale the font size again.
Change-Id: Id9c9ed4d2848bcd09f997e41fb87802a3fe2432b
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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1cdcf64ad5c0f42d23ad1a53c965df5c69a6bb4b recently introduced a rendering
bug whereby certain clips would be handled incorrectly.
Change-Id: I3f486819c66b1d665243c8dc1e9d077dd2f64f25
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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This switches the font rendering to use gray scale antialiasing when in
translucent rendering mode. It does so by adding a flags argument to the
paint engine, allowing for future expansion in communicating render hints
from the device to the engine.
Task-number: QTBUG-41002
Change-Id: I0265154716a12060e851b603a109e9c693f5e843
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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When using WA_TranslucentBackground/FramelessWindowHint, the backing
store must paint to an offscreen texture instead of the swap chain in
order to achieve the desired results. This texture is then presented to
the screen using UpdateLayeredWindowIndirect().
As the swap chain is not needed in this mode, its construction is skipped
if indirect rendering is active.
Furthermore, the layering options were updated to fix an issue with
transparent layers overpainting the background. The layer options were
switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both
translucent and non-translucent rendering modes.
Task-number: QTBUG-40601
Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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When drawing QGlyphRun objects through QPainter the QFont passed in
QStaticTextItem/QTextItem is not properly initialized with the correct
size, weight, style strategy etc. Shuffle things around so we always go
through QFontEngine for font data, as that should be more reliable.
Change-Id: I43811c868ebd4fb1d9e937ee28a6d637267b4c7f
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Change-Id: I0a3272233de7e685c750f001eb45a5e326d0f35b
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Replace old virtual declarations by Q_DECL_OVERRIDE where
applicable.
Errors discovered: QWindowsScreen::primaryOrientation() did not
overwrite any method, changed to orientation().
Task-number: QTBUG-38858
Task-number: QTBUG-38993
Change-Id: Ie85d5235f3cd35c7a24cac3c1c7693c6508b1009
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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For whatever reason direct2d and the raster engine disagree by one pixel
about the positioning of positively sloping aliased lines. To get the same
output, we shift such lines by one pixel.
Change-Id: I4b20319770c02e3fdd212b3535ccae3c27ca9f2f
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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It turns out that supporting HighRes painting with Direct2D is quite
simple. Two things are necessary.
First, we set the unit mode to D2D1_UNIT_MODE_PIXELS on all our device
contexts, which tells Direct2D that we specify everything in pixels.
Direct2D will internally do the required conversions.
Second, we scale font sizes according to DPI.
Previously rendering errors resulted when a highres mode was used, this
fixes those errors.
Task-number: QTBUG-39105
Change-Id: Ibb4dbea4746687228249e2c36d48c4bd6c5c7bf9
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: Ib40daa1ba56cce423b29ac8f1ab50e4638980728
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The function already needs information from the engine for conversion,
moving it into the private class makes it possible to get this info
directly in the method and makes calling the method nicer.
Change-Id: I47fa9a4531d0d0605aa587fba90fbfdf036f0998
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This function was used only in one place and duplicated a lot of logic
with the very similar QVectorPath conversion function. Just use
QVectorPath everywhere instead.
Change-Id: I3a4821f0452634c309ca0730047ea6ef7a7591ca
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Hooking into the caching mechanism gets us a measurable performance boost
for paths that are drawn repeatedly, around 10% on my machine when drawing
aliased arcs.
Change-Id: I32f4ed7daa8a51b5c5a9c6d5414ab5d4ef759f70
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I2d8ec5faed959d6d642242b3e26ee0f185ee3d53
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Use native direct2d stroking instead of falling back to
QPaintEngineEx::stroke which in turn calls the pure virtual
QPaintEngineEx::fill which is reimplemented in QWindowsDirect2DPaintEngine.
In some cases like arc stroking this is significantly faster (up to 3x in
my measurements) and results in better visual quality.
Change-Id: I1c86ff772ba591432ff6550c7c59704ace4f0e0f
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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It turns out that the version we were testing against was more recent than
basic Windows 7 SP1 + Platform Update. The direct2d version that
combination produces without any other updates is 6.2.9200.16492, and it
is sufficient for us.
Change-Id: Ib9840647371e2bb5c71bf74486348444ed4b4c19
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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When checking whether a QPen should be treated as cosmetic we need to
take into account the render hints set on the painter as well.
Change-Id: I8200611af08000d2d1626d8ef97eb3f6dac4951c
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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