| Commit message (Collapse) | Author | Age | Files | Lines |
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The hash from QOpenGLContext* to cursor texture/shader data can
accumulate dangling pointers if the program uses multiple contexts on
the same screen. This is fixed by moving the cursor data into the
platform context. The code for deleting the texture and shader program
is omitted as it is tied to the life time of the context and the GL
context deletes its resources automatically upon destruction.
Task-number: QTBUG-65119
Change-Id: Ic3b8e5669d14949af811bdf047e7d47000216180
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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We can use 'override' directly since Qt 5.7.
Also remove redundant 'virtual'.
Change-Id: I4c1d5d8a69bf51a7f31077f7cdc74ba06da0bc11
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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To avoid build system warnings about including _p headers.
There is no real reason to have this as a .h header anymore, now that
it is in the device integration private module.
Change-Id: I16526419356284e66861f95d1d0553abf0711218
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Giulio Camuffo <giulio.camuffo@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Move platform integration, context and offscreensurface to under 'api'.
This allows accessing these from out-of-tree eglfs backends as well.
For instance, the upcoming eglfs_emu backend for the Qt Simulator may need
access to QEglFSIntegration.
Clean up the project files and remove out-of-date comments (the private
module QtEglFSDeviceIntegration is not really header-less since 5.7).
Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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