| Commit message (Collapse) | Author | Age | Files | Lines |
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It is possible to have support for EGL without having support for OpenGL
for example with OpenVG. Unfortanately many features of EGLFS require
OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the
plugins become pretty useless on their own. This is necessary if you
still want to use Qt as a method to provide an EGL surface to render to
via QWindow. This is the method by which Qt Quick uses OpenVG to render
its content when available.
Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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The change in QEglFSScreen::geometry() was not reflected in the
advanced backends that subclass it.
Change-Id: I6494a96f0b9afaea3722c61035d4b46bf2473897
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Running QWidget or other raster window-based apps with
QT_QPA_EGLFS_ROTATION=180 will now flip the screen as expected.
In addition, 90 and -90 are supported too. These will affect the
reported screen geometry as well.
The OpenGL mouse cursor is repositioned and rotated accordingly. For
true OpenGL content the rotation is ignored. Hardware mouse cursors
(DRM) ignore it as well for the time being.
[ChangeLog][Platform Specific Changes] QWidget-based applications
running on the eglfs platform plugin can now request 180 or 90 degrees
rotated output by setting the QT_QPA_EGLFS_ROTATION environment
variable.
Task-number: QTBUG-39959
Change-Id: I3570b515d0233c6c6a0e813899b935ee222eab62
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This allows external integrations to be developed against it.
Also uniforms all class names as QEglFSFoo.
Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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