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Change-Id: I355f43c200adb3a12e71e0b02aa10060672bb9e4
Reviewed-by: Nodir Temirkhodjaev <nodir.temir@gmail.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The API is available by including qopenglcontext.h as usual,
but scoped in the QPlatformInterface namespace. The namespace
exposes platform specific type-safe interfaces that provide:
a) Factory functions for adopting native contexts, e.g.
QCocoaGLContext::fromNative(nsContext, shareContext);
b) Access to underlying native handles, e.g.
openGLContext->platformInterface<QCocoaGLContext>->nativeContext()
c) Platform specific functionality, e.g.
static QWGLContext::openGLModuleHandle()
openGLContext->platformInterface<QEGLContext>->doSomething();
The platform interfaces live close to the classes they extend,
removing the need for complex indirection and plumbing, and
avoids kitchen-sink modules and APIs such as the extras modules,
QPlatformFunctions, or QPlatformNativeInterface.
In the case of QOpenGLContext these platform APIs are backed
by the platform plugin, so dynamic_cast is used to ensure the
platform plugin supports the requested interface, but this is
and implementation detail. The interface APIs are agnostic
to where the implementation lives, while still being available
to the user as part of the APIs they extend/augment.
The documentation will be restored when the dust settles.
Task-number: QTBUG-80233
Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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This is a commit in preparation for an upcoming change in QtQuick.
We want to store the resolved functions for managing VAOs somewhere;
the "least worst" choice is next to the all other function resolvers,
which are in QOpenGLContext(Private).
To avoid moving the VAO resolvers themselves, leave a hook in
QOGLCPrivate, similar to e.g. the texture function resolvers. The hook
gets populated when the VAO resolvers for a given context are
requested.
This removes memory management burden from the users of those functions
(again, just like other function resolvers), and makes the
initialization of the functions automatic.
Change-Id: I0eba30a85bf8ad82946a5d68e91009d8b4bd91cf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: I9e3aecd8e172b60121f472c840eaf2a5538af438
Reviewed-by: Liang Qi <liang.qi@qt.io>
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Task-number: QTBUG-83255
Change-Id: I95cd25c6e18ffb46955acc76d6cab551d1c8f5ae
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id85a1e0f3de371951783fe97485158c4a02e1f15
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Task-number: QTBUG-83255
Change-Id: I7d32eb1ec01784c9ed6bf5fc4913ffc5b3a34a49
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Many of these were generated by clazy using the new qevent-accessors check.
Change-Id: Ie17af17f50fdc9f47d7859d267c14568cc350fd0
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: Ib021cecebda89fa2ab9332752124a8cec0a51a10
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Given that there is only one mouse (which might change some day, but
hasn't yet), there can only be one window containing the mouse,
regardless of which screen it's on. The implementation before was only
able to send enter/leave events when moving from one window to another
on the same screen; but we need the enter/leave events to be sent when
moving between two full-screen windows on two screens as well.
Also send an enter event the first time the mouse moves, to whichever
window that happens to be. A Wayland compositor that renders its own
cursor will need to know which screen is in use at the beginning.
Pick-to: 5.15
Fixes: QTBUG-83973
Task-number: QTBUG-55161
Task-number: QTBUG-79924
Change-Id: Ie6f36cd33b103955a70bac73c1485bf475c08468
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
src/corelib/kernel/qmetatype.cpp
Change-Id: I88eb0d3e9c9a38abf7241a51e370c655ae74e38a
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Change-Id: I564f1ce72501bc12b960c87c953343fd64ee9011
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-74409
Change-Id: I6442693ca2b28b3a66f0f4fb41843e1e404df32b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-74409
Change-Id: I20dfafc0c9bf8e2b68b03e171d70c2cb4ad2bfaf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The eglfs_viv backend has Vulkan support now. While the support code is
common (lives in api/vulkan), we will not expose this for any other integration
yet, without the appropriate testing.
While putting this to eglfs seems unintuitive at first, it turns out that
for Vivante in particular this is very useful, since we can rely on the existing
framebuffer device infrastructure to solve certain problems (like the lack of
vsync)
The VK_KHR_display implementation of Vivante currently exhibits all the known issues
of the old, fbdev-style EGL plumbing (presumably since it lives on top of that):
- No vsync. This can be fixed by setting QT_QPA_EGLFS_FORCEVSYNC.
- May need a manual call to fbset to set the correct resolution before
launching the Qt app.
- And of course it lacks all the multi-screen features provided by drm.
- Plus, it seems the swapchain only supports a min/max buffer count of 1. This
needs special handling in QRhi since until now we assumed that there was always
at least 2 buffers available.
[ChangeLog][Platform Specific Changes][Linux] Vulkan is now supported by eglfs
(eglfs_viv backend) on i.MX8 devices with the Vivante graphics stack. This is done
via VK_KHR_display so no windowing system is required.
Task-number: QTBUG-78754
Change-Id: I7530aa026d4b904b9de83f9bdbdc4897ae770e71
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Using the Vivante driver on a board with different device trees I found the need
to let udev point me to the framebuffer actually connected to HDMI by adding a
symlink. Since the extraction of the framebuffer index failed and always
returned 0 the GUI still always showed up on the first framebuffer.
Change-Id: Ib4aa0fdd6e85d296c17fd977921cbc78e52dcdcf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Move away from using 0 as pointer literal.
Done using clang-tidy. This is not complete as
run-clang-tidy can't handle all of qtbase in one go.
Change-Id: I1076a21f32aac0dab078af6f175f7508145eece0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I254d37d37f5583e0f7a76fb42b83d234afa29b77
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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This was used to support QFlags f = 0 initialization, but with 0 used
as a pointer literal now considered bad form, it had been changed many
places to QFlags f = nullptr, which is meaningless and confusing.
Change-Id: I4bc592151c255dc5cab1a232615caecc520f02e8
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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QList<QPoint> is horribly inefficient™ (on 32-bit platforms).
Fix by using a QVector instead.
Change-Id: Id85cb71404f329049c3e9997e51113035569e1b4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Also sanitize the initial WebAssembly hack. Both eglfs and wasm lack the concept
of true raster windows. A QWindow with RasterSurface is rendered with OpenGL
no matter what. The two platforms took two different approaches to work around
the rest of the machinery:
- wasm disabled the QOpenGLContext warning for non-OpenGL QWindows,
- eglfs forced the QWindow surfaceType to OpenGLSurface whenever it was
originally set to RasterSurface.
Now, the latter breaks since c4e9eabc309a275efc222f4127f31ba4677259b7, leaving
all raster window applications failing on eglfs, because flush in the backingstore
is now checking the surface type and disallows OpenGLSurface windows. (just like
how QOpenGLContext disallows RasterSurface windows)
To solve all this correctly, introduce a new platform capability,
OpenGLOnRasterSurface, and remove the special handling in the platform plugins.
Change-Id: I7785dfb1c955577bbdccdc14ebaaac5babdec57c
Fixes: QTBUG-77100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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WebEngine HTML based popups depends on setting Qt::WA_ShowWithoutActivating,
to keep forwarding events to chromium event handling. This works well with xcb,
windows or coca windows backends, however was not respected on eglfs.
Add check before activating the window.
Task-number: QTBUG-69533
Change-Id: I66b249ec497af890c8a2228eee3bac3c806e77ed
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Calling destroy from the QEglFSWindow dtor() triggers the virtual
invalidateSurface() to be called on a partly destroyed object. As the
child windows deregister themselves from their screens on
invalidateSurface() this is dangerous: It leaves a dangling pointer in
the screen.
Fixes: QTBUG-75075
Change-Id: Idd3fea18562d41973f364340df875a50dbd5691e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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QWindowSystemInterface is the de facto API for any plumbing going from
the platform plugin to QtGui. Having the functions as protected members
of QPlatformIntegration was idiosyncratic, and resulted in awkward
workarounds to be able to call the functions from outside of the
QPlatformIntegration subclass.
The functions in QPlatformIntegration have been left in, but deprecated
so that platform plugins outside of qtbase have a chance to move over to
the new QWSI API before they are removed.
Change-Id: I327fec460db6b0faaf0ae2a151c20aa30dbe7182
Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
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If you run an application under eglfs, it falls with segfault on the
exit. For example, examples/gui/analogclock,
examples/widgets/widgets/analogclock, examples/opengl/cube,
examples/opengl/qopenglwidget, etc. (I have added the function
keyPressEvent to exit by qApp->quit(), if needed).
It isn't appear in applications using QQuickView or QGLWindow.
This is because QCoreApplication destructor, where the variable self = 0
(therefore, qGuiApp = 0), is called before than
QOpenGLVertexArrayObject::destroy(), where qGuiApp is accessed
(qGuiApp->thread()).
Task-number: QTBUG-73824
Change-Id: I1dc55d5e811bfe8a8ea2178752e8771f8644d356
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I427ff1f8f4986fbf466aba60a9d3de614c1e006f
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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I need to change keymap under platforms eglfs and linuxfb (without wayland).
I use the function QEglFSFunctions::loadKeymap(const QString&), but there's
no way to switch between english and another language than to press AltGr as
a modifier. I added the function that allows to change the language. And also
added the ability to switch the keymap and language for the platform linuxfb
and also added the ability to switch the keymap and language for the platform linuxfb
Task-number: QTBUG-72452
Change-Id: I37432cf60d375555bea2bf668ec1387322b4964f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I0c8fb7d0aa9a0d95a13447315bd8c1104089fed1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Unnamed namespaces and static are great tools. Use them.
Change-Id: Ie01831ddac5446fdbdeefffd15468b3acb3ced79
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Reviewed-by: André Hartmann <aha_1980@gmx.de>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Need to do the same for startsWith() and endsWith(). indexOf() is a lot
harder.
[ChangeLog][QtCore][QByteArray] Added compare(), which takes
Qt::CaseSensitivity as one of the parameters. This function is more
efficient than using toLower() or toUpper() and then comparing.
Change-Id: Ib48364abee9f464c96c6fffd152e69bde4194df7
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Use QT_CONFIG(regularexpression), disentangle it from QT_BOOTSTRAPPED,
switch it off in the bootstrap build, remove the #ifdefs from
qregularexpression.{h|cpp}, and add QT_REQUIRE_CONFIG(regularexpression)
to the header.
qregularexpression.{h|cpp} are already correctly excluded in tools.pri
if !qtConfig(regularexpression).
Change-Id: I21de154a6a118b76f99003d3acb72ac1e220d302
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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Conflicts:
.qmake.conf
src/corelib/animation/qvariantanimation.cpp
src/corelib/global/qglobal.cpp
src/corelib/global/qlogging.cpp
src/corelib/io/qprocess_win.cpp
src/corelib/json/qjsonarray.cpp
src/corelib/tools/qsimd_p.h
src/corelib/tools/qtimezoneprivate_p.h
src/corelib/xml/qxmlstream_p.h
src/gui/kernel/qsimpledrag.cpp
src/gui/kernel/qsimpledrag_p.h
src/plugins/generic/generic.pro
src/plugins/platforms/cocoa/qcocoamenu.mm
src/widgets/styles/qmacstyle_mac.mm
tests/auto/concurrent/qtconcurrentmap/BLACKLIST
tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/kernel/qwindow/BLACKLIST
tests/auto/widgets/dialogs/qmessagebox/BLACKLIST
Change-Id: I508d686cf20f7f8cc6a7119b9bc7c3bbb505c58e
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The Embedded Android build (Boot to Qt Android injection) is defined by
having both Q_OS_ANDROID and Q_OS_ANDROID_EMBEDDED flags defined,
as well as having Qt config android-embedded.
This commit enables the possibility to build embedded Android builds.
(i.e. Qt build for Android baselayer only, without JNI)
Change-Id: I8406e959fdf1c8d9efebbbe53f1a391fa25f336a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Change-Id: I928f97483806ee74ca844941eed455ff4f9d9508
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
.qmake.conf
sc/corelib/io/qfsfileengine_p.h
src/corelib/io/qstorageinfo_unix.cpp
src/platformsupport/eglconvenience/qeglpbuffer_p.h
src/platformsupport/input/libinput/qlibinputkeyboard.cpp
src/platformsupport/input/libinput/qlibinputpointer.cpp
src/plugins/platforms/cocoa/qcocoamenu.mm
src/plugins/platforms/ios/qiosscreen.h
src/plugins/platforms/ios/qioswindow.h
src/plugins/platforms/ios/quiview.mm
src/printsupport/dialogs/qpagesetupdialog_unix_p.h
src/printsupport/dialogs/qprintpreviewdialog.cpp
src/printsupport/widgets/qcupsjobwidget_p.h
src/widgets/widgets/qmenu.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/widgets/itemviews/qtreeview/tst_qtreeview.cpp
Change-Id: Iecb4883122efe97ef0ed850271e6c51bab568e9c
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Conflicts:
.qmake.conf
mkspecs/win32-g++/qmake.conf
src/corelib/global/qglobal_p.h
src/corelib/global/qoperatingsystemversion_p.h
src/corelib/io/qfilesystemengine_win.cpp
src/network/bearer/qbearerengine.cpp
src/platformsupport/input/libinput/qlibinputpointer.cpp
src/sql/doc/snippets/code/doc_src_sql-driver.cpp
src/widgets/kernel/qwidget_p.h
src/widgets/kernel/qwidgetwindow.cpp
src/widgets/styles/qfusionstyle.cpp
tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
Change-Id: I80e2722f481b12fff5d967c28f89208c0e9a1dd8
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The hash from QOpenGLContext* to cursor texture/shader data can
accumulate dangling pointers if the program uses multiple contexts on
the same screen. This is fixed by moving the cursor data into the
platform context. The code for deleting the texture and shader program
is omitted as it is tied to the life time of the context and the GL
context deletes its resources automatically upon destruction.
Task-number: QTBUG-65119
Change-Id: Ic3b8e5669d14949af811bdf047e7d47000216180
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Remaining uses of Q_NULLPTR are in:
src/corelib/global/qcompilerdetection.h
(definition and documentation of Q_NULLPTR)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Expose the fd from eglfs_kms. More exposed bits will follow
later on.
[ChangeLog][Platform Specific Changes][eglfs] The DRM+GBM backend
now exposes the DRM/GBM device handle under the key "dri_fd",
queriable via nativeResourceForIntegration().
Task-number: QTBUG-63088
Change-Id: Iac95393c115bb83d1f65cb4a7acc0ea3e7d3e68f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-63088
Change-Id: I52cc56324c755cc4f7c9388470bfd27793b4abeb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I7fdafeced7cdef7a97b4e004e9302cb2f1e6f258
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The call to QPlatformWindow::setRect (for storing into d->rect) was
in the wrong place. It has to be the potentially-overridden value.
Amends 3a31c708790ba2bb3cf3dab32a17a83659a1acde
Task-number: QTBUG-57608
Change-Id: Id3c35e2dc178f7bd2f9643e8ae4754c8f2f39240
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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The logic of deciding whether or not to send resize and move events
has been centralized in QGuiApplication. This ensures that if a
window with geometry 100,100+200x200 is moved and resized to e.g.
0,0+100x100, but the window manager denies the request (because the
window would e.g. overlap with system UI), and issues a geometry
update with the original geometry, 100,100+200x200, we will still
treat that as warrant of a move/resize event to the application,
so the application knows that its position and size is as before.
[ChangeLog][Qt Gui][QPA] QWindowSystemInterfacePrivate::handleGeometryChange
no longer takes the old geometry as an argument.
Task-number: QTBUG-57608
Change-Id: I1d471cc7a257fef958bdb1e56184fa95489403a3
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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We can offload this to QGuiApplication, just like the geometry of the
QWindow is set. This ensures that all platforms behave the same, and
that the documentation of QPlatformWindow::setGeometry is adhered.
Change-Id: I19dbc32cb4fb146d716ec289c28030a547d3afaa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This change adds USB mouse handling support for INTEGRITY
Change-Id: I8a2a51c8c3578898e90dd5bbb01f6aed6c64e2a4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Timo Aarnipuro <timo.aarnipuro@qt.io>
Reviewed-by: Nikola Velinov <nvelinov@ghs.com>
Reviewed-by: Rolland Dudemaine <rolland@ghs.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Tero Alamaki <tero.alamaki@qt.io>
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If vaoHelper is not valid the vao variable was being initializated with
a random value.
Change-Id: I44962841baeb1a1cff3124d6126e19c791feaea3
Coverity-Id: 171484
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I95af276a6d21e67a980cce1d8c6e41900ece7f31
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Conflicts:
examples/network/network.pro
mkspecs/features/mac/default_post.prf
src/corelib/io/qfilesystemengine_win.cpp
src/corelib/io/qprocess.cpp
src/corelib/io/qprocess.h
src/corelib/io/qprocess_p.h
src/corelib/io/qprocess_unix.cpp
src/corelib/io/qprocess_win.cpp
src/corelib/thread/qmutex.cpp
src/platformsupport/fontdatabases/windows/windows.pri
src/plugins/platforms/eglfs/eglfsdeviceintegration.pro
tests/auto/corelib/io/io.pro
Change-Id: I8a27e0e141454818bba9c433200a4e84a88d147e
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For the windows file system engine, we add an extra macro to use
library loading if configured to do so, but avoid it on WinRT, as
none of the symbols would be found.
We also QT_REQUIRE_CONFIG(library) in the library headers and
exclude the sources from the build if library loading is disabled.
This, in turn, makes it necessary to clean up some header inclusions.
Change-Id: I2b152cb5b47a2658996b6f4702b038536a5704ec
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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