| Commit message (Collapse) | Author | Age | Files | Lines |
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There is no need to apply QMAKE_LFLAGS_NOUNDEF in a .pro file that loads
qt_module.prf or qt_plugin.prf, both of which do the same.
Change-Id: I1ec86cddb4d0991becc136f8bd50d6652c885a6b
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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Conflicts:
examples/network/network.pro
mkspecs/features/mac/default_post.prf
src/corelib/io/qfilesystemengine_win.cpp
src/corelib/io/qprocess.cpp
src/corelib/io/qprocess.h
src/corelib/io/qprocess_p.h
src/corelib/io/qprocess_unix.cpp
src/corelib/io/qprocess_win.cpp
src/corelib/thread/qmutex.cpp
src/platformsupport/fontdatabases/windows/windows.pri
src/plugins/platforms/eglfs/eglfsdeviceintegration.pro
tests/auto/corelib/io/io.pro
Change-Id: I8a27e0e141454818bba9c433200a4e84a88d147e
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instead of having a library and a test, use a library with two sources,
the first being empty (i.e., just libc). this allows us doing away with
the "libdl" feature, and using just the "dlopen" one.
subsequently, replace all LIBS+=$$QMAKE_LIBS_DYNLOAD with
QMAKE_USE+=libdl.
the definitions of QMAKE_LIBS_DYNLOAD remain in the qmakespecs for
backwards compat only. n.b.: the only specs where it is not empty or
"-ldl" (i.e., what we support now) are the hpux ones, where the library
is called 'dld'.
technically, the "library" feature should depend on '!unix || dlopen', but
that's for a later patch.
Change-Id: Ib8546affc4b7bc757f1a76729573ddd00e152176
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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It is possible to have support for EGL without having support for OpenGL
for example with OpenVG. Unfortanately many features of EGLFS require
OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the
plugins become pretty useless on their own. This is necessary if you
still want to use Qt as a method to provide an EGL surface to render to
via QWindow. This is the method by which Qt Quick uses OpenVG to render
its content when available.
Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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so far, we have been delaying the linking, because we didn't want to
make the monolithic platformsupport module pull in spurious
dependencies. however, now that the module was split, there is no need
to play such games any more.
a nice effect of this is that the hideous qpa/*unixfontdatabase.prf
files disappear, and finally freetype_dependency.pri also becomes
trivial and is thus inlined.
Change-Id: I255376d592625542310a31222eb6ac965943df99
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Move platform integration, context and offscreensurface to under 'api'.
This allows accessing these from out-of-tree eglfs backends as well.
For instance, the upcoming eglfs_emu backend for the Qt Simulator may need
access to QEglFSIntegration.
Clean up the project files and remove out-of-date comments (the private
module QtEglFSDeviceIntegration is not really header-less since 5.7).
Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
qmake/doc/src/qmake-manual.qdoc
src/corelib/global/qglobal.cpp
src/corelib/tools/qstring.cpp
src/network/socket/qabstractsocket.cpp
src/network/socket/qnativesocketengine_unix.cpp
src/plugins/platforms/eglfs/api/qeglfsglobal.h
Change-Id: Id5dfdbd30fa996f9b4b66a0b030b7d3b8c0ef288
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This allows external integrations to be developed against it.
Also uniforms all class names as QEglFSFoo.
Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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