| Commit message (Collapse) | Author | Age | Files | Lines |
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Running an example like hellogles3 with eglfs and the mouse cursor visible
breaks due to the cursor implementation not being aware of vertex array
objects. The cursor drawing code uses client side pointers and having a
VAO bound breaks this. Instead, the VAO should be reset to 0.
In addition, the same applies to all touched state: naive applications
doing custom OpenGL rendering expect the state to be unchanged between
frames and this is not unreasonable. So introduce saving and restoring
for all touched state, with the exception of Quick where there is no
need to waste time with this.
Change-Id: Ib79039e80993ab5fc8368357fc1147ee7863d055
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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The integration, screen, window and cursor classes were split in Qt 5.3 under a plan
of sharing these between eglfs, the Android port and potentially other future plugins.
This never materialized.
Maintaining the artificial split is getting difficult and is prone to errors. Therefore
it is time to merge back these base classes into eglfs. The result is cleaner, smaller,
and potentially better performing code. eglconvenience is now restored to be a collection
of convenience classes instead of platform plugin bits.
Change-Id: I75c6ad876ef66a1a0c5b39c1c307f928d2ed47d4
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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The cursor implementation is generic GL(ES) code that should be shared
by all the present and future egl-based embedded platform
plugins. Follow the pattern of QEGLPlatformContext and move this class
into eglconvenience as QEGLPlatformCursor.
Similarly, the common bits from the context implementation context are
moved back to EGLPlatformContext.
eglconvenience has now base classes for integration, screen, window,
etc. too. By using these, eglfs becomes much smaller and cleaner. This
also paves the way for creating new, separate EGL-based platform
plugins for Android, embedded Linux, etc.
Also added some documentation to each of the base classes.
devicediscovery is now fixed to be usable on any platform. The
implementation in this case is naturally a dummy one. This finally
allows using it from anywhere without myriads of ugly ifdefs.
Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: If7b80487e01db726367f5a67d2860073f60a0844
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Allow widget apps with popups and multiple top-level widgets to
function on the eglfs platform. GL and Quick2 apps are not affected.
Instead of trying to create a native window and EGL surface for each
window, do it only for the window that is created first. This first
window is forced to fullscreen as usual. Later windows however are
treated differently: These will not have a native window, surface or
context, and keep their normal size. All the textures belonging to the
raster windows are then rendered in one step, using a stacking order
maintained based on visibility changes and window activation.
Note that this will only help apps that create a main window first and
have everything else inside that window or on top of it as menus,
dialogs, popups, etc.
Change-Id: Ia435458ba81bf3c35cc8f61bcb2d2a50cf17f0e3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Mostly straightforward, the a11y changes might look a bit drastic, but the
base class QAccessibleTextWidget was already disabled in this case, so we
have to obviously take out its sub-classes as well.
Change-Id: I682ace20d6938688ddb1da23c3463f3c025fab8e
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Tasuku Suzuki <stasuku@gmail.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Nicolas Arnaud-Cormos <nicolas@kdab.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: I51e92d265e7ea6372ae58b357f75362e2d9a2df9
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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The current cursor implementation can be a bit hard to read
without hints about which methods are overriden.
Change-Id: I3376890a13be46e1ece03d1442dd5a15ccd61382
Reviewed-by: Johannes Zellner <johannes.zellner@nokia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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The cursor is rendered on a dispmanx layer and moved
around. This approach saves us from having to update the
underlying window each time the cursor moves.
Dispmanx layers cannot be moved to negative coords. As
a result, currently it is not possible to move to a
location less than the hostpot. A future commit will
fix this problem.
Change-Id: Ida5ee961d03a6929860c515e503482756a4913ed
Reviewed-by: Johannes Zellner <johannes.zellner@nokia.com>
Reviewed-by: Andy Nichols <andy.nichols@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Textures are now created and uploaded on demand on first render()
call where we are guaranteed to have a current GL context.
Change-Id: I352c876dd1d8b7ed73536de21fa2880cdc6bdb60
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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The upcoming hardware cursor support for pi requires the cursor
code to render with it's own context. This is because the cursor
rendering happens in the input event (gui) thread which may be
different from the the scenegraph thread.
Currently, Qt can be informed about the current opengl context by
using QOpenGLContext::makeCurrent(). All of Qt's helper OpenGL
classes complain if that function has not been called. Usage of
makeCurrent API requires a QSurface. A big rewrite of EGLFS is
needed to make such a QSurface (QEglFSWindow) available to the
cursor code. There is no other way around this since Qt
has no other API to inform it that an opengl context is active.
The solution is not use Qt's OpenGL helper classes and use GL API
directly.
Change-Id: If47030d9a289686ebf2e758f90445323d1733dc0
Reviewed-by: Andy Nichols <andy.nichols@nokia.com>
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Cursor information is now loaded from cursor.json.
Done-with: Johannes Zellner
Change-Id: I093cf8e944d495269973e777d0b444ae4ececee1
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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cursor-atlas.png was generated from existing cursor images
(qttools/src/shared/qtpropertybrowser/images/)
Change-Id: Ic4b396590eaec93e14a4b0915b15f735f5b1a5f5
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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