| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/network/socket/qnativesocketengine_winrt.cpp
tools/configure/configureapp.cpp
tools/configure/environment.cpp
Change-Id: Ieae6f2ee004a87f041751852b687484f91ee4480
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This also reverts commit 0d2f0164f45cb626c40a7c95026ba00fa56ac249.
Conflicts:
header.BSD-NEW
qmake/Makefile.win32
src/openglextensions/qopenglextensions.cpp
src/openglextensions/qopenglextensions.h
src/winmain/qtmain_win.cpp
src/winmain/qtmain_winrt.cpp
tools/configure/configureapp.cpp
util/glgen/qopenglextensions.cpp.header
util/glgen/qopenglextensions.h.header
Change-Id: If26c6f4111b342378dd88bbdc657e322d2ab6ad8
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Flushing all events to ensure that the expose (or other queued events) get
processed right away is dangerous. Instead, pass ExcludeUserInputEvents like
many other platform plugins do. This way queued input events do not get
processed at an unexpected point in time and so do not interfere with modal
dialogs for instance.
Task-number: QTBUG-57229
Change-Id: I9da09e62627d26485fb5a37fc190cb4a4bcb28b6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Avoid duplicated struct fbdev_window definition (introduced by commit
58bed4cda98e8e25db8adc61c7db73b6853077dc) by renaming the local
shadow definition to struct shadow_fbdev_window.
Task-number: QTBUG-57156
Change-Id: I72b03f09fc57ddcd0284d6d3554a5658e02b80fc
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Julien Corjon <corjon.j@ecagroup.com>
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We can use 'override' directly since Qt 5.7.
Also remove redundant 'virtual'.
Change-Id: I4c1d5d8a69bf51a7f31077f7cdc74ba06da0bc11
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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To support multiple displays in the emulator, it is necessary that an
additional EGLFS device integration be added to query information about
the available screens, and to help associate a window surface with a
screen.
Change-Id: I852c27bd66f5f32a92c4ff876838ac2f6fbde86a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram.
By switching the typical
program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...)
program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...)
invocations to
program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...)
program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...)
the compilation may be skipped via gl(Get)ProgramBinary and a disk
cache, when supported. Such QOpenGLShaderProgram instances will have
no QOpenGLShader instances attached. Instead, the entire program
binary (which is driver-specific) is loaded as-is.
Support means OpenGL ES 3.0 or the presence of
GL_ARB_get_program_binary, in combination with >= 1 supported binary
formats. Note that some drivers claim program binary support but
expose no formats. This amounts to no support in practice.
When support is not present, calling the new functions is equivalent
to the non-cacheable variants. If the OpenGL driver changes (vendor,
renderer, version strings), recompilation and storage of the new,
potentially incompatible binary program will happen transparently.
The cache can always be disabled by setting
QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute
Qt::AA_DisableShaderDiskCache.
Location-wise the primary choice is the shared cache
(GenericCacheLocation). If this is not available or is not writable,
the per-process one (CacheLocation) is used instead.
In addition to the new public APIs in QOpenGLShaderProgram, the main
shader users in QtGui are migrated as well. (OpenGL paint engine,
glyph cache, blitter, eglfs mouse cursor). This means that any
application using QPainter on OpenGL or widgets with eglfs will
benefit from the improved startup times. Qt Quick will follow suit as
well.
[ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in
program binary disk cache for systems with OpenGL ES 3.x or
GL_ARB_get_program_binary. This can lead to significant increases in
performance when it comes to application startup times for
example. Usage is opt-in for direct C++ users of the class, however
Qt's own main users of shaders, including Qt Quick and QPainter's
OpenGL engine, are migrated to use the new, cache-enabled APIs.
Opting out on application level is always possible via
Qt::AA_DisableShaderDiskCache.
Task-number: QTBUG-55496
Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
mkspecs/features/mac/default_post.prf
mkspecs/features/uikit/default_post.prf
Change-Id: I2a6f783451f2ac9eb4c1a050f605435d2dacf218
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Conflicts:
mkspecs/common/linux-android.conf
src/gui/opengl/qopengl.h
src/network/socket/qnativesocketengine_winrt.cpp
src/network/socket/qnativesocketengine_winrt_p.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/eglfs/api/qeglfsintegration.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
sync.profile
Change-Id: If70aaf2c49df91157b864cf0d7d9513546c9bec4
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Conflicts:
configure
src/plugins/platforms/eglfs/qeglfsintegration.cpp
src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp
Change-Id: Id2da7c775439adb62646d5b741ee7c638042b34b
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That relation is incorrect. We can have tslib support without evdev.
Task-number: QTBUG-54998
Change-Id: I2c09bad73210fa4a13000077480c70365d482e2e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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This commit re-enables support for OpenVG in Qt, but not in the
same way as in Qt 4.8. The first part is about adding a test
and using the new configure system to enable OpenVG.
There is still support code in Qt for setting up EGL to provide a
surface and context for rendering with the OpenVG API, this commit
enables a path to do so.
Normally to get access to an EGLContext from a QWindow you do so via
QOpenGLContext, but in setups without OpenGL but with EGL and OpenVG
this doesn't make sense (there would be no QOpenGLContext). So the
intended way is to use a QWindow to get an EGLSurface, then create
an EGLContext directly (without going through QPA).
Change-Id: I0f75aadbaa3cd006deb7e6fd12cfbb574870fba4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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It is possible to have support for EGL without having support for OpenGL
for example with OpenVG. Unfortanately many features of EGLFS require
OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the
plugins become pretty useless on their own. This is necessary if you
still want to use Qt as a method to provide an EGL surface to render to
via QWindow. This is the method by which Qt Quick uses OpenVG to render
its content when available.
Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The generic DRM code, not involving any GBM or EGLDevice stuff, can
now be reused in components outside eglfs, for example linuxfb in
order to get support for DRM dumb buffers.
Task-number: QTBUG-56306
Change-Id: If7dffdb2415489dbc6470782fa76efcaeccf01c7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
config.tests/win/msvc_version.cpp
configure.pri
mkspecs/macx-ios-clang/features/default_post.prf
mkspecs/macx-ios-clang/features/resolve_config.prf
mkspecs/features/uikit/default_post.prf
mkspecs/features/uikit/resolve_config.prf
src/corelib/io/qsettings_mac.cpp
src/corelib/json/qjsondocument.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/cocoa/qnswindowdelegate.h
src/plugins/platforms/cocoa/qnswindowdelegate.mm
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
src/plugins/platforms/ios/qiosintegration.h
src/plugins/platforms/minimalegl/qminimaleglintegration.cpp
tests/auto/gui/painting/qpainter/tst_qpainter.cpp
tools/configure/environment.cpp
Change-Id: I654845e54e40f5951fb78aab349ca667e9f27843
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When compiling with EGL native types being the Xlib types (uncommon since
we disable this both for Mesa and NVIDIA embedded, but can happen with other
vendor's headers), the types for EGLDeviceEXT (void*) and EGLNativeDisplayType
(Display, i.e. _XDisplay*) won't match, breaking compilation. At runtime we won't
hit that path, so all we need to ensure is that the code compiles. Do this via a cast.
When the native types are generic, both types are void* so the cast has no
effect.
Change-Id: Ib54f569d4494906f74107f08b47bd6b521d700db
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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Conflicts:
src/plugins/platforms/eglfs/qeglfshooks.cpp
Change-Id: I483f0dbd876943b184803f0fe65a0c686ad75db2
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The m_integration member of DeviceIntegration, a naked pointer, was
checked for nullptr in the DeviceIntegration ctor, but never set to
nullptr.
Fix by init'ing it to nullptr in the ctor-init-list.
Coverity-Id: 172056
Change-Id: Ia1dc9b67b9d16a991bba82338eedb19de68f91d8
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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replace explicit pkg-config uses with the results of configure tests,
for consistency.
Change-Id: I3587db6085798ea7a49f8871fc6838eb687a6391
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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For CoW types, prefer const methods to avoid needless detach()ing.
Change-Id: I625d57c0c19e87ac2de681bb16d0cc5a7a59b366
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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error #68: integer conversion resulted in a change of sign
Change-Id: I33dc971f005a4848bb8ffffd1475ee53d394acf6
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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so far, we have been delaying the linking, because we didn't want to
make the monolithic platformsupport module pull in spurious
dependencies. however, now that the module was split, there is no need
to play such games any more.
a nice effect of this is that the hideous qpa/*unixfontdatabase.prf
files disappear, and finally freetype_dependency.pri also becomes
trivial and is thus inlined.
Change-Id: I255376d592625542310a31222eb6ac965943df99
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Avoid unnecessary EGL and eglfs-specific includes in order to
have a clearer view of the dependencies.
Change-Id: Ifbd7dc4bd64024cc1ee48cd9f2607d1b5cdda1a2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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In 5.8 cr got changed to QRect from QRectF. This is incorrect without
adjusting the calculations based on it since QRect and QRectF's right()
and bottom() differs by 1.
Switch back to QRectF.
Task-number: QTBUG-56478
Change-Id: I5bde4ee59ca9bbf62f65493c66f42707032bfc80
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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For example, VMWare's vmgfx exposes a Virtual connector. Recognize this
properly instead of falling back to UNKNOWN.
Change-Id: Iee4f980ca0dfbbf3433fea1515fab27392250093
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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To avoid build system warnings about including _p headers.
There is no real reason to have this as a .h header anymore, now that
it is in the device integration private module.
Change-Id: I16526419356284e66861f95d1d0553abf0711218
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Giulio Camuffo <giulio.camuffo@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Move platform integration, context and offscreensurface to under 'api'.
This allows accessing these from out-of-tree eglfs backends as well.
For instance, the upcoming eglfs_emu backend for the Qt Simulator may need
access to QEglFSIntegration.
Clean up the project files and remove out-of-date comments (the private
module QtEglFSDeviceIntegration is not really header-less since 5.7).
Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Just setting virtualDesktopLayout and virtualIndex are not
always enough. To create more complex shapes (e.g. a T-shaped
cluster) the top-left position has to be specified explicitly.
Enable this via an optional virtualPos property.
This also involves improving evdevtouch's mapping functionality.
Instead of fragile indices, rely on the screen name instead.
Change-Id: I138840779032ad9da674bfef7763adfdfc74ccd4
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Move the different parts of configure.json/.pri into the libraries where
they belong.
Gui is not yet fully modularized, and contains many things related to
the different QPA plugins.
Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: I6659bb29354ed1f36b95b8c69e7fce58f642053f
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Use the new qtConfig macro in all pro/pri files.
This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.
Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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privateFeature would add QT_NO_FEATURE to the DEFINES in the private
.pri file, which was somewhat inelegant.
Additionally, it would add the feature to the _public_ QT_CONFIG
variable, which was plain wrong.
Replace the implementation with the one just introduced for
publicFeature, with the difference that the features are written to the
private files instead.
As this entirely disposes of the old system, all usages in the project
files need to be replaced atomically as well.
Change-Id: I506b5d41054410659ea503bc6901736cd5edec6e
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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this switches all instances of LIBS[_PRIVATE] += -lfoo where a config
tests exists for foo.
this removes some code duplication between tests and project files (in
case of conditionals), and ensures that the projects always actually use
the libraries configure has found.
Change-Id: Ia7e80c8db5f329290c7f1a4e03a8bf78882a687e
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Conflicts:
qmake/doc/src/qmake-manual.qdoc
src/corelib/global/qglobal.cpp
src/corelib/tools/qstring.cpp
src/network/socket/qabstractsocket.cpp
src/network/socket/qnativesocketengine_unix.cpp
src/plugins/platforms/eglfs/api/qeglfsglobal.h
Change-Id: Id5dfdbd30fa996f9b4b66a0b030b7d3b8c0ef288
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The spec, added in 5.7.0, simply defined WIN_INTERFACE_CUSTOM, leading
to the generic, non-X11 typedefs for the EGL native types. This is
fine for the typical embedded use, but is not what is wanted when
targeting xcb, and leads to disabling EGL-on-X support.
Therefore, move the define into a comon header and let the individual
libs decide by defining or not defining QT_EGL_NO_X11. This sets both
MESA_EGL_NO_X11_HEADERS and WIN_INTERFACE_CUSTOM in qt_egl_p.h.
This way Qt builds supporting all three of eglfs (DRM+EGLDevice),
wayland, and xcb (EGL) can be generated out of the box.
[ChangeLog][Platform Specific Changes][Linux] xcb with EGL and OpenGL
ES, as well as eglfs with the eglfs_x11 backend, are now supported on
DRIVE CX boards when using the linux-drive-cx-g++ device spec.
Done-with: Louai Al-Khanji <louai.al-khanji@qt.io>
Task-number: QTBUG-55140
Change-Id: I6f186d16612e170995e3bca1214bcabad59af08e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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it's part of the egl libs.
Change-Id: Id41909f2e1cc5a6a1a22a49d4bf24da43e69a417
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Parse the touchDevice property from the KMS/DRM config file. When all
outputs have an explicitly specified index in the virtual desktop, we
can set up a mapping between the device node and the screen index. It
is somewhat fragile (device nodes may change, requires explicit
virtualIndex properties for all outputs, etc.) but better than
nothing.
For example, having the screen on DisplayPort as primary and the
touchscreen on HDMI as the secondary screen breaks by default because
touching the second screen generates touch (and synthesized mouse)
events for the first screen. Assuming the touchscreen is
/dev/input/event5, the issue can now be fixed by setting
QT_QPA_EGLFS_KMS_CONFIG with a configuration like the following:
{
"device": "drm-nvdc",
"outputs": [
{
"name": "HDMI1",
"touchDevice": "/dev/input/event5",
"virtualIndex": 1
},
{
"name": "DP1",
"virtualIndex": 0
}
]
}
Task-number: QTBUG-54151
Change-Id: If97fa18a65599ccfe64ce408ea43086ec3863682
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Say one wants a virtual desktop with the display on HDMI above
the display on DisplayPort:
{
"device": "drm-nvdc",
"virtualDesktopOrientation": "vertical",
"outputs": [
{
"name": "HDMI1",
"virtualIndex": 0
},
{
"name": "DP1"
}
]
}
Undefined virtualIndex values map to INT_MAX and will go after the
explicitly specified ones. However, the sorting is stable so the original
order from the DRM connector list is preserved between such outputs.
Task-number: QTBUG-55188
Change-Id: I204fb08205ea7dbfbcdefd1d22ed22f5387f3e8c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The change in QEglFSScreen::geometry() was not reflected in the
advanced backends that subclass it.
Change-Id: I6494a96f0b9afaea3722c61035d4b46bf2473897
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Choose between horizontal (default) and vertical.
Task-number: QTBUG-55188
Change-Id: Ibc490b0ad8c60b66db785455c57987eb8afdad0d
Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-55188
Change-Id: I751b8c3c4b6f7a33b08ec23fd16cd025a5792ba6
Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The GBM-based hardware cursor already has this. Let's implement it
in the commonly used OpenGL cursor too. The main user will be the
EGLDevice backend which does not currently have a hardware cursor
but supports multiple screens.
This also means QEglFSCursor must be capable of operating on different
contexts (and what's more, non-sharing contexts).
Task-number: QTBUG-55161
Change-Id: Ie23bba1e6aab34b04d689f26a84c19a2bde518da
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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It overrides geometry().
Change-Id: I93c607567d7cb688221d200dcd47c1a6ba23b26b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Not clear why separateScreen was overridden to true. The GBM-based backend
goes with the default of false, leading to setting up the screens as virtual
siblings and reporting the correct virtual desktop geometry.
The difference currently lies in the OpenGL mouse cursor, which, unlike the
GBM hardware cursor, does not yet support virtual desktops. Its behavior
is not affected of the flag however.
Task-number: QTBUG-54151
Task-number: QTBUG-55161
Task-number: QTBUG-55188
Change-Id: I888ffc43ed4add66065a2f7c606c9b3a2d56a9ab
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Dominik Holland <dominik.holland@pelagicore.com>
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Change-Id: I36e6b890b65d12bf6931757540bcc9c553b5eb8f
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Conflicts:
tests/auto/widgets/itemviews/qtreeview/tst_qtreeview.cpp
Change-Id: I6f3878b204464313aa2f9d988d3b35121d4d9867
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Specify the display to use by setting environment variable
QT_QPA_EGLFS_DISPMANX_ID Possible values are :
0: MAIN LCD
1: AUX LCD
2: HDMI
3: SDTV
4: FORCE LCD
5: FORCE TV
6: FORCE OTHER
Change-Id: I146db9a7f423bd4c6c1716c64d3df4d2388e85f9
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The logging category symbol clashed when linking applications with both
kms backends present.
This is no longer an issue in 5.7 where the symbol is in the shared kms
support lib, but for 5.6 we need to use a different symbol name.
Change-Id: I3c323109d6c498e044289455b3d31567a4d5928c
Reviewed-by: Ralf Nolden <nolden@kde.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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src/plugins/platforms/eglfs/deviceintegration/eglfs_kms_egldevice/qeglfskmsegldeviceintegration.cpp: In member function ‘bool QEglFSKmsEglDeviceIntegration::setup_kms()’:
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms_egldevice/qeglfskmsegldeviceintegration.cpp:391:28: error: ‘encoder’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
m_drm_encoder = encoder;
^
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms_egldevice/qeglfskmsegldeviceintegration.cpp:392:29: error: ‘connector’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
m_drm_mode = connector->modes[0];
^
cc1plus: all warnings being treated as errors
Change-Id: Ic444450d06a6dd8047bd6871febb08a4a3fde6f9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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