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* iOS: Interleave Qt application main() with iOS startup sequenceTor Arne Vestbø2013-09-131-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our previous event loop integration had two unfortunate flaws: 1. We would call qt_user_main() from a timer, after returning from didFinishLaunchingWithOptions. This had the effect of showing the iOS application window long before the Qt application UI had been set up, resulting in a 1-2 second flash of black/pink between the launch image disappearing and the actual application showing. 2. We spun a nested event loop, where our implementation of the different event loop modes did not perfectly match the Apple implementation. This resulted in scrolling being busted in some cases such as when showing the virtual keyboard for Emoji characters. These two issues have now been solved by calling the user's main() from didFinishLaunchingWithOptions. Normally this would not work, as the user's main would call QApplication::exec() at the end of their main(), which would block and we would never return back from the didFinishLaunchingWithOptions callback, resulting in no UI on screen. We work around this by longjmp'ing out of QApplication::exec(), back into didFinishLaunchingWithOptions, so that it can return. Again, this would normally not work, as the call stack where QApplication and friends would live would get smashed as the application continued executing. We work around this by allocating a block of stack space at the start of main(), which we then redirect the stack pointer to before calling the user's main. This results in the whole stack of the user's main() and below being preserved, even if we longjmp out of the call stack (which then restores the stack pointer). This approach should work fine together with garbage-collection as well, since the mark-and-sweep phase will walk the stack from the stack pointer to the stack base, including sections of the stack that were part of qt_user_main() and live in the reserved area. One case where GC will fail though is if it happens as part of the qt_user_main() call, where the GC will not mark anything in the 'real' callstack below UIApplicationMain(), but this is not expected to happen. The size of the reserved stack can be controlled through the Info.plist key 'QtRunLoopIntegrationStackSize', as well as the 'QtRunLoopIntegrationDisableSeparateStack' key to disable the separate stack approach completely. This will fall back to the old approach. The amount of stack space used by the user's main can be determined by enabling a special debugging mode, using the 'QtRunLoopIntegrationDebugStackUsage' key. Change-Id: I2af7a6cfe1a006a80fd220ed83d8a66d4c45b523 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* iOS: Change main-wrapper logic to not require changing the user's mainTor Arne Vestbø2013-09-111-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using a define to rename the user's main() function during compilation, we leave the user code alone, and inject our wrapper one step earlier in the process, at the application entry point 'start'. This entry point is provided by crt1.o, which is normally linked into the application automatically. The start() function sets up some state and then calls main(), but we change the start() function to instead call our main wrapper. Instead of shipping our own crt1 binary/sources, we make a copy of the appropriate crt1.o at build time, and modify its symbol table in place. This is unproblematic as long as we keep the same length for the wrapper function name, as the symbol names are just entries in the global string table of the object file. The result is that for the regular Qt use-case the user won't see any changes to their main function, and we have more control over the startup sequence. For the hybrid use-case, we no longer rely on the fragile solution of having our back-up 'main' symbol in a single translation unit, which would break eg with --load_all, and we don't need to provide a dummy 'qt_user_main' symbol. OSX 10.8 and iOS 6.0 introduced a new load command called LC_MAIN, which places the state setup in the shared dyld, and then just calls main() directly. Once we bump the minimum deployment target to iOS 6.0 we can start using this loader instead of LC_UNIXTHREAD, but for now we force the classic loader using the -no_new_main flag. There's also a bug in the ld64 linker provided by the current Xcode toolchains that results in the -e linker flag (to set the entry point) having no effect, but hopefully this bug has been fixed (or Apple has switched to the LLVM lld linker) by the time we bump our deployment target. Change-Id: Ie0ba869c13ddc5277dc95c539aebaeb60e949dc2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: Set PLUGIN_CLASS_NAME for platform pluginTor Arne Vestbø2013-08-131-0/+1
| | | | | | Change-Id: Ic8c5181d753925de0d8cd5fcb5e1347429ff5ba3 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: add support for Qt::ApplicationStatesRichard Moe Gustavsen2013-06-251-0/+2
| | | | | Change-Id: I39858fe835c131d5c681db535f2ec9308e2f8223 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Move iOS event dispatcher from platform plugin to platform support.Ian Dean2013-06-131-2/+0
| | | | | | | | Move iOS event dispatcher from platform plugin to platform support, so that it can be used by multiple iOS platform plugins. Change-Id: I9041b2de5e00e5fe8f30af2dfd922b4f5c594802 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: Remove need for separate qtiosmain libraryTor Arne Vestbø2013-06-121-2/+37
| | | | | | | | | | | | | | | | | | | | We can combine the hybrid and non-hybrid use-cases into a single static library if we are careful about which symbols are included in which object files. By limiting the main() and qt_user_main() functions to their own translation units, the linker will only pick them up if they are missing at link time (the user's program do not provide them). This technique is resilient to the -ObjC linker flag, which includes all object files that implement an ObjectiveC class or category, but will fail if the -all_load flag is passed to the linker, as we'll then have duplicate symbols for either main() or qt_user_main(). The latter should not happen unless the user provides the flag manually, and in the case he or she does, there's ways to work around it by providing less global flags such as -ObjC or -force_load. Change-Id: Ie2f8e10a7265d007bf45cb1dd83f19cff0693551 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Ensure UIApplicationMain is started before QApplication by wrapping main()Tor Arne Vestbø2013-02-271-28/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For the typical Qt app the developer will have an existing main() that looks something like: int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); return app.exec(); } To support this, we provide our own 'main' function in the qtmain static library that we link into the application, which calls UIApplicationMain and redirects to the 'main' function of the application after the event loop has started spinning. For this to work, the applications 'main' function needs to manually be renamed 'qt_main' for now. In a later patch, this renaming will happen automatically by redefining main from either a header file, or more likely, from the Makefile created by qmake. For the case of an iOS developer wanting to use Qt in their existing app the main will look something like: int main(int argc, char *argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } This is supported right now by just linking in libqios.a without libqiosmain.a. QGuiApplication should then be created e.g inside the native apps application delegate (but QGuiApplication::exec should not be called). In the future, we plan to but use a wrapper library that brings in all the Qt dependencies into one single static library. This library will not link against qtmain, so there won't be a symbol clash if the -ObjC linker option is used. We should then add the required magic to the future Objective-C convenience wrapper for QML to bring up a QGuiApplication, which would allow using Qt from storyboards and NIBs. This would also be the place to inject our own application delegate into the mix, while proxying the delegate callbacks to the user's application delegate. Change-Id: Iba5ade114b27216be8285f36100fd735a08b9d59 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Implement QIOSBackingStore in terms of a QOpenGLPaintDeviceTor Arne Vestbø2013-02-271-2/+1
| | | | | | | | | | | | | | | | We build on top of the QPlatformOpenGLContext implementation to get automatic support for QBackingStore-based painting. Since the OpenGL renderer does not clear the backingstore between frames, we actually also get support for partial updates, and we get the benefit of an accelerated paint engine for Qt Quick 1 without setting a GLWidget as the viewport, which would cause issues such as an extra QWindow. This patch also removes the dependency to QtOpenGL and QtWidgets, which were leftovers from the Qt4 platform plugin. In Qt5 the needed GL bits are in QtGui. Change-Id: Id9b736bfb2e4aec56c0fa9f5b7b4d8bff8e3d1dc Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Implement QPlatformOpenGLContextTor Arne Vestbø2013-02-271-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | The iOS platform GL context is an EAGLContext, which is wrapped by the new class QIOSContext. The class takes care of makeCurrent() and swapBuffers(), but defers framebuffer management to the corresponding QIOSWindow. At the moment only a single framebuffer is created, and changing the geometry of the QWindow does not trigger any sort of invalidation of the buffers. The implementation assumes OpenGL ES2.x support. Though strictly speaking we could support ES1 for QtGui, it serves little purpose as Qt Quick 2 requires ES2. This patch also disabled touch event synthesization until we have figured out where we will maintain the connection to UIWindow. QPlatformOpenGLContext::getProcAddress() for getting extensions is implemented by using dlsym() to look up the symbol. This should not present any issues for App Store deployment, like dlopen() would. Change-Id: I166f800f3ecc0d180133c590465371ac1642b0ec Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: call UIApplicationMain from event dispatcher, and add application delegateRichard Moe Gustavsen2013-02-271-2/+4
| | | | | | | | | This change will let you call QApplication::exec() instead of UiApplicationMain from main. Also added an application delegate that we will need sooner or later for catching application activation events. Change-Id: I4edba5ce2059a804782d67c160755fc0e2e5267d Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: Don't add to OBJECTIVE_HEADERS, there's no such thingTor Arne Vestbø2013-02-271-1/+1
| | | | | | | | We should add to HEADERS, so that moc will realize it needs to run on the headers. Change-Id: I582e989e4faf0835c4bf9a677cbd8ac075559319 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: Add missing QuartzCore dependency to platform pluginTor Arne Vestbø2013-02-271-1/+1
| | | | | Change-Id: Ic69a5a7faa9b7f9907d0325260b6b6e2389a4c3a Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: Don't link ios platform plugin to CocoaTor Arne Vestbø2013-02-271-1/+1
| | | | | Change-Id: I2348b19617d3e342cd344bf7d0fa894118cbfae8 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: Build platform plugin like other platform pluginsTor Arne Vestbø2013-02-271-4/+3
| | | | | | | ... by loading(qt_plugin) Change-Id: I9be438b72be986a991a81c2cf1a3e5047bcf0a60 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: copy brute-force port of Qt4 uikit plugin into Qt5.Richard Moe Gustavsen2013-02-261-0/+27
The plugin has been renamed from uikit to ios. Other than that, the plugin will now build, but do nothing. Most of the Qt4 code is preserved, with a rough translation into the Qt5 qpa API. A lot of code has simply been commented out so far, and most lacking at the moment is the event dispatcher which will need to be rewritten, and the opengl paint device implementation. But it should suffice as a starting ground. Also: The plugin will currently not automatically build when building Qt, this needs to be enabled from configure first. Change-Id: I0d229a453a8477618e06554655bffc5505203b44 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>