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path: root/src/plugins/platforms/ios/qiosbackingstore.h
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* iOS: Remove support for OpenGL-backed QBackingStoreTor Arne Vestbø2017-08-241-9/+0
| | | | | | | | | | | | | The default on iOS has been raster for two years now, as of 3e892e4a97, and we haven't seen any major performance regressions that would warrant keeping the OpenGL based code-path alive. This includes the default surface format, which was ony set so that QPainter clip regions would work when using the GL backed backing store. Change-Id: I37b880a758b9c3fad1f23ae60268629ffbe9bc3e Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* port to modularized platformsupport librariesOswald Buddenhagen2016-10-151-1/+1
| | | | | Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7 Reviewed-by: Jake Petroules <jake.petroules@qt.io>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* iOS: Switch backingstore to use raster paint engine, not GLTor Arne Vestbø2015-12-171-12/+9
| | | | | | | | | | | | | | | | | | | | | | | | Now that more of the raster operations are NEON-optimized this should be acceptable. The switch enables antialiased drawing, and makes iOS in line with other platforms in having QBackingStore backed by a QImage. The use of QImage also allows us to remove code from the backingstore implementation that was only needed to support the composeAndFlush code path. The common parts of a raster backingstore implementation have been factored out into QRasterBackingStore in platformsupport, which can be shared with more platforms in the future. [ChangeLog][iOS] QBackingStore now uses the raster paint engine instead of the OpenGL paint engine, enabling improved antialiased drawing. In case of performance regressions, the old code path can be enabled by setting the window's surface type to QSurface::OpenGLSurface. Task-number: QTBUG-35271 Change-Id: Ia300b9a5edf8dc0b4bfb99d84ed3c23a8523c267 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* ios: Add support for QOpenGLWidget and QQuickWidgetLaszlo Agocs2015-05-071-0/+8
| | | | | | | | | | | | The global shared context is now always enabled on iOS. This means that contexts used by QOpenGLWindow/Widget and QQuickWindow/Widget and the iOS backingstore will share with each other. [ChangeLog][QtGui] QOpenGLWidget and QQuickWidget are now supported on iOS. Task-number: QTBUG-40034 Change-Id: Ibfb99ffcb18f8f8d263662fbf237bc348fc730ee Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* iOS: Keep size and device pixel ratio of QIOSBackingStore in sync with windowTor Arne Vestbø2015-02-021-1/+3
| | | | | | | | | | We were only doing this for the size, which caused problems when moving a window from one screen to another where the two screens had different device pixel ratios. Change-Id: If56df34677417369639ee8e4df05820fddd9198d Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* remove unnecessary beginPaint and endPaint overridesShawn Rutledge2013-09-161-1/+0
| | | | | | | | | | | | | QPlatformBackingStore::endPaint does not take a QRegion parameter. 6ce6b8a378b0d97ba950240ffb048a4b7e485235 set the API, but the platform implementations were not all synced up since then. There was anyway no point in overriding beginPaint and endPaint on platforms which don't need to do anything there. This fixes clang warnings of the form QXcbBackingStore::endPaint hides overloaded virtual function Change-Id: Id6cd0fc2c831a34576ac2c73eeb0d5741d26e622 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* iOS: Implement QIOSBackingStore in terms of a QOpenGLPaintDeviceTor Arne Vestbø2013-02-271-26/+31
| | | | | | | | | | | | | | | | We build on top of the QPlatformOpenGLContext implementation to get automatic support for QBackingStore-based painting. Since the OpenGL renderer does not clear the backingstore between frames, we actually also get support for partial updates, and we get the benefit of an accelerated paint engine for Qt Quick 1 without setting a GLWidget as the viewport, which would cause issues such as an extra QWindow. This patch also removes the dependency to QtOpenGL and QtWidgets, which were leftovers from the Qt4 platform plugin. In Qt5 the needed GL bits are in QtGui. Change-Id: Id9b736bfb2e4aec56c0fa9f5b7b4d8bff8e3d1dc Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Change member variable style to be consistent with Qt's de facto standardTor Arne Vestbø2013-02-271-1/+1
| | | | | Change-Id: Idd65ad9cbb77114466c5b69a799b98a7fee5068f Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: copy brute-force port of Qt4 uikit plugin into Qt5.Richard Moe Gustavsen2013-02-261-0/+65
The plugin has been renamed from uikit to ios. Other than that, the plugin will now build, but do nothing. Most of the Qt4 code is preserved, with a rough translation into the Qt5 qpa API. A lot of code has simply been commented out so far, and most lacking at the moment is the event dispatcher which will need to be rewritten, and the opengl paint device implementation. But it should suffice as a starting ground. Also: The plugin will currently not automatically build when building Qt, this needs to be enabled from configure first. Change-Id: I0d229a453a8477618e06554655bffc5505203b44 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>