| Commit message (Collapse) | Author | Age | Files | Lines |
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Now that more of the raster operations are NEON-optimized this should
be acceptable. The switch enables antialiased drawing, and makes iOS
in line with other platforms in having QBackingStore backed by a QImage.
The use of QImage also allows us to remove code from the backingstore
implementation that was only needed to support the composeAndFlush
code path.
The common parts of a raster backingstore implementation have been
factored out into QRasterBackingStore in platformsupport, which can
be shared with more platforms in the future.
[ChangeLog][iOS] QBackingStore now uses the raster paint engine
instead of the OpenGL paint engine, enabling improved antialiased
drawing. In case of performance regressions, the old code path
can be enabled by setting the window's surface type to
QSurface::OpenGLSurface.
Task-number: QTBUG-35271
Change-Id: Ia300b9a5edf8dc0b4bfb99d84ed3c23a8523c267
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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The global shared context is now always enabled on iOS. This means that
contexts used by QOpenGLWindow/Widget and QQuickWindow/Widget and the
iOS backingstore will share with each other.
[ChangeLog][QtGui] QOpenGLWidget and QQuickWidget are now supported on iOS.
Task-number: QTBUG-40034
Change-Id: Ibfb99ffcb18f8f8d263662fbf237bc348fc730ee
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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We were only doing this for the size, which caused problems when moving
a window from one screen to another where the two screens had different
device pixel ratios.
Change-Id: If56df34677417369639ee8e4df05820fddd9198d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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QPlatformBackingStore::endPaint does not take a QRegion parameter.
6ce6b8a378b0d97ba950240ffb048a4b7e485235 set the API, but the
platform implementations were not all synced up since then. There
was anyway no point in overriding beginPaint and endPaint on
platforms which don't need to do anything there. This fixes
clang warnings of the form
QXcbBackingStore::endPaint hides overloaded virtual function
Change-Id: Id6cd0fc2c831a34576ac2c73eeb0d5741d26e622
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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We build on top of the QPlatformOpenGLContext implementation to get
automatic support for QBackingStore-based painting. Since the OpenGL
renderer does not clear the backingstore between frames, we actually
also get support for partial updates, and we get the benefit of an
accelerated paint engine for Qt Quick 1 without setting a GLWidget
as the viewport, which would cause issues such as an extra QWindow.
This patch also removes the dependency to QtOpenGL and QtWidgets, which
were leftovers from the Qt4 platform plugin. In Qt5 the needed GL bits
are in QtGui.
Change-Id: Id9b736bfb2e4aec56c0fa9f5b7b4d8bff8e3d1dc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Idd65ad9cbb77114466c5b69a799b98a7fee5068f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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