path: root/src/plugins/platforms/ios/qioseventdispatcher.h
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* iOS: implement QEventLoop support in the event dispatcherRichard Moe Gustavsen2013-02-271-0/+2
| | | | | | | | | | | With this patch you can now expect the following code to work: QEventLoop l; QTimer::singleShot(1000, &l, SLOT(quit())); l.exec(); Change-Id: Ic73e37affaadf8a859787d84ac02c15621ac7a29 Reviewed-by: Tor Arne Vestbø <>
* iOS: QIOSEventDispatcher: implement timer supportRichard Moe Gustavsen2013-02-271-2/+13
| | | | | Change-Id: I1966a64e6535f32005681db37b4fe5d89dafc70c Reviewed-by: Tor Arne Vestbø <>
* iOS: QIOSEventDispatcher: add runloop source for processing eventsRichard Moe Gustavsen2013-02-271-1/+8
| | | | | Change-Id: I6cd649a493dab9a982d71921f19d2a9252fc14b0 Reviewed-by: Tor Arne Vestbø <>
* iOS: fix build issue, dont link against cocoaRichard Moe Gustavsen2013-02-261-1/+1
| | | | | | | | | Make sure the libraries dont depend on Cocoa. This will be picked up by libtool, and make all apps and examples link against cocoa too (which will ofcourse fail) Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38 Reviewed-by: Morten Johan Sørvig <>
* iOS: copy brute-force port of Qt4 uikit plugin into Qt5.Richard Moe Gustavsen2013-02-261-0/+110
The plugin has been renamed from uikit to ios. Other than that, the plugin will now build, but do nothing. Most of the Qt4 code is preserved, with a rough translation into the Qt5 qpa API. A lot of code has simply been commented out so far, and most lacking at the moment is the event dispatcher which will need to be rewritten, and the opengl paint device implementation. But it should suffice as a starting ground. Also: The plugin will currently not automatically build when building Qt, this needs to be enabled from configure first. Change-Id: I0d229a453a8477618e06554655bffc5505203b44 Reviewed-by: Tor Arne Vestbø <>