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* iOS: Fix logic for determining whether to exit the root event loopTor Arne Vestbø2013-10-301-30/+8
| | | | | | | | | | | | | | | Instead of trying to hook into various places where we might be in a situation where the root event loop should exit, and then enabling the runloop-observer, we always keep the observer active, and then do the relevant checks whenever the run-loop exits. The reason for checking if the event loop is running is that iOS will enter and exit the root runloop as part of normal operation, eg due to flicking a scroll view and switching the runloop mode, so we need to ensure that we're actually supposed to exit the root event loop. Change-Id: I9b84b47ee45e0c9e2b1d2ebb5a432ea92700b324 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Wrap user's main by renaming symbol and relying on weak linkingTor Arne Vestbø2013-10-171-3/+14
| | | | | | | | | | | | | | | This approach is similar to the earlier apprach of defining main=qt_main when building the user's sources, but uses the linker to rename the symbol instead, which is less fragile than using the preprocessor. To keep the hybrid usecase unaffected by our wrapper logic we declare both our main wrapper and a fallback qt_main as weak symbols, which ensures that when the user's application links in our plugin the real main/qt_main provided by the user is preferred over our weak symbols. Change-Id: Ic76f3ba8932430c4b13a1d3a40b8ed2322fe5eea Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* iOS: Mark argument as unused for release buildsTor Arne Vestbø2013-10-171-0/+1
| | | | | Change-Id: I73497a6c16236f912646c9fbe9b136ff760ce4f7 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Generalize jumping event-dispatcher to handle QEventLoop:exec()Tor Arne Vestbø2013-10-091-36/+30
| | | | | | | | | | | | | | | | | | | | | We already supported re-entering QApplication::exec(), so adding support for handling a generalized QEventLoop::exec() was nothing more than removing the qApplication->in_exec condition in processEvents() and the QThreadData::current()->quitNow condition when interrupting the event loop. Everything else is just renaming and rewording, now that the feature is not specific to QApplication::exec(). This means dialogs such as QFileDialog opened in the main() function will show something on screen, as we then fall back to the iOS root run-loop handling, while at the same time supporting QApplication exec once the dialog closes. We still don't hadle recursive QEventLoop:exec() at the root level, as that would require multiple stacks and detailed application knowledge about when to create them. Change-Id: I334a362d85796341a343ce82f3104ff5866bdc3f Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Handle qApp re-exec after application termination from iOS' sideTor Arne Vestbø2013-10-091-2/+13
| | | | | | | | | If the user for some reason spins a new QApplication event loop after an initial one has been exited as a result of the application being terminated by iOS we need to prevent further event loops from starting. Change-Id: Ief8a69cebacebd5be63a1aca87a2a1babc809879 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: Use PROT_READ, not PROT_NONE, for custom stack memory guardTor Arne Vestbø2013-10-031-1/+3
| | | | | | | | | This allows V4 and other garbage collectors to pass through our custom stack during the mark-phase without triggering access violations. Change-Id: Icafcf4df3537c628c641fe694bb9fe2016519a83 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* iOS: Interleave Qt application main() with iOS startup sequenceTor Arne Vestbø2013-09-131-0/+522
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Our previous event loop integration had two unfortunate flaws: 1. We would call qt_user_main() from a timer, after returning from didFinishLaunchingWithOptions. This had the effect of showing the iOS application window long before the Qt application UI had been set up, resulting in a 1-2 second flash of black/pink between the launch image disappearing and the actual application showing. 2. We spun a nested event loop, where our implementation of the different event loop modes did not perfectly match the Apple implementation. This resulted in scrolling being busted in some cases such as when showing the virtual keyboard for Emoji characters. These two issues have now been solved by calling the user's main() from didFinishLaunchingWithOptions. Normally this would not work, as the user's main would call QApplication::exec() at the end of their main(), which would block and we would never return back from the didFinishLaunchingWithOptions callback, resulting in no UI on screen. We work around this by longjmp'ing out of QApplication::exec(), back into didFinishLaunchingWithOptions, so that it can return. Again, this would normally not work, as the call stack where QApplication and friends would live would get smashed as the application continued executing. We work around this by allocating a block of stack space at the start of main(), which we then redirect the stack pointer to before calling the user's main. This results in the whole stack of the user's main() and below being preserved, even if we longjmp out of the call stack (which then restores the stack pointer). This approach should work fine together with garbage-collection as well, since the mark-and-sweep phase will walk the stack from the stack pointer to the stack base, including sections of the stack that were part of qt_user_main() and live in the reserved area. One case where GC will fail though is if it happens as part of the qt_user_main() call, where the GC will not mark anything in the 'real' callstack below UIApplicationMain(), but this is not expected to happen. The size of the reserved stack can be controlled through the Info.plist key 'QtRunLoopIntegrationStackSize', as well as the 'QtRunLoopIntegrationDisableSeparateStack' key to disable the separate stack approach completely. This will fall back to the old approach. The amount of stack space used by the user's main can be determined by enabling a special debugging mode, using the 'QtRunLoopIntegrationDebugStackUsage' key. Change-Id: I2af7a6cfe1a006a80fd220ed83d8a66d4c45b523 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Move iOS event dispatcher from platform plugin to platform support.Ian Dean2013-06-131-322/+0
| | | | | | | | Move iOS event dispatcher from platform plugin to platform support, so that it can be used by multiple iOS platform plugins. Change-Id: I9041b2de5e00e5fe8f30af2dfd922b4f5c594802 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: Implement socket notifiers.Morten Johan Sørvig2013-02-271-4/+6
| | | | | | | | | | | | | | | Create the QCFSocketNotifier class in platform support which contains shared socket notifier support for the Cocoa and iOS plugins. Remove the old code from the Cocoa plugin. The Cocoa code had one QCocoaEventDispatcher-specific call: maybeCancelWaitForMoreEvents. Create a forwarding function that is passed to QCFSocketNotifier. Change-Id: Ibf9bd4745ba4f577a55f13d0cc00f5ae04447405 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: remove warning from unused function in QIOSEventDispatcherRichard Moe Gustavsen2013-02-271-1/+1
| | | | | | | | From the documentation for QAbstractEventDispatcher::flush(), this function does only make sense for X11. Change-Id: I7f445b67b283f60c9a30ac00837beb44e8205d8b Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: Ensure UIApplicationMain is started before QApplication by wrapping main()Tor Arne Vestbø2013-02-271-12/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For the typical Qt app the developer will have an existing main() that looks something like: int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); return app.exec(); } To support this, we provide our own 'main' function in the qtmain static library that we link into the application, which calls UIApplicationMain and redirects to the 'main' function of the application after the event loop has started spinning. For this to work, the applications 'main' function needs to manually be renamed 'qt_main' for now. In a later patch, this renaming will happen automatically by redefining main from either a header file, or more likely, from the Makefile created by qmake. For the case of an iOS developer wanting to use Qt in their existing app the main will look something like: int main(int argc, char *argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } This is supported right now by just linking in libqios.a without libqiosmain.a. QGuiApplication should then be created e.g inside the native apps application delegate (but QGuiApplication::exec should not be called). In the future, we plan to but use a wrapper library that brings in all the Qt dependencies into one single static library. This library will not link against qtmain, so there won't be a symbol clash if the -ObjC linker option is used. We should then add the required magic to the future Objective-C convenience wrapper for QML to bring up a QGuiApplication, which would allow using Qt from storyboards and NIBs. This would also be the place to inject our own application delegate into the mix, while proxying the delegate callbacks to the user's application delegate. Change-Id: Iba5ade114b27216be8285f36100fd735a08b9d59 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: support stand-alone qApp->processEvents callsRichard Moe Gustavsen2013-02-271-2/+7
| | | | | | | | Rough implementation to support stand-alone processEvent calls. We probably need to revisit this code to fix corner-cases later on. Change-Id: I72d5639dab599b4d0017aaa52b922f4185a50337 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: implement QEventLoop support in the event dispatcherRichard Moe Gustavsen2013-02-271-2/+6
| | | | | | | | | | | With this patch you can now expect the following code to work: QEventLoop l; QTimer::singleShot(1000, &l, SLOT(quit())); l.exec(); Change-Id: Ic73e37affaadf8a859787d84ac02c15621ac7a29 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: support killing timersRichard Moe Gustavsen2013-02-271-12/+42
| | | | | | | Implement the remaining timer functions in the event dispatcher Change-Id: Ie323962c898a2ee95ea60a8ca63b93cbd4544fd1 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: call UIApplicationMain from event dispatcher, and add application delegateRichard Moe Gustavsen2013-02-271-36/+22
| | | | | | | | | This change will let you call QApplication::exec() instead of UiApplicationMain from main. Also added an application delegate that we will need sooner or later for catching application activation events. Change-Id: I4edba5ce2059a804782d67c160755fc0e2e5267d Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: QIOSEventDispatcher: implement timer supportRichard Moe Gustavsen2013-02-271-17/+119
| | | | | Change-Id: I1966a64e6535f32005681db37b4fe5d89dafc70c Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: QIOSEventDispatcher: add runloop source for processing eventsRichard Moe Gustavsen2013-02-271-6/+55
| | | | | Change-Id: I6cd649a493dab9a982d71921f19d2a9252fc14b0 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* iOS: fix build issue, dont link against cocoaRichard Moe Gustavsen2013-02-261-1/+1
| | | | | | | | | Make sure the libraries dont depend on Cocoa. This will be picked up by libtool, and make all apps and examples link against cocoa too (which will ofcourse fail) Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
* iOS: copy brute-force port of Qt4 uikit plugin into Qt5.Richard Moe Gustavsen2013-02-261-0/+154
The plugin has been renamed from uikit to ios. Other than that, the plugin will now build, but do nothing. Most of the Qt4 code is preserved, with a rough translation into the Qt5 qpa API. A lot of code has simply been commented out so far, and most lacking at the moment is the event dispatcher which will need to be rewritten, and the opengl paint device implementation. But it should suffice as a starting ground. Also: The plugin will currently not automatically build when building Qt, this needs to be enabled from configure first. Change-Id: I0d229a453a8477618e06554655bffc5505203b44 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>