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path: root/src/plugins/platforms/ios/qiosintegration.h
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* iOS: Implement QPlatformOpenGLContextTor Arne Vestbø2013-02-271-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | The iOS platform GL context is an EAGLContext, which is wrapped by the new class QIOSContext. The class takes care of makeCurrent() and swapBuffers(), but defers framebuffer management to the corresponding QIOSWindow. At the moment only a single framebuffer is created, and changing the geometry of the QWindow does not trigger any sort of invalidation of the buffers. The implementation assumes OpenGL ES2.x support. Though strictly speaking we could support ES1 for QtGui, it serves little purpose as Qt Quick 2 requires ES2. This patch also disabled touch event synthesization until we have figured out where we will maintain the connection to UIWindow. QPlatformOpenGLContext::getProcAddress() for getting extensions is implemented by using dlsym() to look up the symbol. This should not present any issues for App Store deployment, like dlopen() would. Change-Id: I166f800f3ecc0d180133c590465371ac1642b0ec Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Add ability to get the UIView for a QWindow through ↵Tor Arne Vestbø2013-02-271-1/+5
| | | | | | | QPlatformNativeInterface Change-Id: Iab2742bbaa97ff345871ad07ef0162b12248506a Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Style nitpicking, rename m_fontDb to m_fontDatabaseTor Arne Vestbø2013-02-271-1/+1
| | | | | Change-Id: I9d92843af9018d51b73fadcc7c20d792fad772fa Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Add screen like other platform pluginsTor Arne Vestbø2013-02-271-3/+1
| | | | | | | | | | We may add support for external displays at a later point, but for now we follow the same pattern as the other platform plugins. Either way we should call screenAdded() to let the platform integration know about the screen. Change-Id: Id01785a5262df0180caf957c7de8ecbbf169f233 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Get rid of singleton instance accessor in platform pluginTor Arne Vestbø2013-02-271-2/+0
| | | | | | | None of the other platform plugins have one, and it's not used anywhere. Change-Id: Id46ab5f75c9819511c3e9d123d0338c3c8799869 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Change member variable style to be consistent with Qt's de facto standardTor Arne Vestbø2013-02-271-2/+2
| | | | | Change-Id: Idd65ad9cbb77114466c5b69a799b98a7fee5068f Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: copy brute-force port of Qt4 uikit plugin into Qt5.Richard Moe Gustavsen2013-02-261-0/+75
The plugin has been renamed from uikit to ios. Other than that, the plugin will now build, but do nothing. Most of the Qt4 code is preserved, with a rough translation into the Qt5 qpa API. A lot of code has simply been commented out so far, and most lacking at the moment is the event dispatcher which will need to be rewritten, and the opengl paint device implementation. But it should suffice as a starting ground. Also: The plugin will currently not automatically build when building Qt, this needs to be enabled from configure first. Change-Id: I0d229a453a8477618e06554655bffc5505203b44 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>