| Commit message (Collapse) | Author | Age | Files | Lines |
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Qt already runs on Vision Pro as "Designed for iPad", using Qt
for iOS. This change enables building Qt for visionOS directly,
which opens the door to visionOS specific APIs and use-cases
such as volumes and immersive spaces.
The platform removes some APIs we depend on, notably UIScreen,
so some code paths have been disabled or mocked to get something
up and running.
As our current window management approach on UIKit platforms
depends on UIWindow and UIScreen there is currently no way to
bring up QWindows. This will improve once we refactor our
window management to use window scenes.
To configure for visionOS, pass -platform macx-visionos-clang,
and optionally add -sdk xrsimulator to build for the simulator.
Change-Id: I4eda55fc3fd06e12d30a188928487cf68940ee07
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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Task-number: QTBUG-116183
Pick-to: 6.6
Change-Id: Ia92ee2d15f2e91a326ad342237fb0a83305c019f
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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The density of Q_FOREACH uses is high here, too high for this author
to tackle in a short amount of time. But they're concentrated in just
a few TUs, so pick a different strategy:
Mark the whole plugin with QT_NO_FOREACH, to prevent new uses from
creeping in, and whitelist the affected TUs by #undef'ing
QT_NO_FOREACH locally, at the top of each file. Since the TUs are part
of a larger executable, this requires these files to be compiled
separately, so add them to NO_PCH_SOURCES (which implies
NO_UNITY_BUILD_SOURCES, too). I'm aware that Objective-C/C++ files are
currently probably implicitly NO_PCH_SOURCES, but don't rely on that.
Task-number: QTBUG-115839
Change-Id: If451501f3cb7cc3a182854a94bc5d27c907f6161
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Pick-to: 6.5
Change-Id: I014fa1772f629ef4224ac98bfc30eb5a86f38fde
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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The API is supported on macOS, iOS, and Windows. On Android no official
API exists for badging the application icon, and we don't want to take
on dependencies like ShortcutBadger [1].
The macOS and iOS implementations are trivial. The same goes for
the WinRT based implementation on Windows, but this API is only
available for applications that have a so called "package identity",
and does not seem to be stable for Windows 10.
To cover the cases where this API is not available we fall back to
drawing the badge manually, and set it as an overlay icon on the task
bar using ITaskbarList3. The look of this badge has been tweaked to
match the Windows 11/10 styles, and will pick up the user's choice of
dark/light mode and accent color if available.
[1] https://github.com/leolin310148/ShortcutBadger/
[ChangeLog][QtGui] Added QGuiApplication::setBadgeNumber() to inform
the user about e.g. the number of unread e-mail or queued tasks.
The badge will be overlaid on the application's icon in the Dock
on macOS, the home screen icon on iOS, or the task bar on Windows.
Task-number: QTBUG-94009
Change-Id: I6447d55177f9987b0dfcd93caf63c6167f7224c7
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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In Qt 5, QWin(dows)Mime and QMacMime lived in the respective Extras
modules, which were removed and partially folded into the relevant
modules in Qt. QWindowsMime and QMacMime continued to provide the
abstraction for implementing built-in support for native clipboard
formats and UTIs within Qt, but only as private APIs.
After the recent clean up of those APIs and respective infrastructure,
we can now bring them back as public converter interfaces. Application
developers can subclass those and instantiate an instance of their
implementation to add support for platform or application specific
data formats.
These interfaces are not in the QNativeInterface namespace, as
applications don't call into Windows or macOS using those interfaces.
I.e. there is no class on which an application would call
auto *converter= nativeInterface<QWindowsMimeConverter>();
Also, since applications override those converter types, we do want to
guarantee binary and source compatibility.
[ChangeLog][QtGui][QWindowsMimeConverter] Reintroduced to allow
applications to add support for conversion from and to Windows-native
clipboard formats to MIME-encoded data.
[ChangeLog][QtGui][QUtiMimeConverter] Reintroduced to allow
applications to add support for conversion from and to clipboard data on
macOS and iOS to MIME-encoded data.
Fixes: QTBUG-93632
Change-Id: Iebd909c3970015d203f59d5ab15e306b3d312f6e
Reviewed-by: Yuhang Zhao <2546789017@qq.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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We want to make it public, and there is no need for "pasteboard" since
it also coveres drag'n'drop. Add a default constructor that defaults to
supporting both clipboard and drag'n'drop, and clean up the code by
using that constructor where applicable.
Historical note: the converter interface was called QMacMime up to
Qt 4.2, when due to macOS changes it had to be replaced by
QMacPasteboardMime.
Task-number: QTBUG-93632
Change-Id: Id9712300039375aa6394598b104827e6f5d6c948
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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The logic for registration of converter implementations is only used
internally through static functions. Move those, and related global
functions, to a QMacMimeRegistry namespace.
Reduce the QMacInternalPasteboardMime to the abstract interface for
converting between native and Qt clipboard data.
Historically, mime converters can have different "types"; make that API
type-safe.
Task-number: QTBUG-93632
Change-Id: I0e16fefa350398b693486199fe10357fd84abcd6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Like commit qtbase/638893bea083b619b73b33a7dd5589fb2c4c4242.
Script to find them:
git grep -l '#include.*moc' \*.cpp \*.mm | \
xargs awk '/QT_BEGIN_NAMESPACE/ { i=1 } /QT_END_NAMESPACE/ { i=0 } /#include.*moc/ && i { print ARGV[ARGIND], $0 }'
Pick-to: 6.4
Change-Id: I6f936da6f6e84d649f70fffd17058fd05cfc5c6d
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
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Pick-to: 6.4
Change-Id: Iee4bd8970810be1b23bdba65a74de912401dca65
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Task-number: QTBUG-98434
Change-Id: If64c294033c114ae46dfc327c40da7f3c7a598f5
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
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As a drive-by, fix qsizetype -> int narrowing conversion warnings for
the touched lines.
Task-number: QTBUG-98434
Change-Id: I7fadd3cf27ad099028d70f05956303e3af62c0f5
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
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QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This continues the effort from the previous commit, by not passing
through the JSON conversion at all, and simply using CBOR directly.
The port in qtbase is complete, but in order to support the conversion
in other modules without introducing breakages, there's a temporary
class used for converting to QPluginParsedMetaData from
QJsonObject. It'll be removed once all other modules have finished
converting.
Change-Id: I2de1b4dfacd443148279fffd16a3ed4ddaf34afc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Static builds can not rely on a constructor function in the QtOpenGL
library, as that will be linked out unless something in the application
pulls it in.
Instead we export a helper function that clients that depend on
OpenGL support in QPlatformBackingStore can use to bring it it.
Change-Id: Ic54058bf413a476287884c78df5624b862f97695
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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We have seen during the Qt 5 series that QMouseEvent::source() does
not provide enough information: if it is synthesized, it could have
come from any device for which mouse events are synthesized, not only
from a touchscreen. By providing in every QInputEvent as complete
information about the actual source device as possible, we will enable
very fine-tuned behavior in the object that handles each event.
Further, we would like to support multiple keyboards, pointing devices,
and named groups of devices that are known as "seats" in Wayland.
In Qt 5, QPA plugins registered each touchscreen as it was discovered.
Now we extend this pattern to all input devices. This new requirement
can be implemented gradually; for now, if a QTWSI input event is
received wtihout a device pointer, a default "core" device will be
created on-the-fly, and a warning emitted.
In Qt 5, QTouchEvent::TouchPoint::id() was forced to be unique even when
multiple devices were in use simultaneously. Now that each event
identifies the device it came from, this hack is no longer needed.
A stub of the new QPointerEvent is added; it will be developed further
in subsequent patches.
[ChangeLog][QtGui][QInputEvent] Every QInputEvent now carries a pointer
to an instance of QInputDevice, or the subclass QPointingDevice in case
of mouse, touch and tablet events. Each platform plugin is expected to
create the device instances, register them, and provide valid pointers
with all input events. If this is not done, warnings are emitted and
default devices are created as necessary. When the device has accurate
information, it provides the opportunity to fine-tune behavior depending
on device type and capabilities: for example if a QMouseEvent is
synthesized from a touchscreen, the recipient can see which touchscreen
it came from. Each device also has a seatName to distinguish users on
multi-user windowing systems. Touchpoint IDs are no longer unique on
their own, but the combination of ID and device is.
Fixes: QTBUG-46412
Fixes: QTBUG-72167
Task-number: QTBUG-69433
Task-number: QTBUG-52430
Change-Id: I933fb2b86182efa722037b7a33e404c5daf5292a
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Allows them to not depend on QtOpenGL just to provide the default
backing store OpenGL support backend.
Change-Id: I90d6d9247ce76848d9d03e2d512fb736c81488d3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id34ed1759fdebbb1d09e51009f0370736002167c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Task-number: QTBUG-83255
Change-Id: I00fda24479ad2c04781c5fefaa15fac1118033a8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Takes care of the first round of todos and deprecations for Qt6 in
qevent.
Not touching anything that might interfere with changing the class
hierarchy as the file also suggest.
Change-Id: If72d63d8932f1af588785bf77b34532358639a63
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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QPlatformBackingStore had a dependency on the QOpenGLTextureBlitter, which is a
problem because we want to get rid of all the public QOpenGL* classes in the
gui module.
This splits the heavily QOpenGL dependent parts of the backing store
implementation into a separate class and moves it to the platformcompositor
module.
qplatformbackingstore.cpp is now mostly free from OpenGL implementation
details.
Platform integrations now have to explicitly request backing store OpenGL
support. This has been done for:
- xcb
- windows
- cocoa
- winrt
- android
- wasm
- ios
QPlatformGraphicsBufferHelper::lockAndBindToTexture is now exported so it can
be used from other modules.
Task-number: QTBUG-74409
Change-Id: I42ad9250e5a424939cf751a8ad880c7381ede2ae
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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QWindowSystemInterface is the de facto API for any plumbing going from
the platform plugin to QtGui. Having the functions as protected members
of QPlatformIntegration was idiosyncratic, and resulted in awkward
workarounds to be able to call the functions from outside of the
QPlatformIntegration subclass.
The functions in QPlatformIntegration have been left in, but deprecated
so that platform plugins outside of qtbase have a chance to move over to
the new QWSI API before they are removed.
Change-Id: I327fec460db6b0faaf0ae2a151c20aa30dbe7182
Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
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We no longer support macOS 10.11, iOS/tvOS 10, or watchOS 3.
Change-Id: Ide03d8fac06185ef4162ba75ee54a0adf6916905
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Conflicts:
src/plugins/platforms/cocoa/qnsview.mm
src/plugins/platforms/cocoa/qnsview_dragging.mm
src/plugins/platforms/ios/qiosinputcontext.mm
src/plugins/platforms/xcb/qxcbconnection.cpp
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/tools/androiddeployqt/main.cpp
Was moved from qttools into qtbase in 5.11.
So re-apply 32398e4d here.
tests/auto/corelib/global/qlogging/test/test.pro
tests/auto/corelib/global/qlogging/tst_qlogging.cpp
tests/auto/corelib/io/qfile/tst_qfile.cpp
tests/auto/corelib/kernel/qtimer/tst_qtimer.cpp
tests/auto/corelib/thread/qthreadstorage/test/test.pro
tests/auto/widgets/itemviews/qheaderview/tst_qheaderview.cpp
tests/auto/widgets/kernel/qapplication/test/test.pro
Done-with: Gatis Paeglis <gatis.paeglis@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Done-with: Oliver Wolff <oliver.wolff@qt.io>
Change-Id: Id970486c5315a1718c540f00deb2633533e8fc7b
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Change-Id: Ic058a0c07f6cdd0a015f46db96fce1536a712711
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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The iOS event dispatcher has been split into two; one dealing with the
QPA event processing, which we should always do, and one dealing with
the longjumping that we do when running the user's main on a separate
stack.
Change-Id: I1f819db33c608aad130ff23cbbadcf84363a32d2
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
(cherry picked from commit 5414d372d42278b146ce1cdf1096c4e91e7039ad)
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Change-Id: I0bea38585382b5d9c8d7a013bf6bcb3a6008d159
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When rotating the device when the application is in the background iOS will
ask the root view controller to layout its views when then foregrounding the
application, but at that point the application state is still in the suspended
state, meaning we block any view resizing or rendering.
To ensure the views are resized correctly, we trigger a manual layout after
the application comes out of the suspended state.
Task-number: QTBUG-67719
Change-Id: I1ef0a4133d4b94edaac7b0f3cb4e49e367eb76d4
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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The iOS event dispatcher has been split into two; one dealing with the
QPA event processing, which we should always do, and one dealing with
the longjumping that we do when running the user's main on a separate
stack.
Change-Id: I1f819db33c608aad130ff23cbbadcf84363a32d2
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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- Move ivars into @implementation
- Use instancetype where applicable
- Use dot notation for property access
- Use subscript operator for dictionaries and arrays
- Format selectors consistently
- Use proper style for init methods
- Use generics instead of void pointers where possible
- Use "range for" loops instead of indexing
- Replace or replace IBAction/IBOutlet with void
Change-Id: I1667812a51d4dfe44ae80fe337cb1f4bc9699d92
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Conflicts:
src/corelib/thread/qsemaphore.cpp
tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/widgets/itemviews/qtreeview/tst_qtreeview.cpp
Change-Id: Id35b535e88df63fdfe4007ea92ed4a39c4b6d707
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The former is more idiomatic in Qt, and doesn't require
as much boilerplate to set up.
Change-Id: Idf03af4018611c8eb3b31af90da72f9d85617b2c
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Commit 8e70241dccaf removed the need for having a global sharecontext
to be able to composit GL and raster content in the backingstore, but
forgot to remove this part of the iOS platform.
Change-Id: I46ffd766729369aff2f8c54799bd033905c9f3dc
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
examples/network/fortuneclient/client.cpp
examples/network/fortuneserver/server.cpp
src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h
src/plugins/platforms/cocoa/qcocoabackingstore.h
src/plugins/platforms/cocoa/qcocoaintegration.h
src/plugins/platforms/cocoa/qcocoascreen.h
src/plugins/platforms/ios/qiosbackingstore.h
src/plugins/sqldrivers/oci/qsql_oci.cpp
src/widgets/kernel/qwidgetwindow.cpp
Change-Id: Ia6dd2c52d4a691b671cf9a2ffca70deccece8f10
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Convert QSysInfo/QOperatingSystemVersion to __builtin_available where
required or possible, or to QOperatingSystemVersion where
__builtin_available cannot be used and is not needed (such as negated
conditions, which are not supported by that construct).
Change-Id: I83c0e7e777605b99ff4d24598bfcccf22126fdda
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Task-number: QTBUG-59042
Change-Id: Ia60cb01206316ae85fffac44c453803f39d3a611
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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The Apple Pencil now generates QTabletEvents, with tilt, rotation and pressure.
Predicted touches are not supported, because we don't yet have a suitable
QEvent or flag for that.
[ChangeLog][iOS] The Apple Pencil now generates QTabletEvents, with the
complete feature set (tilt, rotation, pressure).
Task-number: QTBUG-59042
Change-Id: Id58e22ac4cf8dfa80519d516c388309966f773f9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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The default on iOS has been raster for two years now, as of 3e892e4a97,
and we haven't seen any major performance regressions that would warrant
keeping the OpenGL based code-path alive.
This includes the default surface format, which was ony set so that
QPainter clip regions would work when using the GL backed backing store.
Change-Id: I37b880a758b9c3fad1f23ae60268629ffbe9bc3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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The Core Text font database can produce both Core Text and FreeType font
engines. Refactor the code a bit so that the actual factory methods that
differ between the two stand out, and do not require a granular runtime
check in each method.
Change-Id: Ib70f76f4a9001a8108d87c1101a50699a6ea8f55
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Blacklist tst_QMenuBar::taskQTBUG46812_doNotLeaveMenubarHighlighted() on macOS.
Conflicts:
mkspecs/features/mac/default_post.prf
mkspecs/features/mac/sdk.prf
mkspecs/features/uikit/default_post.prf
mkspecs/features/uikit/sdk.prf
src/angle/src/libEGL/libEGL.pro
src/platformsupport/fontdatabases/fontdatabases.pro
src/platformsupport/platformsupport.pro
src/plugins/platforms/cocoa/qnswindowdelegate.mm
src/plugins/platforms/direct2d/qwindowsdirect2dintegration.cpp
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
tests/auto/widgets/widgets/qmenubar/BLACKLIST
tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp
Task-number: QTBUG-56853
Change-Id: If58785210feee3550892fc7768cce90e75a2416c
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Conflicts:
config.tests/win/msvc_version.cpp
configure.pri
mkspecs/macx-ios-clang/features/default_post.prf
mkspecs/macx-ios-clang/features/resolve_config.prf
mkspecs/features/uikit/default_post.prf
mkspecs/features/uikit/resolve_config.prf
src/corelib/io/qsettings_mac.cpp
src/corelib/json/qjsondocument.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/cocoa/qnswindowdelegate.h
src/plugins/platforms/cocoa/qnswindowdelegate.mm
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
src/plugins/platforms/ios/qiosintegration.h
src/plugins/platforms/minimalegl/qminimaleglintegration.cpp
tests/auto/gui/painting/qpainter/tst_qpainter.cpp
tools/configure/environment.cpp
Change-Id: I654845e54e40f5951fb78aab349ca667e9f27843
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Conflicts:
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
src/plugins/platforms/ios/optional/nsphotolibrarysupport/qiosfileengineassetslibrary.h
src/plugins/platforms/ios/optional/nsphotolibrarysupport/qiosfileengineassetslibrary.mm
src/plugins/platforms/ios/optional/nsphotolibrarysupport/qiosfileenginefactory.h
src/plugins/platforms/ios/qiosintegration.h
src/widgets/widgets/qcombobox.cpp
tests/auto/widgets/dialogs/qwizard/tst_qwizard.cpp
tests/auto/widgets/graphicsview/qgraphicsitem/tst_qgraphicsitem.cpp
Change-Id: Ibaee7cbbba99e7c4b1d8926e55932ffa6030ce45
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Starting from iOS 10, apps that tries to access photos on the device
need to specify the reason for this up front by adding the key
'NSPhotoLibraryUsageDescription' into Info.plist. If the key is
missing, the app will be rejected from AppStore.
This causes problems for the iOS plugin as it stands since parts of it
already tries to access photos, e.g to show an image picker dialog
if a file dialog is set to open QStandardPaths::PicturesLocation.
This means that currently, all apps written with Qt will be rejected
from AppStore unless the developer adds this key, whether he tries
to access photos or not.
To solve this, we choose to split the plugin into two parts, one
that contains the core functionality, and one that contains
optional support. The latter will need to be enabled explicit
by the developer in the pro file, or in this case, indirectly
by adding the right key to the Info.plist.
This patch refactors the code in the plugin that gives access
to photos into a separate optional plugin called 'nsphotolibrarysupport'.
Change-Id: Ic4351eb0bbfffdf840fd88cd00bb29a25907798f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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QPlatformIntegration::clipboard() is not allowed to return
null. This will lead to a crash as soon as someone tries
to access QClipboard.
Change-Id: I3c1e7cdc5103fe4424f9739a09f599d6c0af40b2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Occurrences which should simply be removed entirely (due to always being
true or always being false as a result of the current OS support matrix)
have been left untouched for now.
Change-Id: I86d5a084cb84bc28fefc5191d40924de1439b3de
Reviewed-by: Liang Qi <liang.qi@qt.io>
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Done-with: Andriy Gerasika <andriy.gerasika@gmail.com>
Change-Id: I90883a491dbddb005c3d756c339e42285d50e437
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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