| Commit message (Collapse) | Author | Age | Files | Lines |
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Matches the Android behavior, and gives an easy and predictable way to
show true fullscreen windows that is similar to how one would do it on
a desktop platform.
We keep the statusbar visibility in sync with the window state of the
active window.
Change-Id: Ia4b99e03f83e19f9ef56cc99b9d477cc6da4c734
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Since we guard against overriding the geometry in setGeometry() when a window
has a window state, we need to use a custom method to lay out windows that
calls applyGeometry() instead.
Change-Id: I6508e6aac6746c024a6172f709b8339b35b40994
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Idb378416da2b559ed88eb5a764cacff149264f70
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The QStyle code uses the global qApp->devicePixelRatio(),
which queries the screen, not the window.
Implement QIOSScreen::devicePixelRatio().
Change-Id: I0091e5793f8d07ab7a46b6de443edd9457dcff85
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This matches how UIKit behaves
Change-Id: I13fd2578cac84e57b6be29c42ddee414b7ee9cb9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Some functions are needed across several files and classes. Lets
place them in a common file for all to use.
Change-Id: I5f9b578f948d66d10e57a835b80b5c493e07fb4c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Clean up a bit. The orientation conversion functions belongs to
QIOSScreen more than QIOSOrientationListener. And rename them in
the same go to follow toQRect/fromQRect standard.
The orientation listener itself is tightly coupled to QIOSScreen, and
does not make much sense on its own, so move it into QIOSScreen to
follow the same patteren already implemented for QIOSInputContext.
Change-Id: I8b6b4d08a42349b4232749d59d46748297083536
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Qt expects the screen to change geometry when the "desktop" rotates.
On iOS, we interpret this as when the root view controller changes
orientation, since after all, this is the surface we place QWindows
on top of.
Change-Id: Ia00e68c8f9f0a65aefcc60518ee544fb260d4595
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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From the qpa docs, we only need to listen for device orientation
if orientationUpdateMask is non-zero
Change-Id: Id5e828cdff9a08794c8a029e11763cc037e1b959
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Remove Nokia.
Change-Id: Iec7095ef4e3099453b6103814e826039b377ecce
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This will sadly not work as expected until we've found a way to kick
off the iOS event loop before QApplication is initialized, as UIScreen
does not seem to report the correct applicationFrame (taking the status
bar into account) until after the UIApplication has been set up by
UIApplicationMain().
Change-Id: I0eaa3b8bca4129d1c4183a202ad2ecd0d8bc52d0
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We check the device's model identifier to tweak the screen values based
on the precense of older iPhone/iPod touch models, or the iPad Mini.
This does not work when running under the simulator, which reports its
model identifier as the architecture of the host platform. There doesn't
appear to be any APIs to get the simulated device of the simulator, but
if this becomes an issue we can always look at the UIDevice model and
screen resolution and apply a few heuristics.
We do not update the screen geometry on orientation-changes. This matches
what UIScreen reports for bounds, but may not be the most intuitive solution
from a Qt perspective compared to the way other platform-plugins work.
Change-Id: I74783e053601de9ce805f8b52b944c116f9a1e3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Also, add enum for screen numbers, for better code readability.
Change-Id: Id5162c34e80ff5efb149ae86b49f51df183d1c1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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