| Commit message (Collapse) | Author | Age | Files | Lines |
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On iOS 7.1 [UIScreen screens] sometimes returns empty NSArray which
is against documentation and causes immediate application crash.
This workaround uses [UIScreen mainScreen] in case [UIScreen screens]
returns empty NSArray.
Task-number: QTBUG-37601
Change-Id: I9b341b9ca788b5fc81804489d2e0a3af84207168
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Ideally we'd have a callback from iOS when this happens, so we can also
react to changes done outside of Qt, but willChangeStatusBarFrame and
friends do not seem to give us what we want.
Change-Id: I686ce7950395a83c4257372363c773a95c3935ed
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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When setting a new window state. Otherwise we set the geometry based on
the old screen properties, and then rely on the properties causing
another window layout, which may not always happen. We also need to
explicitly update the screen properties when the statusbar changes
visibility, as there are no callbacks from iOS that consistently gives
us that information.
Change-Id: I1c3328aa3f34d294bc7db8884e611d205fd2c761
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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A window that was resized to the full screen size of the screen would
otherwise always stay in full screen, even if the window state was
maximized.
Change-Id: I4720f7b6ad1d85658ea96c6da0515693e8c827f3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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CGRect and CGPoint consist of CGFloat variables. So
we should convert to QRectF and QPointF rather than
QRect and QPoint.
Change-Id: I76f180e4064f54d5810c49b88fdbbcd914bdb686
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Matches the Android behavior, and gives an easy and predictable way to
show true fullscreen windows that is similar to how one would do it on
a desktop platform.
We keep the statusbar visibility in sync with the window state of the
active window.
Change-Id: Ia4b99e03f83e19f9ef56cc99b9d477cc6da4c734
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Since we guard against overriding the geometry in setGeometry() when a window
has a window state, we need to use a custom method to lay out windows that
calls applyGeometry() instead.
Change-Id: I6508e6aac6746c024a6172f709b8339b35b40994
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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It breaks down when the view-controller is fullscreen and we want to
take statusbar height into account as well. Unfortunately we can't
use constraints either, as it's iOS6+.
The approach of managing the geometry manually is closer to what
Android does as well.
Change-Id: Ib521ba0f50b110c440ab68aacef5a524d5d41154
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Instead of hard-coding it to assume the properties of the main/device
screen.
Change-Id: I94c978d4334cae5be9d1094a0c315031e54e8e1f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Idb378416da2b559ed88eb5a764cacff149264f70
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We might have more of them in a multi-screen setup or when implementing
support for modal windows using sub-viewcontrollers.
Change-Id: Ibe98273a13af981fffe2704a2c05bfd9d3f3e9e0
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We don't use separate pools anwyhere else, and this was copied straight
from the UIKit plugin. Unless there's a good reason for having it in this
particular place we should keep things consistent.
Change-Id: I9a3f83bcc5894a2cdfd9af7818b46d6c0f8448da
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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[NSArray count] returns an NSUInteger (unsigned long).
Change-Id: I3b1c6720e9503ed181f01a7e737de07a277f7bde
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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The 3G versions are iPad2,6 and iPad2,7.
Change-Id: I43a00e84535d494550bca8a533a6d16af4be6722
Reviewed-by: Ian Dean <ian@mediator-software.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The check in [QIOSOrientationListener orientationChanged] ensured we
never reported the two unsupported orientations through QPA, but we
were reporting back the orientation through QIOSScreen::orientation()
as well, and that didn't have a guard for -1. This resulted in crashes
in client code that assumed the range of QScreen::orientation() was
defined by the enum, such as the paintedwindow example.
The listener now ignores the two unsupported orientations, which leaves
us at the previous orientation. For the conversion function, we still
have to support all UIDeviceOrientations, so we fall back to portrait
for the two unsupported orientations. In the future we should consider
caching the previous value explicitly, or fall back to the interface
orientation.
Change-Id: Ic19d0ce86b4ddea250ea927d5e8664396b2b68fd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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As it stood, we always relied on the root view controller
being a QIOSViewController if isQtApplication() returned
true. For mixed application, this might not always be true
as native code can choose to replace the root view controller
at times, or even rip it out, and place it as a child of
another (e.g UISplitViewController).
This change will give an extra protection against that.
Change-Id: I0cb85796a8b82f9037c32f9e85e04e1dc7aad8e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The former represents the physical device orientation, the latter the
UI orientation. We need to explicitly cast between them, as they are
different enums, but with compatible values for the subset we use.
Change-Id: I2926068802f35680cb6de5ced6dcf286014fdb2e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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fromPortraitToPrimary is called from the QIOSScreen
constructor. This is probably to early to call QGuiApplication
functions.
Change-Id: I882304fd641df13dc530491990245ba9ad495377
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The QStyle code uses the global qApp->devicePixelRatio(),
which queries the screen, not the window.
Implement QIOSScreen::devicePixelRatio().
Change-Id: I0091e5793f8d07ab7a46b6de443edd9457dcff85
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This matches how UIKit behaves
Change-Id: I13fd2578cac84e57b6be29c42ddee414b7ee9cb9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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It seems that we need to access our view controller from many
places, and the syntax to do so is tricky to remember. So lets
just add it to our global functions, with the added bonus of a
using a little cache.
Note: many of these functions could be made inline, but since one
concern of the plugin will be the end size of the app, I prefer
to trade size for speed at this point. We can always change this
later.
Change-Id: I578ea9ae8218d23d635b7728a930763ca53c4eaa
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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QInputContext expects us to report whenever the
input panel changes geometry. This patch implements
this.
Change-Id: I9162f0d48da6925274a7489c9bcb6adab9afae82
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Several places in the code we need to check if the plugin is
running as a cross-platform Qt application or inside a
native app. So we refactor this function to qiosglobal so
we can access it from everywhere.
Change-Id: I78db0dcde71b7d281868ce304867c8f876caef2a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Some functions are needed across several files and classes. Lets
place them in a common file for all to use.
Change-Id: I5f9b578f948d66d10e57a835b80b5c493e07fb4c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When QScreen is created, we need to check if the application
is already in landscape.
Change-Id: I653c622154a5c23ec93e89ec3e80fefb6b1f1bdd
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Clean up a bit. The orientation conversion functions belongs to
QIOSScreen more than QIOSOrientationListener. And rename them in
the same go to follow toQRect/fromQRect standard.
The orientation listener itself is tightly coupled to QIOSScreen, and
does not make much sense on its own, so move it into QIOSScreen to
follow the same patteren already implemented for QIOSInputContext.
Change-Id: I8b6b4d08a42349b4232749d59d46748297083536
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Qt expects the screen to change geometry when the "desktop" rotates.
On iOS, we interpret this as when the root view controller changes
orientation, since after all, this is the surface we place QWindows
on top of.
Change-Id: Ia00e68c8f9f0a65aefcc60518ee544fb260d4595
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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From the qpa docs, we only need to listen for device orientation
if orientationUpdateMask is non-zero
Change-Id: Id5e828cdff9a08794c8a029e11763cc037e1b959
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Remove Nokia.
Change-Id: Iec7095ef4e3099453b6103814e826039b377ecce
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This will sadly not work as expected until we've found a way to kick
off the iOS event loop before QApplication is initialized, as UIScreen
does not seem to report the correct applicationFrame (taking the status
bar into account) until after the UIApplication has been set up by
UIApplicationMain().
Change-Id: I0eaa3b8bca4129d1c4183a202ad2ecd0d8bc52d0
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We check the device's model identifier to tweak the screen values based
on the precense of older iPhone/iPod touch models, or the iPad Mini.
This does not work when running under the simulator, which reports its
model identifier as the architecture of the host platform. There doesn't
appear to be any APIs to get the simulated device of the simulator, but
if this becomes an issue we can always look at the UIDevice model and
screen resolution and apply a few heuristics.
We do not update the screen geometry on orientation-changes. This matches
what UIScreen reports for bounds, but may not be the most intuitive solution
from a Qt perspective compared to the way other platform-plugins work.
Change-Id: I74783e053601de9ce805f8b52b944c116f9a1e3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Also, add enum for screen numbers, for better code readability.
Change-Id: Id5162c34e80ff5efb149ae86b49f51df183d1c1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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