| Commit message (Collapse) | Author | Age | Files | Lines |
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fromPortraitToPrimary is called from the QIOSScreen
constructor. This is probably to early to call QGuiApplication
functions.
Change-Id: I882304fd641df13dc530491990245ba9ad495377
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The QStyle code uses the global qApp->devicePixelRatio(),
which queries the screen, not the window.
Implement QIOSScreen::devicePixelRatio().
Change-Id: I0091e5793f8d07ab7a46b6de443edd9457dcff85
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This matches how UIKit behaves
Change-Id: I13fd2578cac84e57b6be29c42ddee414b7ee9cb9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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It seems that we need to access our view controller from many
places, and the syntax to do so is tricky to remember. So lets
just add it to our global functions, with the added bonus of a
using a little cache.
Note: many of these functions could be made inline, but since one
concern of the plugin will be the end size of the app, I prefer
to trade size for speed at this point. We can always change this
later.
Change-Id: I578ea9ae8218d23d635b7728a930763ca53c4eaa
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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QInputContext expects us to report whenever the
input panel changes geometry. This patch implements
this.
Change-Id: I9162f0d48da6925274a7489c9bcb6adab9afae82
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Several places in the code we need to check if the plugin is
running as a cross-platform Qt application or inside a
native app. So we refactor this function to qiosglobal so
we can access it from everywhere.
Change-Id: I78db0dcde71b7d281868ce304867c8f876caef2a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Some functions are needed across several files and classes. Lets
place them in a common file for all to use.
Change-Id: I5f9b578f948d66d10e57a835b80b5c493e07fb4c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When QScreen is created, we need to check if the application
is already in landscape.
Change-Id: I653c622154a5c23ec93e89ec3e80fefb6b1f1bdd
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Clean up a bit. The orientation conversion functions belongs to
QIOSScreen more than QIOSOrientationListener. And rename them in
the same go to follow toQRect/fromQRect standard.
The orientation listener itself is tightly coupled to QIOSScreen, and
does not make much sense on its own, so move it into QIOSScreen to
follow the same patteren already implemented for QIOSInputContext.
Change-Id: I8b6b4d08a42349b4232749d59d46748297083536
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Qt expects the screen to change geometry when the "desktop" rotates.
On iOS, we interpret this as when the root view controller changes
orientation, since after all, this is the surface we place QWindows
on top of.
Change-Id: Ia00e68c8f9f0a65aefcc60518ee544fb260d4595
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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From the qpa docs, we only need to listen for device orientation
if orientationUpdateMask is non-zero
Change-Id: Id5e828cdff9a08794c8a029e11763cc037e1b959
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Remove Nokia.
Change-Id: Iec7095ef4e3099453b6103814e826039b377ecce
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This will sadly not work as expected until we've found a way to kick
off the iOS event loop before QApplication is initialized, as UIScreen
does not seem to report the correct applicationFrame (taking the status
bar into account) until after the UIApplication has been set up by
UIApplicationMain().
Change-Id: I0eaa3b8bca4129d1c4183a202ad2ecd0d8bc52d0
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We check the device's model identifier to tweak the screen values based
on the precense of older iPhone/iPod touch models, or the iPad Mini.
This does not work when running under the simulator, which reports its
model identifier as the architecture of the host platform. There doesn't
appear to be any APIs to get the simulated device of the simulator, but
if this becomes an issue we can always look at the UIDevice model and
screen resolution and apply a few heuristics.
We do not update the screen geometry on orientation-changes. This matches
what UIScreen reports for bounds, but may not be the most intuitive solution
from a Qt perspective compared to the way other platform-plugins work.
Change-Id: I74783e053601de9ce805f8b52b944c116f9a1e3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Also, add enum for screen numbers, for better code readability.
Change-Id: Id5162c34e80ff5efb149ae86b49f51df183d1c1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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