| Commit message (Collapse) | Author | Age | Files | Lines |
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And blacklisted a few tests in tst_QUdpSocket.
Conflicts:
src/android/jar/src/org/qtproject/qt5/android/QtNative.java
src/corelib/global/qglobal.cpp
src/corelib/global/qsystemdetection.h
src/corelib/io/qfileselector.cpp
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms_egldevice/qeglfskmsegldeviceintegration.cpp
tests/auto/network/socket/qudpsocket/BLACKLIST
Task-number: QTBUG-54205
Change-Id: I11dd1c90186eb1b847d45be87a26041f61d89ef6
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During device rotation, the backing CEAGLLayer of our custom UIView is
resized by the system. Normally this is the time where we would then
reconfigure the corresponding renderbuffer that we render to, which
shares memory with the CEAGLLayer, but we chose a lazy approach where
we'd defer the reconfigure until client code actually called makeCurrent.
This caused problems because not only did we implement the lazy reconfig
in makeCurrent, but in every QIOSContext function that operated on the
default FBO, including swapBuffers(). When using threaded rendering,
such as in Qt Quick, the render thread may be half way in rendering a
new frame when the system resizes the CEAGLLayer, and we pick up that
resize on the swapBuffer call and allocate a new renderbuffer, before
flushing the queued up GL commands that were operating on another
renderbuffer of a different size. This resulted in the following crash:
0 - gpus_ReturnObjectErrorKillClient()
1 - gpusSubmitDataBuffers()
2 - glrFlushContextToken()
3 - flush(__GLIContextRec*)()
4 - QIOSContext::swapBuffers(QPlatformSurface*)
...
We solve this by still being lazy in how we reconfigure, but limit the
reconfigure to makeCurrent(). If the CEAGLLayer is resized in between
two frames, we skip the half-drawn frame. The old frame will then be
scaled to match the new size by the system, but this is preferable to
flushing a new frame that may have been drawn with two conflicting
window geometries.
Task-number: QTBUG-50017
Change-Id: Ie229f26d156dfbfc7ed8d9efd0eb5e992eee73f1
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Improves performance over the default timer-implementation, and allows
us to control the rate and paused state of the display link.
Change-Id: I05761b6eb48f5e91af35735e2faa477427cd8440
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Add missing Q_DECL_OVERRIDE to silence clang.
Change-Id: I57261a39f0dcf4e0ffd8d9c079a95f2d3347d34a
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
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Overload QPlatformWindow::format() to return the desired format
defined in the QWindow. This is required for windows that define
specific surface formats (such as those used in Qt3d which require
a depth buffer).
This is similar to what is done in the OS X Cocoa QPA plugin.
Change-Id: I7661a2a9c4e13603d03d3a5be10d000f73c712e6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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propagate size hints means that we should forward minimum/maximum
size set on QWindow to the underlying native window to restrict
how the user can resize the window. On iOS this does not make
sense, but nevertheless, if we don't override the function, the
default implementation will issue a warning. This again will
always make creator inform that the application ended with error
upon exit.
Change-Id: I0a8bd74c47fafe2115add5b6eb4e77616fcbc365
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We try to emulate a traditional window manager by activating windows
on touch press (before delivering the event), and on showing/hiding
windows, but this logic should not apply to popup windows (including
tooltips and tool windows), as they are in most cases already active
through their parent or transient parent, and should not steal keyboard
focus and bring the virtual keyboard down.
Change-Id: If10082bd48cdf1a9e1c41d8809066e86dafd7ffc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I29a2345bddc9ec9577bdc398e4df9914406e5367
QIOSWindow::windowType() is the same as window()->type()
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I9e20d23ad813503ea5c6bef3303ebc0f6b9e99cd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Change-Id: I027154aef35d219f08915e195f2baf8595ef7343
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This lays the foundation for iOS accessibility.
The approach is slightly different from other a11y bridges in
that we completely flaten the hierarchy of wigets/quick items to
a list. This works well with VoiceOver since there are comparatively
few elements. The cache implementation for OS X is re-used.
With this patch VoiceOver on iOS works on many applications out of the box.
For now it sends the screen changed notfification somewhat overzealous,
that will need revisiting and potentially new API in QAccessible.
Device orientation changes are not yet supported.
[ChangeLog][iOS] Accessibility was added to the iOS platform port.
This enables Qt applications to be read by VoiceOver on iOS devices.
Task-number: QTBUG-39097
Change-Id: I441e844652d528cc2fdcc444f43b54ed6fa04f0c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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When an application has background processing enabled, for example for
communicating with an external accessory or getting location updates,
it might trigger code that does UI updates, which will kill the app as
doing UI in the background is not allowed on iOS.
We guard against this by propagating the backgrounding as updated expose
events with a non-exposed region and isExposed() returning false. This
means clients who correctly use QWindow::isExposed() to guard their
drawing code (including the scene-graph), will live to see another day.
Task-number: QTBUG-36956
Change-Id: Ib708394d33093affe68c9f2c7abde7e54be5ec74
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Might be useful to expose to QWindow in 5.3, but for now it's private
so it can be used by platform plugins.
Change-Id: Iad96d7e249a7b85695668f8d7e8918164ec67442
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
configure
mkspecs/macx-ios-clang/features/default_post.prf
tests/auto/widgets/widgets/qmenu/tst_qmenu.cpp
Change-Id: Iaba97eed2272bccf54289640b8197d40e22f7bf5
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Going through the platform window failed when the parent wasn't created
yet. We can still get the window state of an yet-to-be-created top level
window.
Change-Id: Iaa61ddc50df037ac0bd2fd0884884c2bfce1dd9a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When sending expose events to Qt, Qt will ask us if we're exposed,
and we need to tell it that we're not, so that clients will not try
to makeCurrent on a CA layer that has a zero width and/or height.
Note that this only works because we flush expose events.
Change-Id: Idfbe03a2f35681084061376a3c650a8da027fda4
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Matches the Android behavior, and gives an easy and predictable way to
show true fullscreen windows that is similar to how one would do it on
a desktop platform.
We keep the statusbar visibility in sync with the window state of the
active window.
Change-Id: Ia4b99e03f83e19f9ef56cc99b9d477cc6da4c734
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Since we guard against overriding the geometry in setGeometry() when a window
has a window state, we need to use a custom method to lay out windows that
calls applyGeometry() instead.
Change-Id: I6508e6aac6746c024a6172f709b8339b35b40994
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We might have more of them in a multi-screen setup or when implementing
support for modal windows using sub-viewcontrollers.
Change-Id: Ibe98273a13af981fffe2704a2c05bfd9d3f3e9e0
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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A QWindow may be created() and destroyed() multiple times in the lifetime
of the window, each time resulting in a new platform window (QIOSWindow)
being created. This QIOSWindow is backed by a new UIView each time, hence
it needs a new FBO and renderbuffer-mapping, since the previous
renderbuffer was mapped to the old UIView.
This fixes a bug where a QWindow would not render after a destroy()
unless it was resized (which triggered new FBO/renderbuffers).
We need to inherit QObject so that we can watch the destroyed() signal.
Change-Id: I93172dd6280b86b49755bf7abddf061d7e6b66f1
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We don't need to cache the device-pixel-ratio, as we can ask the UIView
directly. We do need to set it though, as the default behavior of
matching the screen scale does not apply for EAGL-backed views,
but the ratio needs to match the current screen the view is on.
Change-Id: I29e4a4fa4f4b767d86265ec899fb43a355b5c3a3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Matches the cocoa QNSView and highlights the relation to UIView.
Change-Id: Idcdb17bff994c1e0aef099400c21915a7041e44c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Matches the wording using in QWidget.
Change-Id: Ifbb4e5ffa90b47a7c179cf9ec52cb46126d7bccc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Ifdfd5881822bf56f2c8ab0742a0e257e2bd61533
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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The current implementation kept a list of TouchPoints that
was reused when sending active touces to QPA. This list was
never cleaned up, so if you pressed three fingers, and released
one, we would still continue to sendt three touches to QPA.
Especially, since this list was not cleaned up when receiving
a touch cancel, mouse events sometimes stopped working when trigging
a system gesture (like a four finger swipe). This can be seen by
using the fingerpaint example.
Since we cannot rely on TouchPoints having IDs that corresponds to
their index in the touch point list, it ends up being
simpler (and results in less code) to rewrite the implementation to use
a hash table of UITouch to TouchPoints instead.
Change-Id: I5b32f57a8d72a0b8759a64ac7cdfa6700109d2b3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Setting mouseGrabEnabled means that the window should continue
to receive mouse events even when the mouse is not over the
application. This is not an issue on iOS, but the warning is
still annoying.
Change-Id: I0dd7c3828bcb1a51a4eae534aca1da5bfa258f03
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I971df06dd348d1da68578e04076a02e85866e141
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I1a413d898d10b55a4d0653eae719f5bd909a01ec
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I3dd7accae43bcf7d4d6dfd8b272ab65d67bd935c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Make sure that the user cannot activate a window
that is modally shaddowed.
Change-Id: Ib92be319d017460bbc1ef63ad7556cb4758dfa6c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When adding modal windows into the mix, raiseOrLower became
even more messy to write. So do it the usual way instead, and
add a windowLevel variable to each QIOSWindow that we
can sort on. The code becomes more readable, and we can handle
more window types correctly.
Change-Id: I348352473a7d8cf9909c17c1b074b2fe3fab9819
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Track touch events during the standard [Began -> Moved
-> Ended] event sequence based on the UITouch pointer
which stays constant.
Enable multiTouch on Qt's UIView.
Mouse events should now be automatically created
from (unhanded) touch events by QGuiApplication.
Reviewed by: Ada Sørvig (fingerpaint app approved)
Change-Id: I2aeb48c962c697d8b8337f8ceab062070c2a4240
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Dispite the name, 'requestActivateWindow' means raise and transfer
focus to the window.
Change-Id: Ib97321ed7ec8da90e924ff8155a95896c12160c9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Probably not going to be the most used functions on iOS, but
implemented to support old widget apps out of the box. The
implementation stacks both staysOnTop and popup windows on
the same level for simplicity, since iOS does not have a
concept of z-ordering UIViews (UILayer has z-order, but layers
belong in a different hierarchy, and cannot be used in this
respect).
Change-Id: Idd68e5ceea7d4eaeb3066486c47400930cebb1b0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The lifetime of an FBO is tied to its context, so letting each window
manage its own FBO failed when the window tried to delete the FBO
at destruction time without the proper context being current, or
even available anymore.
We solve this by moving all handling of FBOs to the context itself,
which is fine as we're exposing the necessary bits from the window
to allocate storage based on its layer.
Change-Id: I8c7c96cf63d6b667527c816f10ac2f4ff6a05e0c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Adding a simple way to get the QWindow pointer from any UIView
makes writing code where you only have UIView pointers a bit easier.
Perhaps we should also investigate if it is worthwhile to make
this category public to the application, to further enhance
working in a mixed environment.
Change-Id: Ic263003dc7683a8d976024cbbbc2558e8472a790
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Not the biggest gain, but since all the members of EAGLView are
declared private, we might as well move the whole interface into
the source file. We can then make the members public without
caring about interface readability. We will make use of this in
a following patch.
Change-Id: I144fb5748573ca6faf257d72597907b5c17b1e05
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Scale the OpenGL paint device size and physical dpi
by the device pixel ratio.
Change-Id: I8b576f23129aafc47371795151c548663e94ad52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When QWindow is told to show/hide, we need to show/hide the
backing UIView as well, otherwise the window will still be
visible on screen.
Change-Id: I806fdd8bb4afacbbc1c9c7381ba0a31195ee04ac
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We keep track of the with and height of the FBO's buffers, and update
their storage if the window size has changed since last time.
Change-Id: I97788b69e7067a5b5b9f28e8498cf1bc5d2cf6ea
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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It turns out that QWindow::geometry needs to be updated manually
by the platform plugin, and not indirectly trough
QWindowSystemInterface::handleGeometryChange as first assumed.
We now always report the _actual_ geometry of the UIView (which
also takes the status bar into account) to QWindow, and remember
the _requested_ geometry of the window to use whenever the state
of the window changes.
Change-Id: Iea940173d26fb6af701234379cae914215dae984
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When QWindow is told to be in fullscreen, we should not
respond to geometry changes. Instead we should bookkeep
the requested geometry and set it when/if the window
enters Qt::WindowNoState later.
Change-Id: Ieaf4756b2a966212c8e1738af9df175a58786a75
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The API is scheduled to be removed in qtbase in time for Qt 5.0.
Change-Id: Ie34d6cb79fcd81b0ce02892529e3e7184ddfa096
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The application is normally supposed to rotate the content on its
own, but can call requestWindowOrientation to ask the window
manager to do it instead. This way of integrating orientation with
the OS is fragile, because:
1. In some cases, you cannot stop the OS from rotating at all
(tablets).
2. It would be more safe to inform the window manager up-front
which orientations it could rotate into, rather that relying
on a function you call call to force this later on.
3. When the QML application starts, its a bit late to inform
the platform plugin that it supports e.g landscape. If the
OS is in landscape already, the plugin must still assume that
the app operates in portrait (doing rotating on its own) until
requestWindowOrientation is called. This might cause the app
to first start up in portrait, just to rotate into landscape.
On iOS, it seems like we can handle the first two cases. The third
need some more investigation. We should anyway investigate if we
need some adjustment to the Qt API.
Change-Id: I50638b78d469ab70820a787de86a2f1981470786
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I2bfb4ee4840086dcd3ec85c2ee7e8769e76d2700
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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In both maximized and fullscreen modes we assume that we can use the
availableGeometry() of the QScreen, but of course this depends on us
showing or hiding the statusbar first, as well as QScreen actually
returning the right availableGeometry when the statusbar is shown.
The latter is not the case right now, as we initialize QScreen before
UIApplication has been set up and UIScreen has had a chance to init
itself based on the precense of a statusbar or not.
Change-Id: Id44dee3550f7135ffe2852b377bb6c7b6d522d68
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The best way to pick up geometry changes of the UIView seems to be to override
layoutSubviews(), but that will only be called if the size of the UIView
changes, not when the position (center) changes. This means that the position
reflected by the QWindow will not always be in sync with the position of the
native UIView. Fortunately the position of a QWindow is not used for anything
critical in Qt itself.
Another issue is that the frame property of a UIView is only valid if the
transform of the UIView is set to the identity transform. We try to catch
cases where this is not the case, and warn the user about this. We could
in theory react to changes in the UIView geometry by only updating the
size, since this is also reflected through the bounds property of the
UIView. This is left for when we know more about how these things
interact in practice.
Change-Id: I079162c059d377a77569fe3974e261d2e0671fd5
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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