| Commit message (Collapse) | Author | Age | Files | Lines |
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Overload QPlatformWindow::format() to return the desired format
defined in the QWindow. This is required for windows that define
specific surface formats (such as those used in Qt3d which require
a depth buffer).
This is similar to what is done in the OS X Cocoa QPA plugin.
Change-Id: I7661a2a9c4e13603d03d3a5be10d000f73c712e6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Widgets can have the attribute Qt::WA_ShowWithoutActivating
set, which is forwarded to QWindow as a property
(_q_showWithoutActivating). Both The cocoa plugin and
the windows plugin check for this property before
activating a window upon setVisible, so lets do the
same for the iOS plugin.
Note that this is not the same as shouldAutoActivate, since
the window should gain focus like normal if the user
taps on it.
Change-Id: Ie6c95d4044906d97f0a03d27009a23d462c6ca34
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Change-Id: I01801648a1971444e0727e1bf0790cb3a0d0aad5
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Normally when maximizing a window it will cover the available geometry
of the screen, as represented by QScreen::availableGeometry(), which
typically excludes status/menu bars and application launchers.
On some platforms it may still be possible to place windows in the areas
of the screen that are outside of the available geometry, but this will
result in the window being partially covered by (possibly) transparent
system UIs. The new flag allows the user to specify that when maximizing
the window it should try to cover as much as possible of the screen
geometry (in contrast to going full screen, which would typically
hide any system UIs).
For iOS this is a common use-case, as the status bar is transparent,
and the user-interface guidelines for iOS7 and up recommend taking
advantage of the full screen space, while keeping any user-interaction
elements still inside the available geometry of the screen.
Change-Id: I86d7fc937916d9cae245f7a3f9ae46abd92cdd29
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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We treat windows as exposed even if the application state is still
inactive (e.g. during startup), otherwise there's a visible moment
of black screen between the launch screen fading out and the app
rendering its first pixel.
Change-Id: I48368459a8a46fa1c5b2853ea88adfe1ac61b6f7
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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When a QWindow is closed and destroyed it resets QGuiApp::focus_window
before calling setVisible(false) on the platform window, so we don't
have the needed information anymore to check if the window we are
hiding was the focus-window. To work around this we use the native
state instead, which should still be valid if the window was the
focus window.
Change-Id: I98057e6393411471f03668e3e5ce544f6b49c01d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Change-Id: Ibebe1318d1c2de97601aa07269705c87737083ee
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Change-Id: I78c47c6ccdb53045f3fa412b1489e08691d3e195
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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On iOS 6 and above, [UIViewController supportedInterfaceOrientations]
needs to return 0 for [UIApplication setStatusBarOrientation] to work.
This means once you report a content orientation other than the primary
orientation, you'll disable auto-rotation. Reporting the orientation as
Qt::PrimaryOrientation restores the auto-rotation behavior.
Change-Id: I1b8c765c507728fdbc5b828e0b4215324014e221
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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The current approach of not activating transient windows with the
popup flag set was found to be too restrictive, as it would
e.g stop transient dialogs from being able to contain editable
controls.
This patch will restrict the number of popup types that we
skip activation for to only contain a few subtypes.
Task-number: QTBUG-41613
Change-Id: I381a5a79fb4f7082da18a6b4e06a7255ff400b1a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We try to emulate a traditional window manager by activating windows
on touch press (before delivering the event), and on showing/hiding
windows, but this logic should not apply to popup windows (including
tooltips and tool windows), as they are in most cases already active
through their parent or transient parent, and should not steal keyboard
focus and bring the virtual keyboard down.
Change-Id: If10082bd48cdf1a9e1c41d8809066e86dafd7ffc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I29a2345bddc9ec9577bdc398e4df9914406e5367
QIOSWindow::windowType() is the same as window()->type()
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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It doesn't belong in QIOScreen, and simplifies the flow when changing
the focus window or the window state of the focus window. Both will
result in calling updateProperties on the view-controller, which will
re-configure the statusbar visibility and hide/show it as appropriate,
before triggering a re-layout of its own view, which will in turn
trigger an update of the screen properties based on the new statusbar
state, before re-layouting of QWindow based on the new screen state.
Change-Id: I89077a3fb5f843949ce833e4e727d2c753ea2eb6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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As we now have a root viewcontroller that always has a geometry that matches
the containing UIWindow, we don't need to do any fancy calculations when
mapping between the two.
Change-Id: I08a7b9992be7b7238cbad2a2da20488bba1c0939
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Instead of coupling the visibility of the virtual keyboard to
the first-responder status of the currently active QUIView, we
now treat first-responder as a separate state, tied directly
to QWindow activation. This fits better with the concept of
first-responders in iOS, as a UIView can become first-responder
without dealing with text input, eg when dealing with touch
events or menu actions.
The decision point on whether or not to show the virtual
keyboard is then handled by implementing the conformsToProtocol
method and selectively returning YES for the UIKeyInput protocol.
iOS internally calls _requiresKeyboardWhenFirstResponder on the
UIResponder to determine this, but since we can't override a
private method (like WKContentView in WebKit does) we have to
rely on the fact that the implementation of the method uses the
protocol conformance to make its decision.
Once the virtual keyboard is up, we then need to react to changes
to its configuration, such as keyboard type or the type of return
key. Normally this would be a simple call to [view reloadInputViews],
but iOS will not reload the built-in keyboards unless the UIResponder
returns YES for _requiresKeyboardResetOnReload. Since we again can't
override this private method (like WebKit does), we work around it
by taking advantage of the fact that iOS will treat any change to
the first-responder as a reason to do a keyboard reset. By using
a stand-alone UIResponder for text input we can init and destroy
these responders as needed, so that every call to reloadInputViews
will trigger a reset, as the responder has not been seen before.
We keep track of changes to the input-method-query, and detect
whether or not we need to bring up a new UIResponder for text
handling.
As part of this refactoring we now tie the visibility of the
virtual keyboard to the presence of a focus object that has
input-methods enabled. This means that we automatically will
track changes to input-elements through the focus changes,
and reconfigure or hide the keyboard as appropriate. As a
result the hide() method of QInputMethod becomes a no-op on
iOS.
Change-Id: I4c4834df490bc8b0bac32aeedbd819780bd5aaba
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I027154aef35d219f08915e195f2baf8595ef7343
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I64e8357fcbf7f312308490351b7c692d31db5a43
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Ib6297e37d67b2c0ea251ae054b8ff877af2673a5
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This lays the foundation for iOS accessibility.
The approach is slightly different from other a11y bridges in
that we completely flaten the hierarchy of wigets/quick items to
a list. This works well with VoiceOver since there are comparatively
few elements. The cache implementation for OS X is re-used.
With this patch VoiceOver on iOS works on many applications out of the box.
For now it sends the screen changed notfification somewhat overzealous,
that will need revisiting and potentially new API in QAccessible.
Device orientation changes are not yet supported.
[ChangeLog][iOS] Accessibility was added to the iOS platform port.
This enables Qt applications to be read by VoiceOver on iOS devices.
Task-number: QTBUG-39097
Change-Id: I441e844652d528cc2fdcc444f43b54ed6fa04f0c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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When applying the five-finger pinch gesture, we get a touchesCancelled
callback with all five touch points, but the pinch gesture ends when
the second to last finger is released from the screen. The last finger
will not emit any more touch events, _but_, will contribute to starting
another pinch gesture. That second pinch gesture will _not_ trigger a
touchesCancelled event when starting, but as each finger is released,
and we may get touchesMoved events for the remaining fingers.
The event property 'allTouches' contains one less touch point than it
should, so this behavior is likely a bug in the iOS system gesture
recognizer, but have to take it into account when maintaining the Qt
touch state.
We do this by assuming that there are no cases where a sub-set of the
active touch events are intentionally cancelled, and always clear the
list of active touches.
Task-number: QTBUG-37304
Change-Id: Icee79978508ecbc6854c0fb55d2da48b99d92f96
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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When an application has background processing enabled, for example for
communicating with an external accessory or getting location updates,
it might trigger code that does UI updates, which will kill the app as
doing UI in the background is not allowed on iOS.
We guard against this by propagating the backgrounding as updated expose
events with a non-exposed region and isExposed() returning false. This
means clients who correctly use QWindow::isExposed() to guard their
drawing code (including the scene-graph), will live to see another day.
Task-number: QTBUG-36956
Change-Id: Ib708394d33093affe68c9f2c7abde7e54be5ec74
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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From before we would activate all QWindows that the user
tapped on, or setVisible were called on. This is wrong
since a QWindow does not have to be a top-level window.
For a non-alien widget application this would mean that
we would send activation events for all widgets that the
user tapped on all the time.
With this patch we do some extra checking before we
tell a QWindow to activate.
Change-Id: I1afe97e5384c36c67fee0bbd070d880bba7528a1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We need to activate a window on touchesBegan instead of
touchesEnded. The reason we used to do this on touchesEnded was
to delay activating a window in case the user started e.g a
flick. But delaying the activation can cause problems if the app
activates a different window on press. We will then cancel
this out on release since we then raise the pressed window instead.
This is e.g typical when opening popups, and will cause focus to
not be restored properly when later closing the popup again.
Change-Id: I709b2f2e2633c9dc85c2761b0b176cd23c2f6b36
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This change will add support for input methods, word
completion, spell checking and related functionality.
Change-Id: I41d4de1cab521c679d414cfc7c1a2d0f9c1fcaaf
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I62c588226b307d51f7f88b1cc0c1e00c0d0f14c6
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: Idc90d85859229d49b1deecc2472b330f0adb1ef8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Might be useful to expose to QWindow in 5.3, but for now it's private
so it can be used by platform plugins.
Change-Id: Iad96d7e249a7b85695668f8d7e8918164ec67442
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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In layoutSubviews we take the root viewcontroller position into account
when determening the new QWindow geometry, but we were missing this logic
in displayLayer, and would assert if the in-call statusbar was visible.
Since we don't really need the position of the window in displayLayer,
we change the assert to only check the size of the exposed area, which
is independent of the position of the root viewcontroller.
Change-Id: I774b8d9b075518e729f488a789b3a9e584c3f4d3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Conflicts:
configure
mkspecs/macx-ios-clang/features/default_post.prf
tests/auto/widgets/widgets/qmenu/tst_qmenu.cpp
Change-Id: Iaba97eed2272bccf54289640b8197d40e22f7bf5
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Going through the platform window failed when the parent wasn't created
yet. We can still get the window state of an yet-to-be-created top level
window.
Change-Id: Iaa61ddc50df037ac0bd2fd0884884c2bfce1dd9a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Qt defaults to creating a QWindow as offscreen surface
if QPlatformIntegration::createPlatformOffscreenSurface
returns 0. Using an offscreen surface is often done
in a background thread, which is problematic, since then
a QIOSWindow will also be created in a background thread.
According to Apple docs, working with a UIView from other
threads than the main thread should not be done. In our
case, we instead hit an assert in QApplication that
checks for the same.
As a quick fix for Qt 5.2, we remove the offending call that
causes the assert, since we anyway will call the same function
lazily when becoming first responder.
Task-number: QTBUG-35378
Change-Id: Id35462f99783a9748c688b163f6497de9bfff73e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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An application will sometimes crash if the keyboard
is told to hide while the application is about to
quit. This patch will ensure that we set m_qioswindow
(and [UIView qwindow]) to 0 when the window is destroyed.
We also check this pointer before telling QUIView to
resign first responder when closing the keyboard. The
latter will fix the crash.
Task-number: QTBUG-35356
Change-Id: I934088beb7e877c5b33d96225cb215a8ffd4dbb2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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QIOSInputContext controls QUIViews first responder status
based on whether or not the keyboard should be open.
But since QGuiApplication updates focusObject before
focusWindow (when e.g a popup closes), we sometimes ended up
activating the old window upon a call to becomeFirstResponder.
This in turn led the application to hang because of
recursive dependencies in qioscontext when the focus window
changed.
So the solution for now is to avoid activating the window
when the view becomes first responder. This should be
fine since we now activate the window from
QIOSWindow::requestActivateWindow (ref: 6272a816d1)
Task-number: QTBUG-35340
Change-Id: I3068c14fec18d84d4b0b348a043c4c054e366c75
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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If a platform window is created from a QWindow without setting a valid
size or position on the QWindow, the platform window is expected to
apply sane defaults. We use the baseclass initialGeometry() function
for this, similar to other platform plugins.
The default geometry unless otherwise set and/or calculated based on
size hints is that of the screen's available geometry.
An improvement to this is to detect whenever we apply the screen
geometry, and also apply the appropriate window state, but that
needs more testing.
Change-Id: I02b12064ce6d55c04fe0cc2cd1d2816ca1113f40
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When sending expose events to Qt, Qt will ask us if we're exposed,
and we need to tell it that we're not, so that clients will not try
to makeCurrent on a CA layer that has a zero width and/or height.
Note that this only works because we flush expose events.
Change-Id: Idfbe03a2f35681084061376a3c650a8da027fda4
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When setting a new window state. Otherwise we set the geometry based on
the old screen properties, and then rely on the properties causing
another window layout, which may not always happen. We also need to
explicitly update the screen properties when the statusbar changes
visibility, as there are no callbacks from iOS that consistently gives
us that information.
Change-Id: I1c3328aa3f34d294bc7db8884e611d205fd2c761
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I0098cc4d51ca600ba48baa15ed9c16e56529b947
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Configure QUIView text input traits from IM hints
returned by the focus object when the view becomes
first responder. This will affect the layout of the
virtual keyboard.
Change-Id: Ib140ba69d01cc747f3ac3cdd70dd2e7daede26b0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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CGRect and CGPoint consist of CGFloat variables. So
we should convert to QRectF and QPointF rather than
QRect and QPoint.
Change-Id: I76f180e4064f54d5810c49b88fdbbcd914bdb686
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This change will let QIOSInputContext scroll the root
view when the virtual keyboard is open, so that the input cursor
is not obscured.
Change-Id: If0758f4bf04c2b8e554e0196451154def7e3cb86
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I85dda6fc0c6d2d11709b8bcdc0de6c0cef42d40f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Having it disabled caused issues with our backing-store implementation,
which assumes that the backing store is retained, but for us is backed
by a GL context.
Change-Id: I18d05e226c7cf949adcd3b71801ffd845fa6d83d
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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QWidget::show_sys() assumes synchronous geometry behavior by trying to
resize both the platform window and the backing store if the widget's
view of what the geometry is doesn't match the platform window's.
The problem with that is that it's the widget which is not up to date,
not the window, as the widget is not waiting for resize events before
applying any resize logic. Instead of trying to fix widgets, we throw
our hands in the air and give QtWidgets the synchronous behavior it
assumes from the platform.
Change-Id: I1b9241b9b13df661dc7f41c4cb8ecd02f5572256
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Matches the Android behavior, and gives an easy and predictable way to
show true fullscreen windows that is similar to how one would do it on
a desktop platform.
We keep the statusbar visibility in sync with the window state of the
active window.
Change-Id: Ia4b99e03f83e19f9ef56cc99b9d477cc6da4c734
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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When setting the geometry on our UIView, or when reporting it back to Qt
in our layoutSubviews callback, we need to take into account that the
root viewcontroller may be not be positioned at 0,0 in the screen's
window. Even when using the wantsFullScreenLayout property of the view
controller this may be the case on iOS7 when the in-call status-bar is
visible.
Change-Id: I0ca706c1c9aff8ba4f3b4ccdf83dba713bd5c9c2
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Geometry changes may come from Qt itself, or spontaneously from the windowing
system. In both cases we deal with them through the layoutSubviews callback,
which we now ensure gets called after we set a new geometry on the UIView
frame, by using the setNeedsLayout message.
We take care to persist the requested geometry from Qt immediately in our
setGeometry() function, so that subsequent calls to QWindow::geometry()
will report back the requested geometry. Clients can however not rely
on this geometry until they've received a corresponding resize event,
which we trigger from layoutSubviews.
Since the new geometry reported in layoutSubviews may be different from
what the user requested, we ensure to pass on both the new and the "old"
geometry, so that Qt will send the appropriate resize and move events.
Instead of building expose events on top of the existing layout
mechanism provided by iOS, we hook into the more logical point,
which is the display-phase. Since a EAGL view normally doesn't
need to "display" anything this takes a few overrides on UIView.
Once we have the hooks we need, we can distinguish between a QWindow
backing needing layout, and needing displaying.
Finally, we flush both the resize and expose events, as that's what
iOS expects of us when asking us to layout or display. The result
is that Qt is able to synchronously resize subwindows and prepare
new GL rendering for the next frame.
Change-Id: I4c03e3db3fe886163284ba1a342699e217e88cbb
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Since we guard against overriding the geometry in setGeometry() when a window
has a window state, we need to use a custom method to lay out windows that
calls applyGeometry() instead.
Change-Id: I6508e6aac6746c024a6172f709b8339b35b40994
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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It breaks down when the view-controller is fullscreen and we want to
take statusbar height into account as well. Unfortunately we can't
use constraints either, as it's iOS6+.
The approach of managing the geometry manually is closer to what
Android does as well.
Change-Id: Ib521ba0f50b110c440ab68aacef5a524d5d41154
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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As tested and assumed by tst_QWindow::isActive().
Change-Id: I8d09263ce0acc9c3390a70b4089396257197a1be
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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