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Task-number: QTBUG-64968
Change-Id: If96f6cde8f2fc6d91beb842d82a881fe057260b5
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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To fix QTBUG-52493 we tied the exposed state of a window to the
application being in the foreground. This has the result of a
visible flash of black between hiding the launch screen and showing
the first frame of the application, as the application is still
waiting for UIApplicationStateActive to begin rendering, which
happens after iOS hides the launch screen.
According to the iOS OpenGL ES Programming Guide, it should be safe
to render GL in UIApplicationStateInactive as well, and even in
UIApplicationStateBackground, as long as the rendering finishes
before the UIApplicationDidEnterBackgroundNotification returns.
To ensure that we catch any bugs in this area, checks have been
added that verify that no rendering happens while in the background
state.
Task-number: QTBUG-63229
Task-number: QTBUG-52493
Task-number: QTBUG-55205
Change-Id: Ib42bedbeddd7479ab0fb5e5b7de9f5805658e111
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Despite the OpenGL ES Programming Guide telling us to avoid all
use of OpenGL while in the background, iOS will perform its view
snapshotting for the app switcher after the application has been
backgrounded; once for each orientation. Presumably the expectation
is that no rendering needs to be done to provide an alternate
orientation snapshot, just relayouting of views. But in our case,
or any non-stretchable content case such as a OpenGL based game,
this is not true.
Instead of continuing layout, which will send potentially expensive
geometry changes (with isExposed false, since we're in the background),
we short-circuit the snapshotting.
iOS will still use the latest rendered frame to create the application
switcher thumbnail, but it will be based on the last active orientation
of the application.
To ensure that we pick up the right geometry when rotating the device
while the app is in the background, we treat applicationWillEnterForeground
as Qt::ApplicationInactive, which matches the recommendations of the
OpenGL ES Programming Guide to "re-create any objects and restart your
animation timers".
Change-Id: Ia9c27f85f996ecf30284c825b43447aa7099224e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Make sure we catch application state changes as early as possible,
and deal properly with any changes delivered before we have an app
to send them to.
Change-Id: I6d0ea0398f9fab88fc182342769b075cb144227f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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A UIGestureRecognizer may have its delaysTouchesBegan or delaysTouchesEnded
properties set, which causes iOS to not deliver touch events to the view
until the recognizer has failed recognition of its gesture.
In that case, the touch event is not delivered via [UIWindow sendEvent:]
as usual, but via _UIGestureEnvironmentSortAndSendDelayedTouches. The
latter function is apparently not reentrant, as opening a native alert
dialog in response to the touch delivery will result in the dialogs's
buttons to stop working, probably because they themselves use gestures.
Unfortunately iOS maintains two internal gesture recognizers on iPad,
of type _UISystemGestureGateGestureRecognizer, probably related to the
swipe-from-bottom gesture used for multitasking. Without any workaround,
these two recognizers will result in any tap on the bottom part of the
screen to be delivered delayed, which may introduce stuck alert dialogs
as described above.
UITouch has a gestureRecognizers property, but unfortunately this property
does not give us any information in the cases where we need it, so we
have to use an heuristic involving a UIWindow subclass to detect the
case where event delivery is delayed. As there is no way to prevent
the user from recursing into an event loop when delivering the event,
our only hope is to deliver the event asynchronously.
Task-number: QTBUG-64577
Change-Id: I11d9caa8c4542dc80426a9e58ea555914bed433e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Change-Id: I077bec93fe2086c38ebe986b322977a50a1ab27d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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In addition to the (deprecated) applicationFrame property, we
base the available geometry on the root view's safe area, which
also takes into account system-reserved areas on iPhone X, and
the screen's bezel in the case of tvOS.
Change-Id: I252d960a0e486dd0c7e30843f88c0bf5684feb24
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Conflicts:
src/plugins/platforms/ios/quiview.mm
Change-Id: I88384c70047391c75d9ff166c8d9881ff6751dbf
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Change-Id: I15c1980d7c532c94b34e612bb781c8ed5bf096a0
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Change-Id: I07ac92a7b2d8c65b7d70a4f2ed5f96f8f4d99ef0
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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We were missing some recent iPads, and the iPhone 8 Plus and X.
Change-Id: Ib65644a277a1cbd75ccb360b79b9ac8af935c741
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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On iOS we want all delivery of events from the system to be handled
synchronously, as that's what the system expects.
We don't need to add a delivery template argument to each function
in QWindowSystemInterface that we want to delivery synchronously;
that's only needed for functions that a platform normally sends
asynch, but in some cases want to delivery synchronously.
For always delivering events synchronously we just need to change
the default delivery method.
The only events affected by this are the screen changes, and
window state change, which were not synchronous before, but
should be. All other events were already synchronous, though
either explicit delivery, of a flush.
Change-Id: Ib20ca342d1c076be0fbcf018c83735a416769cfe
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Conflicts:
src/corelib/thread/qsemaphore.cpp
tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/widgets/itemviews/qtreeview/tst_qtreeview.cpp
Change-Id: Id35b535e88df63fdfe4007ea92ed4a39c4b6d707
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It will fill the view in some cases, obscuring what Qt draws.
Change-Id: I9ca00dddd829a28fb2cb3b009bfd3223f85ef7cb
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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The former is more idiomatic in Qt, and doesn't require
as much boilerplate to set up.
Change-Id: Idf03af4018611c8eb3b31af90da72f9d85617b2c
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Conflicts:
src/corelib/io/qstandardpaths_win.cpp
src/plugins/platforms/ios/qioswindow.mm
src/plugins/platforms/ios/quiview.mm
tests/auto/widgets/itemviews/qtreeview/tst_qtreeview.cpp
Change-Id: I5deb0a0176a454a9c566e924d074ba60ce04f0bc
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When an app is in split-view mode, the app can't use the full bounds of
the screen, but should limit its area to that of its UIWindow.
Task-number: QTBUG-48225
Change-Id: Ia66ad6bba24d9d73a8263ad3f65b9dee9b8a1b37
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Change-Id: I6ffc7cd1dde4fadd3e952deabe9c3a1dbce7884d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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655687d84d6a591422 shuffled things around, moving the logic to connect
to the window's destroyed signal from backingFramebufferObjectFor into
makeCurrent. Unfortunately backingFramebufferObjectFor was the one taking
care of recursing into the root context (when shared contexts were in
play), so the end result was that the root context were keeping track
of the FBO, but the leaf context was trying to clean up the FBO.
Task-number: QTBUG-56653
Change-Id: I80ed71a3dedeb7611b2aa7548d94b9fbe0e20763
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Using QWindowSystemInterface::SynchronousDelivery reduces the chance
that we are flushing other events before delivering the application
state change. Those other events may conclude that the application
is still active, while in reality it is not, and do bad things.
Change-Id: I738c162fac22d2cd18de1e080bcd2cda78ec3f77
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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A QVariant can only be converted to a QByteArray if it has user type
QMetaType::QByteArray or QMetaType::QString. The way it stood, we
always tried to convert the mime data to a QByteArray, and
then put the result into a QVariant. This would fail if the mime
data contained e.g a QPixmap.
This patch will inspect what kind of data the QMimeData contains, and
convert it to a QVariant using the expected API.
Backport of 6d3c483
Task-number: QTBUG-57428
Task-number: QTBUG-63660
Change-Id: I09b4a94aef7b52773e1a79c468ead71b36dfbfc5
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Commit 8e70241dccaf removed the need for having a global sharecontext
to be able to composit GL and raster content in the backingstore, but
forgot to remove this part of the iOS platform.
Change-Id: I46ffd766729369aff2f8c54799bd033905c9f3dc
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
examples/network/fortuneclient/client.cpp
examples/network/fortuneserver/server.cpp
src/platformsupport/platformcompositor/qopenglcompositorbackingstore_p.h
src/plugins/platforms/cocoa/qcocoabackingstore.h
src/plugins/platforms/cocoa/qcocoaintegration.h
src/plugins/platforms/cocoa/qcocoascreen.h
src/plugins/platforms/ios/qiosbackingstore.h
src/plugins/sqldrivers/oci/qsql_oci.cpp
src/widgets/kernel/qwidgetwindow.cpp
Change-Id: Ia6dd2c52d4a691b671cf9a2ffca70deccece8f10
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Change-Id: Ic9dc6a24ef793a29c2652ad37bc11120e2e6ceef
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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The resources allocated by QPlatformBackingStore are owned by the class,
and should be allocated in a context the class also owns. This removes
the asymmetry of having to pass in a context to composeAndFlush, while
having to make the same context current before destroying the platform
backingstore.
The context owned by QPlatformBackingStore is shared with the associated
window though a new QWindowPrivate::shareContext() API.
The result is that on e.g. iOS, the backingstore does not need to tie
the resource allocation of QPlatformBackingStore to the global share
context, but can instead tie them to the per-window context, and hence
clean them up after each window is closed.
Task-number: QTBUG-56653
Change-Id: Ic1bcae50dafeeafaa8d16a7febd83b840ec6367a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Convert QSysInfo/QOperatingSystemVersion to __builtin_available where
required or possible, or to QOperatingSystemVersion where
__builtin_available cannot be used and is not needed (such as negated
conditions, which are not supported by that construct).
Change-Id: I83c0e7e777605b99ff4d24598bfcccf22126fdda
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/platformsupport/input/libinput/qlibinputpointer.cpp
src/plugins/platforminputcontexts/ibus/qibusplatforminputcontext.h
src/plugins/platforms/cocoa/qcocoawindow.h
src/testlib/qtestsystem.h
Change-Id: I5975ffb3261c2dd82fe02ec4e57df7c0950226c5
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Our iOS deployment target is now 8, so this code will never be executed.
Change-Id: I7dd4001c01d7c8c2e8e977753cb3fa246b19ce06
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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Change-Id: Id9650dde73e1cfbe8626b4d31b86e9bbf007be89
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
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Remaining uses of Q_NULLPTR are in:
src/corelib/global/qcompilerdetection.h
(definition and documentation of Q_NULLPTR)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Remaining uses of Q_DECL_OVERRIDE are in:
src/corelib/global/qcompilerdetection.h
src/corelib/global/qglobal.cpp
doc/global/qt-cpp-defines.qdocconf
(definition and documentation of Q_DECL_OVERRIDE)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: Ib9b05d829add69e98a86238274b6a1fcb19b49ba
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Task-number: QTBUG-59042
Change-Id: Ia60cb01206316ae85fffac44c453803f39d3a611
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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The Apple Pencil now generates QTabletEvents, with tilt, rotation and pressure.
Predicted touches are not supported, because we don't yet have a suitable
QEvent or flag for that.
[ChangeLog][iOS] The Apple Pencil now generates QTabletEvents, with the
complete feature set (tilt, rotation, pressure).
Task-number: QTBUG-59042
Change-Id: Id58e22ac4cf8dfa80519d516c388309966f773f9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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Conflicts:
examples/examples.pro
qmake/library/qmakebuiltins.cpp
src/corelib/global/qglobal.cpp
Re-apply b525ec2 to qrandom.cpp(code movement in 030782e)
src/corelib/global/qnamespace.qdoc
src/corelib/global/qrandom.cpp
src/gui/kernel/qwindow.cpp
Re-apply a3d59c7 to QWindowPrivate::setVisible() (code movement in d7a9e08)
src/network/ssl/qsslkey_openssl.cpp
src/plugins/platforms/android/androidjniinput.cpp
src/plugins/platforms/xcb/qxcbconnection.cpp
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/widgets/widgets/qmenu.cpp
tests/auto/widgets/kernel/qwidget_window/tst_qwidget_window.cpp
Change-Id: If7ab427804408877a93cbe02079fca58e568bfd3
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The default on iOS has been raster for two years now, as of 3e892e4a97,
and we haven't seen any major performance regressions that would warrant
keeping the OpenGL based code-path alive.
This includes the default surface format, which was ony set so that
QPainter clip regions would work when using the GL backed backing store.
Change-Id: I37b880a758b9c3fad1f23ae60268629ffbe9bc3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Change-Id: I359ce521decbbb06376fc48689762f462c8706b0
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
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Most engines just had to override the virtual to return false. So do it
in the base class.
Change-Id: I8d96dea9955d4c749b99fffd14cd738a48aa818c
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@qt.io>
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The logic of deciding whether or not to send resize and move events
has been centralized in QGuiApplication. This ensures that if a
window with geometry 100,100+200x200 is moved and resized to e.g.
0,0+100x100, but the window manager denies the request (because the
window would e.g. overlap with system UI), and issues a geometry
update with the original geometry, 100,100+200x200, we will still
treat that as warrant of a move/resize event to the application,
so the application knows that its position and size is as before.
[ChangeLog][Qt Gui][QPA] QWindowSystemInterfacePrivate::handleGeometryChange
no longer takes the old geometry as an argument.
Task-number: QTBUG-57608
Change-Id: I1d471cc7a257fef958bdb1e56184fa95489403a3
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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We can offload this to QGuiApplication, just like the geometry of the
QWindow is set. This ensures that all platforms behave the same, and
that the documentation of QPlatformWindow::setGeometry is adhered.
Change-Id: I19dbc32cb4fb146d716ec289c28030a547d3afaa
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
.qmake.conf
mkspecs/common/msvc-desktop.conf
mkspecs/win32-g++/qmake.conf
mkspecs/win32-icc/qmake.conf
src/platformsupport/fontdatabases/mac/coretext.pri
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
Change-Id: I74a6f7705c9547ed8bbac7260eb4645543e32655
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To avoid a compiler warning due to a wrong Apple api, a wrong
workaround was introduced. This caused the hide of the shortcuts as
expects but the visual space reserved for shortcuts was still visible
as at top with a height of ~55pixels.
While this is not important because the default virtual keyboard
is always shown, it become a problem when one want to introduce his own
virtual keyboard (UIResponder.inputView) with no shortcuts bar.
This fix really hide the shortcuts bar.
Task-number: QTBUG-60812
Change-Id: I0da44dfc3fda15af3351543c0a05aac973b899b9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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[ChangeLog][QtCore][QFileDevice] Added fileTime() and setFileTime().
[ChangeLog][QtCore][QFileInfo] Added fileTime().
Task-number: QTBUG-984
Change-Id: I84dfb05b9454a54e26b57b78edee5773dc4c5c3c
Initial-patch-by: Raphael Gozzo <raphael.rg91@gmail.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Reasons:
* Tag means nothing to the platform, tag is something
the Qt side code will store and then restore, but it's meaningless
for the platform, since it can be either the pointer to an
action (qmenu.cpp) or an item count (qcombobox.cpp)
* Since it's meaningless to the platform you don't know what
to do when trying to implement a platform, this shows in how
the field was being initialized, some initialized to this,
some initialized to 0
On a followup commit we will remove the virtual tag but first
need to fix up other QPAs that don't live in the main repo
Change-Id: I15ac83f3bf7e4c741153d31ac761dbbe6f4b1b52
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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A QVariant can only be converted to a QByteArray if it has user type
QMetaType::QByteArray or QMetaType::QString. The way it stood, we
always tried to convert the mime data to a QByteArray, and
then put the result into a QVariant. This would fail if the mime
data contained e.g a QPixmap.
This patch will inspect what kind of data the QMimeData contains, and
convert it to a QVariant using the expected API.
Task-number: QTBUG-57428
Change-Id: I67054424fe8c45873bab8305e7b44de939aae0fb
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Conflicts:
mkspecs/linux-icc/qmake.conf
mkspecs/macx-icc/qmake.conf
mkspecs/win32-icc/qmake.conf
src/gui/painting/qgrayraster.c
Change-Id: Ib08c45ea3215be05f986ecb3e1f4b37d209aa775
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The Core Text font database can produce both Core Text and FreeType font
engines. Refactor the code a bit so that the actual factory methods that
differ between the two stand out, and do not require a granular runtime
check in each method.
Change-Id: Ib70f76f4a9001a8108d87c1101a50699a6ea8f55
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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With iOS 10 you can, with some versions of iPad/iPhone (e.g
iPad pro), start a trackpad gesture by using two finger swipe
on the input panel. This will let you move the cursor around
in the text edit.
This patch will implement the missing function that makes this
available also on Qt/iOS.
[ChangeLog][iOS] Support added for using the input panel as
a trackpad using two-finger swipe.
Task-number: QTBUG-59403
Change-Id: I456f5841e10d1e04218aafc78db87671f1a39ca9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Conflicts:
examples/examples.pro
tests/auto/corelib/tools/qchar/tst_qchar.cpp
tests/auto/other/qaccessibility/accessiblewidgets.h
Change-Id: I426696c40ab57d14dc295b8103152cede79f244c
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If the keyboard is hidden via the hide keyboard button then the edit
menu should also hide with it. This ensures it behaves in the same way
as native applications on iOS then.
Change-Id: I4c714dd5c5cb27d8eaf310e2911dc38feb1cb74e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
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This reflects QWidget API, and restores some behavior from Qt4.
Some WM can have several state at the same time. On Plasma for example,
when a window is both maximized and minimized, the "maximized" checkbox
is checked from the taskbar entry.
The API of QPlatformWindow was changed to take a QFlag and the platform
plugins were adapted.
- On XCB: Always send the full state to the WM. And read the full state.
- On Windows: The code was originally written with '&' in Qt4, and was changed
to == when porting. Some adaptation had to be made so the states would be
preserved.
- On macOS: Only a single state can be set and is reported back for now,
with the possibly to expand this in the future.
- Other platforms: Just do as before with the effective state.
Task-number: QTBUG-57882
Task-number: QTBUG-52616
Task-number: QTBUG-52555
Change-Id: I7a1f7cac64236bbd4c591f796374315639233dad
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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