| Commit message (Collapse) | Author | Age | Files | Lines |
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Reproduce:
Show first window in first canvas;
Show second window in second canvas;
After screens are rendered destroy first window in first canvas
Change-Id: Ifbeb4824c1fdedecf24d5d20e58613d15c066420
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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We need to set the requested SurfaceFormat which may contain
the alphaBufferSize in order for
the GL context to have the alpha attribute
Fixes: QTBUG-77303
Change-Id: I39860e24de49a255ab7e73bca78af92e6c074d0d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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The first one is trivially correct: it clearly doesn't modify the
container under iteration.
The second is a bit more subtle, because drawWindow() could be
expected to call a paintEvent and this could theoretically lead to
lowering, closing, or opening of a window. But this function just ends
up blit()ting, so it doesn't call into user code.
Change-Id: Id15e0102e9c8aa12516af27d771104e9993c48a1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Freeing OpenGL resources requires a current context,
which (on wasm) requires a screen.
Add a destroy() functions to QWasmScreen, QWasmCompositor, QWasmWindow,
and QWasmBackingStore which facilitates OpenGL cleanup before we start
deleting screen objects.
Task-number: QTBUG-75463
Change-Id: I9954b536416b9147965c74459ccad838d1578778
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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The target position is the position on the canvas,
not the global position on the page.
Task-number: QTBUG-75463
Change-Id: I4ea2c9afacd2065fa975f6fa2e6a93d98f637854
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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We can get draw calls in between creating the platform
window and the platform backing store.
Task-number: QTBUG-75463
Change-Id: If0b67d40fac84e466f204ec23a267aa4c6121cbd
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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targetX and targetY are canvas-local coordinates,
while Qt generally works with window-local and global
coordinates.
Add coordinate mapping calls where needed and make
sure we pass correct coordinate types to Qt.
This starts mattering when we have canvases which
are not located at (0, 0).
Change-Id: I28563310ca17d0cc5535317cff99fcd82d3723db
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Qt (via the the qtloader.js API) now supports rendering
to multiple canvases. The application sees each canvas
as a QScreen.
Make qtloader.js support multiple canvases:
var qtloader = QtLoader({
canvasElements : [array-of-canvas],
showCanvas: function() {
// make canvas(es) visible
},
});
The canvases were previously created/returned by showCanvas(),
however this function is called after the Qt app has
been started and adding screens that that point is
too late. (This worked before since there was only one
screen, and no need to connect each screen instance
to specific canvas.)
Remove QWasmScreen, QWasmCompositor, and QWasmEventTranslator
singletons from QWasmIntegration. These are are now
crated per-screen and are owned by the QWasmScreen.
Task-number: QTBUG-64079
Change-Id: I24689929fd5bfb7ff0ba076f66937728fa4bc4e4
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Also make fullscreen windows not have a titlebar
Task-number: QTBUG-69318
Change-Id: I017fc40fecb9f46d6540ffb72a71c9b62097a368
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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This is the squashed diff from wip/webassembly to dev.
Done-with: Peng Wu <peng.wu@intopalo.com>
Done-with: Sami Enne <sami.enne@intopalo.com>
Done-with: Morten Johan Sørvig <morten.sorvig@qt.io>
Started-by: Andrew Knight <andrew.knight@intopalo.com>
Change-Id: I6562433c0a38d6ec49ab675e0f104f2665f3392d
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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