| Commit message (Collapse) | Author | Age | Files | Lines |
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Allows them to not depend on QtOpenGL just to provide the default
backing store OpenGL support backend.
Change-Id: I90d6d9247ce76848d9d03e2d512fb736c81488d3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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QPlatformBackingStore had a dependency on the QOpenGLTextureBlitter, which is a
problem because we want to get rid of all the public QOpenGL* classes in the
gui module.
This splits the heavily QOpenGL dependent parts of the backing store
implementation into a separate class and moves it to the platformcompositor
module.
qplatformbackingstore.cpp is now mostly free from OpenGL implementation
details.
Platform integrations now have to explicitly request backing store OpenGL
support. This has been done for:
- xcb
- windows
- cocoa
- winrt
- android
- wasm
- ios
QPlatformGraphicsBufferHelper::lockAndBindToTexture is now exported so it can
be used from other modules.
Task-number: QTBUG-74409
Change-Id: I42ad9250e5a424939cf751a8ad880c7381ede2ae
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Change
#include <QtCore/QDebug>
to
#include <QtCore/qdebug.h>
according to the coding style.
Change-Id: I6ba8a7424c548ddde1d18f3f6f4f87e30973d710
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Preparing the introduction of the categorized logging system for the
plugin.
Change-Id: I2b180d88cf508559f495d39d4e1d36b8f3da7051
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Add a layer of abstraction in some spots where the Direct2D plugin will hook in.
Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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