| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/corelib/io/qsettings.cpp
src/corelib/kernel/qvariant.cpp
src/corelib/serialization/qjsoncbor.cpp
src/corelib/serialization/qjsonvalue.cpp
src/corelib/tools/tools.pri
src/gui/image/qimage.cpp
src/gui/kernel/qguivariant.cpp
src/widgets/kernel/qshortcut.cpp
tests/auto/tools/moc/allmocs_baseline_in.json
tests/auto/tools/moc/tst_moc.cpp
src/opengl/qglframebufferobject.cpp
Done-With: Edward Welbourne <edward.welbourne@qt.io>
Done-With: Leander Beernaert <leander.beernaert@qt.io>
Change-Id: Ie7f5fa646c607fe70c314bf7195f7578ded1d271
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Use a standard prefix for Window class names containing
version, build and namespace which should reduce conflicts.
Task-number: QTBUG-81347
Change-Id: Ia7c20af71d364e362781f791a4e51b77d605c918
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Change-Id: Ideaa64d583746f1ce8265997131fb1ce3a9acbcf
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Change-Id: I77ba01f09b3dbcaf13cb265a70d9da661c32a61f
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Conflicts:
src/corelib/global/qrandom.cpp
src/corelib/io/qfileinfo.cpp
src/corelib/kernel/qeventdispatcher_win.cpp
src/corelib/kernel/qeventdispatcher_win_p.h
src/gui/text/qfontdatabase.cpp
src/platformsupport/fontdatabases/mac/qcoretextfontdatabase.mm
src/plugins/platforms/windows/qwindowsglcontext.cpp
src/testlib/qtestcase.cpp
Done-With: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Done-With: Edward Welbourne <edward.welbourne@qt.io>
Change-Id: I4893212471aa24be804c989a581810e2f714545c
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Fixes detecting requested robustness for OpenGL < 4.0.
Fixes: QTBUG-78781
Change-Id: I6a10f3ed925dd05d5caa7d6b6e12935e27eed3e9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Ic1fd51143f903b7e9086fc19ca960dfd9654ee00
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GDI and the software rendering opengl32sw.dll may have very different
pixel formats so use wglDescribePixelFormat() in that case. This mirrors
the existing behavior for SetPixelFormat().
Change-Id: I55e658ab69bad84bb10cc5a042d62e84c005c0e6
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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As per MSDN, pixel format indices are 1-based, not 0-based.
Change-Id: I6083144d3a95626e45bea21b50096b5f5f811c67
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Change-Id: Ia3645f92b9debf3e1fe2d972300c7d0dbd649268
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Fixes: QTBUG-55759
Change-Id: Ie2758859a6862a214691a5011761bf549a31a93e
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Fix warning like:
warning: use auto when initializing with new/reinterpret_cast to avoid duplicating the type name [modernize-use-auto]
Change-Id: Ieb7f052919173f6923e68de9f9e849dee45e36e7
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Fix clang warnings like:
warning: class 'QWindowsStaticOpenGLContext' defines a default destructor, a copy constructor and a copy assignment operator but does not define a move constructor or a move assignment operator [cppcoreguidelines-special-member-functions
Change-Id: I736d20476ef407100b6ecb654d1112106e545758
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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As the non prefixed variants are deprecated
Change-Id: I2ba09d71b9cea5203b54297a3f2332e6d44fedcf
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Change-Id: I6ce01caa58de78e0eb61e243ee1e7b05cc1f5568
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Apparently the windows OpenGL implementation associates the swap interval
not with the context, but with the window.
Fixes: QTBUG-59660
Change-Id: I78c4cc9f8a5815779a7489edfd731a1debb1e590
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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- Replace index-based loops by range-based for
- Change else if to if after return/break/continue or simplify
- Fix indentation
- Do not check for non-null before invoking delete on pointer
- Use isEmpty() instead size() to check for empty containers
- Remove C-style casts
- Use raw string literal
- Do not repeat type in return, use {} instead
- Reference local variables by const ref where applicable
Change-Id: I5cc4b4026a10bddb561ba1ba8ec137e0d4119f94
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Conflicts:
src/plugins/platforms/cocoa/qnsview.mm
src/plugins/platforms/cocoa/qnsview_dragging.mm
src/plugins/platforms/ios/qiosinputcontext.mm
src/plugins/platforms/xcb/qxcbconnection.cpp
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/tools/androiddeployqt/main.cpp
Was moved from qttools into qtbase in 5.11.
So re-apply 32398e4d here.
tests/auto/corelib/global/qlogging/test/test.pro
tests/auto/corelib/global/qlogging/tst_qlogging.cpp
tests/auto/corelib/io/qfile/tst_qfile.cpp
tests/auto/corelib/kernel/qtimer/tst_qtimer.cpp
tests/auto/corelib/thread/qthreadstorage/test/test.pro
tests/auto/widgets/itemviews/qheaderview/tst_qheaderview.cpp
tests/auto/widgets/kernel/qapplication/test/test.pro
Done-with: Gatis Paeglis <gatis.paeglis@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Done-with: Oliver Wolff <oliver.wolff@qt.io>
Change-Id: Id970486c5315a1718c540f00deb2633533e8fc7b
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Fix warnings about invalid function type casts (return types
conflicting with the PROC returned by wglGetProcAddress()) like:
qwindowsglcontext.cpp:1250:138: error: cast between incompatible function types from 'PROC' {aka 'long long int (*)()'} to 'GLenum (*)()' {aka 'unsigned int (*)()'} [-Werror=cast-function-type]
m_getGraphicsResetStatus = (GLenum (APIENTRY *)()) QOpenGLStaticContext::opengl32.wglGetProcAddress("glGetGraphicsResetStatusARB");
by introducing nested casts.
Task-number: QTBUG-68742
Task-number: QTQAINFRA-2095
Change-Id: I7c51836f2b9f7e2a6fa17c5108d59b23c42fb99d
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
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Change
#include <QtCore/QDebug>
to
#include <QtCore/qdebug.h>
according to the coding style.
Change-Id: I6ba8a7424c548ddde1d18f3f6f4f87e30973d710
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Set the color buffer depths on the PIXELFORMATDESCRIPTOR for
the fallback code path (-platform windows:gl=gdi).
Task-number: QTBUG-66797
Change-Id: Idccd94fdf121803af1c19e34cc86b6f06ca88d90
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Use QOperatingSystemVersion for comparisons and remove
code for versions < Windows 7.
Change-Id: I5a5e3d08a29accd42f170da3ee9c9021ca499f82
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Not that it changes much since one tyically gets sRGB capable by default
on AMD and NVIDIA at least, but let's handle the QSurfaceFormat flag
correctly via WGL_EXT_framebuffer_sRGB.
Task-number: QTBUG-50987
Change-Id: I898c3757ab6fea51323d6c041b2511bea780c3fb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Use C++ 11 member initialization in value-type structs.
Task-number: QTBUG-51673
Change-Id: I668389b4a0ad1d862a505b740d67357cb9c2a3dc
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Conflicts:
src/corelib/global/qglobal.cpp
src/corelib/global/qsysinfo.h
src/corelib/kernel/qcoreapplication_win.cpp
src/gui/text/qdistancefield.cpp
src/gui/text/qdistancefield_p.h
src/plugins/platforms/windows/qwindowsglcontext.cpp
src/plugins/platforms/windows/qwindowsglcontext.h
Change-Id: Ib3500acc2b28553bde06758cd9a2e19eb7fe2978
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error #3781: comparing a pointer to void and a pointer to a function is nonstandard
Change-Id: Ib57b52598e2f452985e9fffd1458fd651d3985d2
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Task-number: QTBUG-51673
Change-Id: I5b58a7d1651fce7f868a4d3fdd8fa46f35e67695
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Always try both e/wglGetProcAddress and ::GetProcAddress to
resolve the methods. Like this QOpengGLContext::getProcAddress is
able to return any OpenGL entry point, and we can both simplify
the code we have in the QPA backend as well as get rid of windows
specific code paths in Qt Gui.
Task-number: QTBUG-39531
Change-Id: I1ddf1b0974f69b56b219a619655b723eb0134b14
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Add an getProcAddress(const char *) overload to QOpenGLContext,
and refactor the QPA interface to take a const char *. Like this
we can avoid lots of mallocs when resoving GL methods.
Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/android/jar/src/org/qtproject/qt5/android/QtActivityDelegate.java
src/plugins/platforms/windows/qwindowsfontengine.cpp
src/plugins/platforms/windows/qwindowsnativeimage.cpp
tests/auto/gui/kernel/qwindow/BLACKLIST
tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
Change-Id: I649b32b260ce0ed2d6a5089021daa0d6a8db85f7
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Code except font, accessibility and file qwindowswindow.cpp.
Task-number: QTBUG-50804
Change-Id: I40848264f9fa16eea00cf70d7be009c484c49e92
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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std::vector is all that the Array original author dreamed about,
and more: never shrinks capacity, non CoWed, ...
Appart from append(), the Array API was modeled after std::vector
(size_t size_type, etc) already, so the port to std::vector is
minimal. The only change besides append() -> push_back() was not
assuming const_iterator being const T*.
Remove now-unused Array.
Change-Id: I02bc71441d01e554e320746d82dbc00f74c5466d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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This information is already registered by the QMessageLogger ctor.
Where, by dropping the << Q_FUNC_INFO in ostream-style qDebug(), only
a string literal remained, converted to printf-style qDebug() on the
go.
Change-Id: I3f261c98fd7bcfa1fead381a75a82713bb75e6f3
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Enclose all debug operators within QT_NO_DEBUG_STREAM, declare
all public ones and make the others static. Add operators for
POINT and WINDOWPLACEMENT.
Task-number: QTBUG-48449
Change-Id: I33f2dba2bf486a8f5cb11f11f4e2b37cce086def
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Unlike other platforms and the EGL path, this one tries to parse
GL_VERSION on its own. Unfortunately it breaks for certain version
strings: we cannot assume more than major.minor in the beginning
and so looking for a second dot is wrong.
For example, "2.1 Mesa 7.11-devel" is parsed as major "2", minor
"1 Mesa 7" (result in 0), leading to a version of 2.0 instead of 2.1.
To overcome this, use the common helper function in
QPlatformOpenGLContext.
Change-Id: I460f4276a3a06659b542e0c076ddc1ada3122907
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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- Introduce QDebugStateSaver for all debug operators.
- Remove the "Flags=" from enumerations since their type is now output
by default.
- Added some spaces since the previous formatting relied on space=true
as a result of some debug operators erroneously returning debug.space(),
which is now fixed in qtbase.
- Fixed formatting, added noquote() where necessary, added some newlines,
used stream modifiers instead of QString::number(n, 16) to output
hex numbers.
- Fix indentation.
Change-Id: I64123a4262916e21448cda2aa61ae1100f07291a
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Change-Id: I004854a25ebbf12b1fda88900162fe7878716c58
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This solves a problem when using a Qt application over remote desktop as
if it failed with even 1 sample then it would fallback to GDI which causes
an error if the software OpenGL option is used.
Change-Id: Ib311a7a657f92aab15277461bc8e040bebbe4753
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Conflicts:
src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
src/gui/image/qimage_conversions.cpp
src/gui/opengl/qopenglextensions_p.h
src/gui/text/qtextengine.cpp
src/network/ssl/qsslsocket_openssl.cpp
src/plugins/platforms/eglfs/qeglfshooks_stub.cpp
src/plugins/platforms/eglfs/qeglfsscreen.cpp
src/plugins/platforms/eglfs/qeglfswindow.cpp
src/plugins/platforms/windows/qwindowsfontdatabase.cpp
src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp
src/plugins/platforms/windows/qwindowsnativeinterface.cpp
src/plugins/platforms/windows/qwindowsscreen.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/windows/qwindowswindow.h
src/plugins/platforms/xcb/qxcbdrag.h
src/widgets/itemviews/qabstractitemview.cpp
src/widgets/kernel/qwidget.cpp
src/widgets/util/qsystemtrayicon_p.h
tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp
Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp
conflicts.
Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
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QOpenGLWidget and QQuickWidget was not functional when
WA_TranslucentBackground was set. This is due to the
static "isGL" type of checks that are not suitable since 5.3
due to RasterGLSurface windows which may or may not be
OpenGL windows, depending on their content.
To handle this, we have to do some check on every makeCurrent
and perform the necessary calls (most importantly
SetLayeredWindowAttributes).
Task-number: QTBUG-43854
Change-Id: If19c79482ec4f0a8b795ee710d52ed7e08b52563
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Handling context losses is unavoidable with ANGLE. Introduce
some level of support for desktop GL too by making it possible
to opt in via a new flag.
Support is added for Windows (WGL, opengl32) only for now.
In case of Windows with ANGLE setting the flag is not necessary,
context losses will be reported regardless.
Change-Id: Ic354c1382e876566538c52a4381f7ff328b7477e
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Change-Id: I7f07699f860d0300f221b980b7d2fbe0dacbf4a1
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Cannot call WGL or EGL functions directly anymore.
Change-Id: I0d5c6217679d87a2092c945a9b841dfd7b6c299a
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Platform plugins have a tendency to make the newly created native
context current with a temporary surface. This is usually needed to
query some information related to the new context. Afterwards most of
them just reset to having nothing current.
This has two issues:
It unexpectedly changes the current context/surface. A call into
QOpenGLContext::create() does not imply that the current context will
get changed. This is the minor issue and we could probably live with
it (at least if it had been documented).
However, the real issue is that QOpenGLContext::currentContext() will
become inconsistent: it will still report whatever was current before
the create() even though on the EGL/WGL/GLX level that's not the case
anymore.
To prevent all this confusion the platform plugins can easily be
changed to restore whatever context/surface was current before they
altered it.
Change-Id: I6a5b4597c86571327524ddb13e0d02538593cc7b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Other platforms do not do this either. What is more, some of the
extension handling code will try to resolve functions that are not
necessiarly present, and this is not an error.
Change-Id: I39dad8f8d89fc45de3ea83f04727a8e38b6a3387
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This is trickier than the GLX and EGL implementations due to the
way pixel formats, windows and contexts work. Apart from some
restrictions, it should be fully functional nonetheless.
Add also some proper documentation.
Change-Id: Ia6e3eb1ab2701e439b8621b9092c2b0934ff2151
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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