| Commit message (Collapse) | Author | Age | Files | Lines |
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The Windows OS by default does not activate windows when the calling
process is not active; only the taskbar entry is flashed as not to
distract the user.
Nevertheless, for some use cases, it is desirable to activate the window
also in the inactive state.
Introduce an enumeration specifying the behavior to QtPlatformHeaders
and employ a workaround using the Win32 API AttachThreadInput() to attach
to other processes while setting the foreground window to achieve
the AlwaysActivateWindow behavior.
Task-number: QTBUG-14062
Task-number: QTBUG-37435
Change-Id: I79cb6cd3fab29d55b5d3db7f9af01bbaa5096a37
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Vibrates the device or plays an alert sound on devices
that do not support vibration.
The other implementations of beep() have been moved to
QPlatformIntegration as a proper API instead of having
them as invokables in QPlatformNativeInterface.
Change-Id: Ic597dbef04b46d49862b070e78ddfc0d763829a2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
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Add QWindowsNativeInterface::nativeResourceForCursor() and
implement for Windows (returning the HCURSOR) and XCB (returning
the xcb_cursor).
Task-number: QTBUG-49386
Change-Id: I963869f6e8741449822ecbe6489f9c42a786c7a6
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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QVistaHelper::drawTitleBar() used the font returned by
QApplication::font("QMdiSubWindowTitleBar")
(typically "MS Shell Dlg 2",16) to calculate the
bounding rectangle of the title text. However, if the window
is a toplevel QVistaHelper::drawTitleText() uses the theme font
obtained for WIZ_TMT_CAPTIONFONT (typically "Segoe UI",11.25)
to draw the title (since it is a window title). This causes the
font to be cropped when changing the application font or spurious
black rectangles to occur.
Fix this by exposing QWindowsFontDatabase::LOGFONT_to_QFont() via
QWindowsNativeInterface, and creating a QFont from the LOGFONT
obtained for WIZ_TMT_CAPTIONFONT and using that for the
bounding rectangle in the case of toplevel windows.
Split up the HFONT QVistaHelper::getCaptionFont(HANDLE hTheme)
into static LOGFONT getCaptionLogFont(HANDLE hTheme) and use
that to obtain the HFONT in drawTitleText() or QFont in
static QFont getCaptionQFont(), respectively.
Task-number: QTBUG-46360
Change-Id: I9069b403f7f948b6738eec452cb7584be45b8a29
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Change-Id: Ibc6b904e6e0b21f5daa0730a7eda2cae43cd3dcf
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Conflicts:
src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
src/gui/image/qimage_conversions.cpp
src/gui/opengl/qopenglextensions_p.h
src/gui/text/qtextengine.cpp
src/network/ssl/qsslsocket_openssl.cpp
src/plugins/platforms/eglfs/qeglfshooks_stub.cpp
src/plugins/platforms/eglfs/qeglfsscreen.cpp
src/plugins/platforms/eglfs/qeglfswindow.cpp
src/plugins/platforms/windows/qwindowsfontdatabase.cpp
src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp
src/plugins/platforms/windows/qwindowsnativeinterface.cpp
src/plugins/platforms/windows/qwindowsscreen.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/windows/qwindowswindow.h
src/plugins/platforms/xcb/qxcbdrag.h
src/widgets/itemviews/qabstractitemview.cpp
src/widgets/kernel/qwidget.cpp
src/widgets/util/qsystemtrayicon_p.h
tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp
Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp
conflicts.
Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
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Compile qwindowsopengltester on all platforms and add struct
GpuDescription with detection method based on IDirect3D9 (dynamically
loaded).
Expose as a QVariantMap-property to QWindowsNativeInterface to be
able to access it from qtdiag.
Task-number: QTBUG-43263
Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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This makes it possible for the flags that RegisterTouchWindow takes to be
specified after the window has been created.
Task-number: QTBUG-41433
Change-Id: I166143875ef54ab6a249cffb31d017845a694a01
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Enable QWindowsMimeConverter to use external mime handlers which it
does not own.
Task-number: QTBUG-39559
Change-Id: Ife6607dffd9571fa4aa12fffdc61b42662182b0a
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add a layer of abstraction in some spots where the Direct2D plugin will hook in.
Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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