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* Windows QPA: Replace Q_DISABLE_COPY by Q_DISABLE_COPY_MOVEFriedemann Kleint2019-05-241-2/+2
| | | | | | | | | | | Fix clang warnings like: warning: class 'QWindowsStaticOpenGLContext' defines a default destructor, a copy constructor and a copy assignment operator but does not define a move constructor or a move assignment operator [cppcoreguidelines-special-member-functions Change-Id: I736d20476ef407100b6ecb654d1112106e545758 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Use nullptr consistentlyFriedemann Kleint2019-05-281-2/+2
| | | | | | | | | Change-Id: I09297e34bd62359e31c483199ade1d7a0baf7195 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Fix clang-tidy-warnings about class definitionsFriedemann Kleint2018-08-061-3/+9
| | | | | | | | | | - Use ' = default' for trivial constructors/destructors - Remove unneeded destructors - replace virtual by override or add override where applicable - Add Q_DISABLE_COPY Change-Id: Ic7a61579dbc845769beada4fc79bb5dd310e5e52 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Windows QPA: Fix Qt include statementsFriedemann Kleint2018-05-231-1/+1
| | | | | | | | | | | | Change #include <QtCore/QDebug> to #include <QtCore/qdebug.h> according to the coding style. Change-Id: I6ba8a7424c548ddde1d18f3f6f4f87e30973d710 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Enhance EGL_CONTEXT_LOST checksLaszlo Agocs2015-03-111-1/+1
| | | | | | | | | Apparently failures can occur not just when doing eglMakeCurrent() but also when creating window surfaces. Change-Id: Ife1210293d5120fd41352164d9c89e83fb5ce468 Reviewed-by: Michael BrĂ¼ning <michael.bruning@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Windows: Add infrastructure to be able to a GL renderer based on GPU.Friedemann Kleint2015-01-151-0/+3
| | | | | | | | | | | Introduce flags for the renderer type and move code to qwindowsopengltester. Introduce QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent checking can be added. Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de Task-number: QTBUG-43263 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-0/+89
The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>