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* Introduce platform API abstraction for QOpenGLContextTor Arne Vestbø2020-07-021-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The API is available by including qopenglcontext.h as usual, but scoped in the QPlatformInterface namespace. The namespace exposes platform specific type-safe interfaces that provide: a) Factory functions for adopting native contexts, e.g. QCocoaGLContext::fromNative(nsContext, shareContext); b) Access to underlying native handles, e.g. openGLContext->platformInterface<QCocoaGLContext>->nativeContext() c) Platform specific functionality, e.g. static QWGLContext::openGLModuleHandle() openGLContext->platformInterface<QEGLContext>->doSomething(); The platform interfaces live close to the classes they extend, removing the need for complex indirection and plumbing, and avoids kitchen-sink modules and APIs such as the extras modules, QPlatformFunctions, or QPlatformNativeInterface. In the case of QOpenGLContext these platform APIs are backed by the platform plugin, so dynamic_cast is used to ensure the platform plugin supports the requested interface, but this is and implementation detail. The interface APIs are agnostic to where the implementation lives, while still being available to the user as part of the APIs they extend/augment. The documentation will be restored when the dust settles. Task-number: QTBUG-80233 Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Remove ANGLELaszlo Agocs2020-05-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This marks the end of EGL and OpenGL ES support on Windows. The concepts of -opengl dynamic, -opengl desktop, QT_OPENGL=software, etc. remain unchanged, with the exception of the disapperance of everything ANGLE related. CMake builds now work identically to qmake on Windows: they default to 'dynamic' OpenGL on Windows, unless -DINPUT_opengl=desktop is specified. On Windows, Qt 6 is expected to default to the "dynamic" OpenGL model by default, just like Qt 5.15. This can be changed by switching to "desktop" OpenGL, which will link to opengl32 (publicly, so other libs and applications will do so as well) and disallows using another OpenGL DLL. The "dynamic" mode is essential still because the fallback to a software rasterizer, such as the opengl32sw.dll we ship with the Qt packages, has to to work exactly like in Qt 5, the removal of ANGLE does not change this concept in any way (except of course that the middle option of using ANGLE is now gone) When it comes to the windows plugin's OpenGL blacklist feature, it works like before and accepts the ANGLE/D3D related keywords. They will then be ignored. Similarly, requesting QT_OPENGL=angle is ignored (but will show a warning). The D3D11 and DXGI configure time tests are removed: Qt 5.14 already depends on D3D 11.1 and DXGI 1.3 headers being available unconditionally on Win32 (in QRhi's D3D11 backend). No need to test for these. [ChangeLog][Windows] ANGLE is no longer included with Qt. Dynamic OpenGL builds work like before but ANGLE is no longer an option. OpenGL proper or an alternative opengl32 implementation are the two remaining options now. Attempting to set QT_OPENGL=angle or Qt::AA_UseOpenGLES will have no effect on Windows. Fixes: QTBUG-79103 Change-Id: Ia404e0d07f3fe191b27434d863c81180112ecb3b Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Replace Q_DISABLE_COPY by Q_DISABLE_COPY_MOVEFriedemann Kleint2019-05-241-2/+2
| | | | | | | | | | | Fix clang warnings like: warning: class 'QWindowsStaticOpenGLContext' defines a default destructor, a copy constructor and a copy assignment operator but does not define a move constructor or a move assignment operator [cppcoreguidelines-special-member-functions Change-Id: I736d20476ef407100b6ecb654d1112106e545758 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Use nullptr consistentlyFriedemann Kleint2019-05-281-2/+2
| | | | | | | | | Change-Id: I09297e34bd62359e31c483199ade1d7a0baf7195 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Fix clang-tidy-warnings about class definitionsFriedemann Kleint2018-08-061-3/+9
| | | | | | | | | | - Use ' = default' for trivial constructors/destructors - Remove unneeded destructors - replace virtual by override or add override where applicable - Add Q_DISABLE_COPY Change-Id: Ic7a61579dbc845769beada4fc79bb5dd310e5e52 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Windows QPA: Fix Qt include statementsFriedemann Kleint2018-05-231-1/+1
| | | | | | | | | | | | Change #include <QtCore/QDebug> to #include <QtCore/qdebug.h> according to the coding style. Change-Id: I6ba8a7424c548ddde1d18f3f6f4f87e30973d710 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Enhance EGL_CONTEXT_LOST checksLaszlo Agocs2015-03-111-1/+1
| | | | | | | | | Apparently failures can occur not just when doing eglMakeCurrent() but also when creating window surfaces. Change-Id: Ife1210293d5120fd41352164d9c89e83fb5ce468 Reviewed-by: Michael Brüning <michael.bruning@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Windows: Add infrastructure to be able to a GL renderer based on GPU.Friedemann Kleint2015-01-151-0/+3
| | | | | | | | | | | Introduce flags for the renderer type and move code to qwindowsopengltester. Introduce QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent checking can be added. Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de Task-number: QTBUG-43263 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-0/+89
The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>