| Commit message (Collapse) | Author | Age | Files | Lines |
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Apparently on some cards, that only provide OpenGL 1.4,
the check for OpenGL 2 specific functions is not sufficient
(presumably some old extensions provide the functions and so
the test passes, even though it really shouldn't)
To avoid crashing the apps later on, we should check the
context version and activate the fall back to ANGLE if it's
below 2.0.
Task-number: QTBUG-43870
Change-Id: Id0e3d8ad1f632334ba03bbb1a4802413f28436dc
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Introduce flags for the renderer type and move code to
qwindowsopengltester. Introduce
QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent
checking can be added.
Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de
Task-number: QTBUG-43263
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Compile qwindowsopengltester on all platforms and add struct
GpuDescription with detection method based on IDirect3D9 (dynamically
loaded).
Expose as a QVariantMap-property to QWindowsNativeInterface to be
able to access it from qtdiag.
Task-number: QTBUG-43263
Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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