| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/android/jar/src/org/qtproject/qt5/android/QtActivityDelegate.java
src/plugins/platforms/windows/qwindowsfontengine.cpp
src/plugins/platforms/windows/qwindowsnativeimage.cpp
tests/auto/gui/kernel/qwindow/BLACKLIST
tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
Change-Id: I649b32b260ce0ed2d6a5089021daa0d6a8db85f7
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Code except font, accessibility and file qwindowswindow.cpp.
Task-number: QTBUG-50804
Change-Id: I40848264f9fa16eea00cf70d7be009c484c49e92
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Add a flag to disable rotation to the Renderers enumeration of
QWindowsOpenGLTester triggered by the keyword "disable_rotation".
Specifying this keyword forces the application to landscape mode
for Desktop GL. It is intended for drivers that have issues with rotation.
Task-number: QTBUG-49541
Change-Id: I0f0bb7415c59e98648be09b34a59dd201d52b211
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Enclose all debug operators within QT_NO_DEBUG_STREAM, declare
all public ones and make the others static. Add operators for
POINT and WINDOWPLACEMENT.
Task-number: QTBUG-48449
Change-Id: I33f2dba2bf486a8f5cb11f11f4e2b37cce086def
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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[ChangeLog][QtCore] Added QVersionNumber.
Change-Id: I11acc1fae3dc9368a72593afcfa2e462c53a620e
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Keith Gardner <kreios4004@gmail.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Use a built-in JSON file in case the QT_OPENGL_BUGLIST environment
variable is not set. When QT_OPENGL_BUGLIST is set, the built-in list
is ignored.
To make the implementation simpler and more readable, some of the code
in QWindowsOpenGLTester is reshuffled a bit. It also caches the results
now, so it is safe and fast to call supportedRenderers() and friends
multiple times.
The blacklist currently contains the Intel card from QTBUG-43263 (Intel
GMA / HD3000 ?) and may also apply to QTBUG-42240.
[ChangeLog][QtGui] Qt now contains a built-in GPU driver blacklist for
Windows that disables the usage of desktop OpenGL with some older cards
that are known to be unstable with opengl32.dll.
Task-number: QTBUG-42240
Task-number: QTBUG-43263
Change-Id: I1ecd65b51fca77925317d52048e7ab01d9b8797c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Change-Id: Ibc6b904e6e0b21f5daa0730a7eda2cae43cd3dcf
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Remove custom class.
Task-number: QTBUG-43263
Change-Id: I3399f86bbbe287560917ccda00334e348ac7da4c
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Introduce flags for the renderer type and move code to
qwindowsopengltester. Introduce
QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent
checking can be added.
Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de
Task-number: QTBUG-43263
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Compile qwindowsopengltester on all platforms and add struct
GpuDescription with detection method based on IDirect3D9 (dynamically
loaded).
Expose as a QVariantMap-property to QWindowsNativeInterface to be
able to access it from qtdiag.
Task-number: QTBUG-43263
Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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