| Commit message (Collapse) | Author | Age | Files | Lines |
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Extract a base class QWindowsBaseWindow from QWindowsWindow that provides
_sys() getters for geometry and margin calculation and implements
QPlatformWindow::geometry()/ frameMargins() to be calculated from the
HWND.
Implement a QWindowsDesktopWindow class directly inheriting
QWindowsBaseWindow which does not allow any manipulation.
Add a thin QWindowsForeignWindow class that wraps a foreign window id and
always returns correct geometry/margin information when queried. Simple
reparenting and manipulation of geometry for child windows is also implemented,
allowing for embedding foreign windows into Qt. When calling other setters on
it, the unimplemented warnings of QPlatformWindow will trigger.
Remove the special casing for foreign/desktop window from QWindowsWindow.
The existing mechanism to cache the geometry/margin values in QWindowsWindow
remains as is.
Rename the existing QWindowsWindow::baseWindowOf() and add checks there.
Task-number: QTBUG-50206
Task-number: QTBUG-41186
Change-Id: Ib57cb87e3981312d32920fe3e49f0b1c4ad516a3
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Conflicts:
src/corelib/io/qiodevice_p.h
src/corelib/kernel/qvariant_p.h
src/corelib/tools/qsimd.cpp
src/gui/kernel/qguiapplication.cpp
tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp
Change-Id: I742a093cbb231b282b43e463ec67173e0d29f57a
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Fix warnings found by clang.
Change-Id: Ia8e7a271e9d33011eded1e63e61dbcaeaf692600
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Windows automatically disables DWM for opengl windows that have the
exact dimensions of the primary screen. This causes numerous issues,
such as menus and popups not showing up, and alt+tab misbehavior.
Adding a one pixel border via WS_BORDER solves all of these issues.
This is done by a QWindowsWindowFunctions to make it opt-in as turning
it on can cause an unwanted change in the look of the window so it is
up to the user to decide if they want this.
[ChangeLog][Platform Specific Changes][Windows] Add a function to
QWindowsWindowFunctions to enable working around a limitation with
showing other top level windows when showing a fullscreen OpenGL based
window.
Task-number: QTBUG-41309
Task-number: QTBUG-41883
Task-number: QTBUG-42410
Change-Id: I8c5c785f5024737cd034b2b703671632a8102700
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Applying scaling to the pixmaps used in pixmap cursors
requires applying a scale factor in a code path
now in a constructor of QWindowsWindowCursorData (nested
into QWindowsWindowCursor). This needs to be split and
the code paths for cursors created from a Qt::CursorShape
value and pixmap cursors need to be further separated.
Replace the QSharedDataPointer-based QWindowsWindowCursor
class by a simple, non-copyable class CursorHandle
managing the HCURSOR handle and pass it around using a
QSharedPointer. Split the cache in QWindowsCursor into one based
on Qt::CursorShape and one based on the cache key aggregated
from the pixmap cache keys (using QWindowsPixmapCursorCacheKey
renamed from QWindowsCursorCacheKey), simplifying the standard case
based on Qt::CursorShape.
Reuse class CursorHandle in
QWindowsOleDropSource::CursorEntryCursorEntry, which used a
similar class.
Remove QWindowsCursor::createSystemCursor().
Avoid the construction of temporary QCursor objects for the
standard cursors constructed from using resource pixmaps by
introducing a struct PixmapCursor containing pixmap
and hotspot.
Task-number: QTBUG-49511
Change-Id: I5393d64bd70f7dab68c0a8c2255c7685ac367b2f
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Call QWindowSystemInterface::handleWindowScreenChanged() in
QWindowsIntegration::createPlatformWindow() should the effective
screen be different from the initial screen due to the geometry.
In order to avoid code duplication in the Direct2D plugin, fold the
helper method createWindowData() into
QWindowsIntegration::createPlatformWindow() and introduce a new
virtual helper to create the actual platform window for
QWindowsDirect2DIntegration to hook in.
Task-number: QTBUG-48379
Change-Id: I49c7a50a12245691414ab49bffe802239a87d2d6
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Enclose all debug operators within QT_NO_DEBUG_STREAM, declare
all public ones and make the others static. Add operators for
POINT and WINDOWPLACEMENT.
Task-number: QTBUG-48449
Change-Id: I33f2dba2bf486a8f5cb11f11f4e2b37cce086def
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Removes magic 0-pointers at the call sites.
Change-Id: I6740f6b8cc75004ab5f2ebcb3b3c95cbbdc43153
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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This change reverts c47b04696a9d1dab04c4a59ed9ce4c28aa00fe98 .
Task-number: QTBUG-38993
Task-number: QTBUG-46615
Change-Id: I180dcac3a65a33498b90a71bbcad5e45a12af77c
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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Conflicts:
mkspecs/android-g++/qmake.conf
qmake/generators/unix/unixmake2.cpp
src/gui/image/qimage_conversions.cpp
Change-Id: Ib76264b8c2d29a0228438ec02bd97d4b97545be0
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When updateDropSite() is called then most of the time calling
window()->isTopLevel() is enough. But in a case like while the window is
being reparented it cannot be trusted. So we pass it as a variable so that
it is possible to give it the correct information when it is being called.
Task-number: QTBUG-39739
Change-Id: I77a7ceeaf78e89b1f65a10d60df86088b35e0fe5
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Apparently failures can occur not just when doing eglMakeCurrent() but
also when creating window surfaces.
Change-Id: Ife1210293d5120fd41352164d9c89e83fb5ce468
Reviewed-by: Michael Brüning <michael.bruning@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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QFlag<T>.
Change-Id: I6d737eb86b790eeefb537ca5e6a075bf30a3dcfb
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Change-Id: Ibc6b904e6e0b21f5daa0730a7eda2cae43cd3dcf
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Conflicts:
src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
src/gui/image/qimage_conversions.cpp
src/gui/opengl/qopenglextensions_p.h
src/gui/text/qtextengine.cpp
src/network/ssl/qsslsocket_openssl.cpp
src/plugins/platforms/eglfs/qeglfshooks_stub.cpp
src/plugins/platforms/eglfs/qeglfsscreen.cpp
src/plugins/platforms/eglfs/qeglfswindow.cpp
src/plugins/platforms/windows/qwindowsfontdatabase.cpp
src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp
src/plugins/platforms/windows/qwindowsnativeinterface.cpp
src/plugins/platforms/windows/qwindowsscreen.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/windows/qwindowswindow.h
src/plugins/platforms/xcb/qxcbdrag.h
src/widgets/itemviews/qabstractitemview.cpp
src/widgets/kernel/qwidget.cpp
src/widgets/util/qsystemtrayicon_p.h
tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp
Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp
conflicts.
Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
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Change-Id: Idadb5639da6e55e7ac8cc30eedf76d147d8d5d23
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Delay initialization/GL detection until a surface is requested.
Remove member variable from window and access static context
from QWindowsIntegration only.
Task-number: QTBUG-43832
Change-Id: I4b9a324b58af4399df5c314bfb2b952455b1e080
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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QOpenGLWidget and QQuickWidget was not functional when
WA_TranslucentBackground was set. This is due to the
static "isGL" type of checks that are not suitable since 5.3
due to RasterGLSurface windows which may or may not be
OpenGL windows, depending on their content.
To handle this, we have to do some check on every makeCurrent
and perform the necessary calls (most importantly
SetLayeredWindowAttributes).
Task-number: QTBUG-43854
Change-Id: If19c79482ec4f0a8b795ee710d52ed7e08b52563
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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On platforms like Windows (and presumably on mobile devices too)
the loss of the context (e.g. the underlying D3D device in case of
ANGLE) is an event that can happen randomly and needs sufficient
handling.
Enhance QOpenGLContext::isValid() with the purpose of indicating
context loss.
Currently only the Windows EGL backend (ANGLE) has support for it.
Other platforms may be added later.
Task-number: QTBUG-43263
Change-Id: I8177694c1ee7cebbd5d330e34757fd94c563e6d6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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This makes it possible for the flags that RegisterTouchWindow takes to be
specified after the window has been created.
Task-number: QTBUG-41433
Change-Id: I166143875ef54ab6a249cffb31d017845a694a01
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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Fix warnings:
QWindowsContext::windowsProc: No Qt Window found for event 0x46 (WM_WINDOWPOSCHANGING), hwnd=0x0xde0408.
occurring when using Active X controls.
Factor out message handling to a static function which can be used
during window creation when QWindowsWindow does not yet exist.
Task-number: QTBUG-36318
Change-Id: I3ce56fd377e3392b0dd22d3d26a7048065380f13
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Add a virtual function QWindowPrivate::closestAcceptableGeometry()
which is called from the platform plugin.
Task-number: QTBUG-36220
Task-number: QTBUG-36318
Change-Id: I2b3d205e2c75f1d4dd2ba1d333b0d89bc0fcf13a
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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Associate a 0-context with the window if IME is disabled, store
this state as a flag to QWindowsWindow. Associate default context
again when enabled window gains focus.
Task-number: QTBUG-40691
Change-Id: I78d5494a05f93a39e245ca7c096d45445e684ea8
Reviewed-by: Liang Qi <liang.qi@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Task-number: QTBUG-40815
Change-Id: I0efcc2cfcafdee04bda20afa88a7f6aaabd57210
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the Windows platform plugin.
Task-number: QTBUG-38993
Task-number: QTBUG-38858
Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Replace old virtual declarations by Q_DECL_OVERRIDE where
applicable.
Errors discovered: QWindowsScreen::primaryOrientation() did not
overwrite any method, changed to orientation().
Task-number: QTBUG-38858
Task-number: QTBUG-38993
Change-Id: Ie85d5235f3cd35c7a24cac3c1c7693c6508b1009
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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fullscreen.
Task-number: QTBUG-35166
Change-Id: Idcf2d2a5fd0dc59f35a287c106ca772d801550c0
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Only top level windows of certain types should be drop sites. Add code to
update drop site registration to setParent().
This ensures the drop site is unregistered for example when winId()
is invoked on a parentless widgets which is later inserted into a layout.
Task-number: QTBUG-33635
Change-Id: Ia3161ecd59753f3f39d2a5967e9cb922cf0b9203
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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QWidgetWindow stores the normal geometry obtained from the widget when
transiting to other states. This does not work reliably on Windows,
where this geometry is already that of the new state. Instead,
introduce QPlatformWindow::normalGeometry(), add implementation
for Windows and use that in QWidgetWindow.
Task-number: QTBUG-21371
Change-Id: I3819ebaf55b4e7d2f7eef1affe6c20712ba45d7c
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Add a per-window swap chain to a QPlatformWindow subclass instead of tying
it to the backing store. This is needed to support native widgets (as
opposed to alien widgets).
Change the backing store to draw to an intermediate pixmap and flush to
the requested window by using the per-window swap chain. This also opens
the door for faster window presentation later on by using the swap chain
more intelligently.
Also add a changelog entry for the direct2d plugin, which was omitted
earlier.
[ChangeLog][QtGui][Windows]
Introduce experimental direct2d platform plugin for Windows. This plugin
shares most code with the current windows plugin, but substitutes a
direct2d-based paint engine for window backing stores and pixmaps.
Change-Id: I5f54e7e4c1fb15b1639bd26b712fb40ac141e4ac
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Brings Windows QPA on par with other platforms.
[ChangeLog][Windows] Don't cover the taskbar when maximizing
frameless windows.
Task-number: QTBUG-8361
Change-Id: Iba35132f697cb7379650a4c883b616c5c2023d4c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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refs/staging/dev
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Layered (translucent/non-opaque) windows do not receive WM_PAINT,
expose events need to be generated. Improve
6800728d091e5122e6d93675db84ee028221d161 to handle transient
children as well.
Task-number: QTBUG-17548
Change-Id: Id113604512692dfbea1f2b10d0db3068213cf599
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Starting with Windows Vista, we can control the compositing window
manager using the DWM APIs. This allows us to make truly transparent
OpenGL windows.
We also have to detect and listen if compositing is enabled, otherwise
enabling transparency will cause glitches all over the place.
This (partially) fixes
Task-number: QTBUG-28214
Change-Id: I0fe1ec7adec8181b788c32de03c59142731d9e7f
Done-with: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Suppress resize cursor for fixed size windows.
Task-number: QTBUG-32663
Change-Id: I9579bb13d494fe21e5db7b75d01a3cf1b693c7f6
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Synthesize expose events for all Windows except ANGLE-windows.
Task-number: QTBUG-32121
Change-Id: Ifbff2730ec8f2e8cfe23eeb4022b76a6e432598e
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Introduce flag to determine "create" state and do
not try to determine the screen from the geometry.
Fixes breakage introduced by
ded4613ae43842d4b960137843eb83a7472adc65.
Task-number: QTBUG-31166
Task-number: QTBUG-30724
Change-Id: Ibe8df95e0ea84be070fdd06b158a6a10c76d42be
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Similar to XCB.
Task-number: QTBUG-30707
Change-Id: I6dd7aa370891a46aa5a2243528692180d8366486
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Make sure the value of QWindowsWindow::isExposed is in sync
with regions we expose.
This provoked a couple of existing issues in the qwidget test.
setWindowGeometry tested that windows with invalid sizes got
exposed on screen. They didn't, but because the plugin sent
bogus events, these used to pass. Same with windowMoveResize.
The expect fails are also rather bogus. Showing invalid-size
widgets could be considered undefined behavior. The Window
manager could resize it, choose to not show it at all, etc,
but they now pass on windows.
resizeEvent has been broken since 5.0.0, but the test didn't
spin the event loop so the second event didn't get delivered
before the test completed.
Task-number: QTBUG-30744
Change-Id: I3a9efcd095f366126a87739f4248185b6c81d407
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Add QWindow::alert() and QPlatformWindow::setAlertState().
Add logic to clear alertion state when the window becomes
active. The platform plugins then only need to implement a setter
and a cheap getter and need not handle activation.
Prototypically implement X11 and Windows.
Task-number: QTBUG-30416
Change-Id: Ia70c4722d812462a21f4034b7d52735c9f2bc49c
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Stop processing for Qt::Desktop windows (which caused
RegisterTouchWindow() to fail with access denied) and set a
flag to cleanly unregister.
Change-Id: I3d10c93ec92536d3ab1c0503f088c40b0c08a01f
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Fix a warning unearthed by the task's code example. The minimum
size of the window would be too big since it did not take the
negative custom top margin into account.
Task-number: QTBUG-29904
Change-Id: I8b71a39f0724bdd1b9359676ce1d86ef5384d685
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Conflicts:
src/concurrent/doc/qtconcurrent.qdocconf
src/corelib/doc/qtcore.qdocconf
src/corelib/global/qglobal.h
src/dbus/doc/qtdbus.qdocconf
src/dbus/qdbusmessage.h
src/gui/doc/qtgui.qdocconf
src/gui/image/qimagereader.cpp
src/network/doc/qtnetwork.qdocconf
src/opengl/doc/qtopengl.qdocconf
src/opengl/qgl.h
src/plugins/platforms/windows/qwindowswindow.cpp
src/printsupport/doc/qtprintsupport.qdocconf
src/sql/doc/qtsql.qdocconf
src/testlib/doc/qttestlib.qdocconf
src/tools/qdoc/doc/config/qt-cpp-ignore.qdocconf
src/widgets/doc/qtwidgets.qdocconf
src/xml/doc/qtxml.qdocconf
Change-Id: Ie9a1fa2cc44bec22a0b942e817a1095ca3414629
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Change-Id: I02f13b2af2d8c285fbca46917ff77826720857be
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The setting/clearing of WS_EX_LAYERED in the backing store
interfered with the setting/clearing in setWindowOpacity
when combining translucent and non-opaque windows.
Introduce QWindowsWindow::setWindowLayered to handle
it consistently.
Task-number: QTBUG-29010
Task-number: QTBUG-28531
Change-Id: Ib6e2740aae417bdf7b3db9ef7deb646be98df1d6
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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