summaryrefslogtreecommitdiffstats
path: root/src/plugins/platforms/windows/windows.pri
Commit message (Collapse)AuthorAgeFilesLines
* Windows QPA: Remove qtwindows_additional.h.Friedemann Kleint2016-05-171-1/+0
| | | | | | | | | | Clean up helper definitions required for old SDKs and MinGW and move the remaining ones to the files that require them. Ensure compilations with MinGW 4.9. Task-number: QTBUG-51673 Change-Id: I607989dd1d9197f237c6d021209a2c94aeb84021 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-05-031-0/+3
|\ | | | | | | | | | | | | | | | | | | | | Conflicts: configure src/3rdparty/double-conversion/include/double-conversion/utils.h src/corelib/global/qnamespace.qdoc src/corelib/tools/qsimd_p.h tests/auto/corelib/io/qfile/tst_qfile.cpp Change-Id: I3ca1007bab5355d251c13002a18e93d81c254d34
| * Add color font support on WindowsEskil Abrahamsen Blomfeldt2016-04-131-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Detect if DirectWrite 2 is available, and support color fonts if possible. One limitation worth mentioning is that if the color font contains regular, monochrome glyphs as well, then these will be drawn in black, and not in the pen color. Fixing this would require some elaborate rewrites in the font rendering system, since we would have to have two font caches per color font (one for mono and one for colors), or do some sort of trick where we make argb(r, g, b, 0) mean subpixel alpha instead, and detect glyphs that are not correctly premultiplied when blitting to the screen. Another limitation is that the approach does not work with distance field rendering. In principle we could support this on Windows, since the format is vector based, but it would also require substantial work and it is not possible to support for Apple/Google fonts anyway, so it would just lead to code which is not cross-platform. [ChangeLog][Windows] Added support for color fonts (color emojis) when DirectWrite 2 is available. Change-Id: I6a608dd5d2aa3a7e762a06830902bddac7c550a5 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | Change the way we handle features that have sub-featuresLars Knoll2016-04-151-12/+8
| | | | | | | | | | | | | | | | Make sure we always set the base feature as a flag in qtconfig, and set the sub-feature in addition if it's being used. Change-Id: Icfeb0ec1ac9e1a615b5b22eb5fcce47e0e7fc153 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* | Windows QPA: Remove Windows CE.Friedemann Kleint2016-03-291-12/+6
|/ | | | | | Task-number: QTBUG-51673 Change-Id: I5b58a7d1651fce7f868a4d3fdd8fa46f35e67695 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-02-291-1/+2
|\ | | | | | | | | | | | | Conflicts: tests/auto/corelib/io/qprocess/tst_qprocess.cpp Change-Id: Ib6955eb874b516b185b45d6c38cec646fbaa95f4
| * QWindowsTheme: Run SHGetFileInfo() in a thread.Friedemann Kleint2016-02-261-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | Windows 10: SHGetFileInfo() (as called by item views on file system models has been observed to trigger a WM_PAINT on the mainwindow for totally obscure reasons, causing a recursive repaint. Suppress this by running it via QThreadPool. Task-number: QTBUG-45298 Task-number: QTBUG-48823 Task-number: QTCREATORBUG-14888 Change-Id: I7479102b9b8fb0771681260298c3d735e66f220f Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* | QWindowsGLContext: replace homebrew Array with std::vectorMarc Mutz2016-02-201-1/+0
|/ | | | | | | | | | | | | | | std::vector is all that the Array original author dreamed about, and more: never shrinks capacity, non CoWed, ... Appart from append(), the Array API was modeled after std::vector (size_t size_type, etc) already, so the port to std::vector is minimal. The only change besides append() -> push_back() was not assuming const_iterator being const T*. Remove now-unused Array. Change-Id: I02bc71441d01e554e320746d82dbc00f74c5466d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Windows: Load DirectWrite dynamically.Friedemann Kleint2015-12-021-1/+0
| | | | | | | | DirectWrite is not supported on Windows XP. Task-number: QTBUG-49711 Change-Id: Ie1df6250814226d53fe4fb3a1c6bd024f6018796 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Rename ANGLE libs in order to not conflict with other ANGLE libsJan Arve Saether2015-12-011-0/+3
| | | | | | | | | | | | | | | | This is needed to be able to use Qt (with dynamic ANGLE) in a plugin while the host runs a different version of Qt (and ANGLE). In addition to changing the LIBEGL_NAME and LIBGLESV2_NAME variables you also need to update the value of the LIBRARY definition in the .def files for ANGLE: qtbase/src/3rdparty/angle/src/libGLESv2/libGLESv2[d?].def qtbase/src/3rdparty/angle/src/libGLESv2/libEGL[d?].def Task-number: QTBUG-48431 Change-Id: Idd00d039ba3e20cc0ec7496bee36ed1c90383b0d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Windows: Move GUI event dispatcher to QtPlatformSupport.Friedemann Kleint2015-11-141-2/+0
| | | | | | | This makes it possible to reuse it for the minimalegl QPA plugin. Change-Id: I1c3dbaf67f32294a5d0e03cc1eb8557049b810a5 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
* Revert "Add devicePixelRatio support to the Windows QPA plugin."Friedemann Kleint2015-07-291-2/+0
| | | | | | | | | This change reverts c47b04696a9d1dab04c4a59ed9ce4c28aa00fe98 . Task-number: QTBUG-38993 Task-number: QTBUG-46615 Change-Id: I180dcac3a65a33498b90a71bbcad5e45a12af77c Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
* fix usage of wince scopeOswald Buddenhagen2015-06-051-8/+8
| | | | | | | Fix style issues along the way. Change-Id: Ic6a6de28e198eb0b14c198b802e78845703909b9 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Build bundled freetype as qt_helper_libKonstantin Ritt2015-03-271-1/+1
| | | | | | | | And thus do not disable warnings for the whole module when configured with -qt-freetype. Change-Id: I601a7c2990c8e3377531a28078db73800c138ec1 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Introduce src/3rdparty/freetype.pri for better maintenanceKonstantin Ritt2015-03-141-60/+2
| | | | | | | | This deduplicates qmake rules in platformsupport and platform plugins. Change-Id: Ie9c7d933c4433b96bf502e9753a12faa238b4569 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* windows: Introduce a built-in GPU blacklistLaszlo Agocs2015-03-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | Use a built-in JSON file in case the QT_OPENGL_BUGLIST environment variable is not set. When QT_OPENGL_BUGLIST is set, the built-in list is ignored. To make the implementation simpler and more readable, some of the code in QWindowsOpenGLTester is reshuffled a bit. It also caches the results now, so it is safe and fast to call supportedRenderers() and friends multiple times. The blacklist currently contains the Intel card from QTBUG-43263 (Intel GMA / HD3000 ?) and may also apply to QTBUG-42240. [ChangeLog][QtGui] Qt now contains a built-in GPU driver blacklist for Windows that disables the usage of desktop OpenGL with some older cards that are known to be unstable with opengl32.dll. Task-number: QTBUG-42240 Task-number: QTBUG-43263 Change-Id: I1ecd65b51fca77925317d52048e7ab01d9b8797c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Windows: Add GPU detection.Friedemann Kleint2015-01-151-6/+5
| | | | | | | | | | | | | Compile qwindowsopengltester on all platforms and add struct GpuDescription with detection method based on IDirect3D9 (dynamically loaded). Expose as a QVariantMap-property to QWindowsNativeInterface to be able to access it from qtdiag. Task-number: QTBUG-43263 Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Add devicePixelRatio support to the Windows QPA plugin.Friedemann Kleint2014-08-251-2/+4
| | | | | | | | | | | This adds support for the environment variable QT_DEVICE_PIXEL_RATIO for the Windows platform plugin. Task-number: QTBUG-38993 Task-number: QTBUG-38858 Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50 Reviewed-by: Alessandro Portale <alessandro.portale@digia.com> Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Windows: Add non-standard mouse cursorsAlessandro Portale2014-07-031-0/+4
| | | | | | | | | | | | | | | | | Windows does not provide SplitVCursor, SplitHCursor, OpenHandCursor, ClosedHandCursor, DragCopyCursor, DragMoveCursor, DragLinkCursor. This change adds those mouse cursors mimicking the look of the standard Aero cursors. 32px, 48px and 64px for each one. For WinCE or if Qt is configured without png support, the behavior should not be changed by this patch. Task-number: QTBUG-38993 Change-Id: Ic0f739d7c5031168b7d105b4d41271a9359d0728 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-6/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Replace win32-g++ with mingw scopeKai Koehne2014-01-171-1/+1
| | | | | | | | Commit 773dd01 introduced a general mingw platform scope, which is cleaner and more flexible than matching the spec name. Change-Id: Ie3a9cb791a83f7c8a51bc4e23069190c452ab521 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Shuffle things around in preparation for Direct2D platform pluginLouai Al-Khanji2014-01-101-0/+180
Add a layer of abstraction in some spots where the Direct2D plugin will hook in. Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>