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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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The flag causes context validation to be skipped by ANGLE. If validation
is active nothing is rendered on Windows Phone (just a black screen) for
widget applications.
Everything works as expected without validation so we do without it.
Change-Id: I6f9ea249b653ba5a602bc33e75105c57b686b92d
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Add an getProcAddress(const char *) overload to QOpenGLContext,
and refactor the QPA interface to take a const char *. Like this
we can avoid lots of mallocs when resoving GL methods.
Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This also reverts commit 018e670a26ff5a61b949100ae080f5e654e7bee8.
The change was introduced in 5.6. After the refactoring, 14960f52,
in 5.7 branch and a merge, it is not needed any more.
Conflicts:
.qmake.conf
src/corelib/io/qstandardpaths_mac.mm
src/corelib/tools/qsharedpointer_impl.h
tests/auto/widgets/itemviews/qlistview/tst_qlistview.cpp
Change-Id: If4fdff0ebf2b9b5df9f9db93ea0022d5ee3da2a4
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Previously offscreen surfaces were only needed to properly shutdown Qt
Quick applications and the scene graph to have something to potentially
render into but not show on the screen.
However, Canvas3D requires a fully functional surface, preferably
offscreen. Hence we use the QEGLPbuffer provided by eglconvenience in
platformsupport.
Task-number: QTBUG-50576
Change-Id: I1a32820bb2f2c6823be4e96dd92cf7965566f2c3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: I5839bded07e23af65ced9491c4f50242f964dd31
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When shutting down an application on Windows Phone the SceneGraph tries
to create an offscreen surface to render into. If there is no offscreen
surface available, it creates a new native window and tries to hide it.
As the native event loop is about to shut down, creation fails and
exceptions are raised. Instead we create a vanilla
QPlatformOffscreenSurface. The SceneGraph recognizes it as such and can
handle a proper cleanup on its own.
Furthermore removing the suspend/resume handler in the destructor of
QWinRTIntegration fails for Windows Phone as the application object
itself does not accept this anymore. Hence skip this part for this
platform.
Task-number: QTBUG-49310
Change-Id: I02acdd5a635ef0b9d6ef8199376537b8f0f1a8fb
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Do not create a dummy eglDisplay when the global static is constructed.
This causes ANGLE to wrongly set some internals, which breaks usage of
EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE as the attribute map
might be empty after calling eglGetPlatformDisplayEXT. Furthermore
initialize() assigns a new display to it without terminating the old
one. This way, the internal suspend handler in ANGLE (Trim11.cpp) will
be added to the application.
The suspend handler is not invoked when an application suspends though.
Reason being that the handler needs to be added from inside the Xaml
thread. As we cannot control this inside ANGLE, we will call
eglInitialize inside the Xaml thread and hence get the suspend event
properly.
Task-number: QTBUG-50337
Task-number: QTBUG-50292
Change-Id: I3867377254c37084bf24f18e78af467f6237db57
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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If, after checking a condition, we issue a qFatal()
or a qCritical(), by definition that check is
unlikely to be true.
Tell the compiler so it can move the error handling
code out of the normal code path to increase the
effective icache size.
Moved conditional code around where possible so that
we could always use Q_UNLIKELY, instead of having to
revert to Q_LIKELY here and there.
In some cases, simplified the expressions newly wrapped
in Q_UNLIKELY as a drive-by.
Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Also involves adding support for sharing contexts.
Task-number: QTBUG-48663
Change-Id: I0b18846ae70b63a0a21132f820a12ea744c0e936
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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The QWinRTEGLContext must not store the display, as it might get
destroyed while other objects still need it, for instance QWinRTWindow
to delete the surface. Rather create a global static for creating the
display once and delete it when application lifecycle ends.
Change-Id: Id176b6934e1d1327f5bb70ad0d258de91f675041
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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The minimum feature level is now detected before requesting a display.
If it is less than 9_3, use the WARP device instead.
Task-Id: QTBUG-44495
Task-Id: QTBUG-44694
Change-Id: I9f81f4f92269fab73c291f7373aa07236c7e5f98
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Fixes GPU memory leak when window is created/deleted dynamically and
repeatedly. EGL context used to own EGL surface, but the context
outlives the surface if window is created/deleted dynamically. The
EGL surface is now owned by the window and destroyed with it.
Change-Id: Ib949261ef6e77217018e60aad3e36e4a6d2eaba0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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This allows the plugin to communicate the swap region to ANGLE and avoid
glitches when the orientation changes.
Task-number: QTBUG-44333
Change-Id: I40240cbcb3aaec92dbf4a82f4957965e92b9c3da
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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This passes the EGLConfig created in the platform screen to the
underlying context, and certain GPUs are blacklisted to be prevented
from creating a configuration which does not render properly with Qt
Quick.
Task-number: QTBUG-42260
Change-Id: I7e1cdc33c2f5662538723c6930fad5f13b151d6f
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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As ANGLE doesn't resolve non-extension functions, these need to be
resolved manually.
Change-Id: I0fe45005f662f7d7f2b53c09ef129efd65fb999a
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The API is chosen via QSurfaceFormat, the constructor argument is ignored.
Remove this historical artifact.
Change-Id: I4a5c1e12cb297de22f239ad0a6747c1c36168eed
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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