| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
Also involves adding support for sharing contexts.
Task-number: QTBUG-48663
Change-Id: I0b18846ae70b63a0a21132f820a12ea744c0e936
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
| |
The QWinRTEGLContext must not store the display, as it might get
destroyed while other objects still need it, for instance QWinRTWindow
to delete the surface. Rather create a global static for creating the
display once and delete it when application lifecycle ends.
Change-Id: Id176b6934e1d1327f5bb70ad0d258de91f675041
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
|
| |
The minimum feature level is now detected before requesting a display.
If it is less than 9_3, use the WARP device instead.
Task-Id: QTBUG-44495
Task-Id: QTBUG-44694
Change-Id: I9f81f4f92269fab73c291f7373aa07236c7e5f98
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
| |
Fixes GPU memory leak when window is created/deleted dynamically and
repeatedly. EGL context used to own EGL surface, but the context
outlives the surface if window is created/deleted dynamically. The
EGL surface is now owned by the window and destroyed with it.
Change-Id: Ib949261ef6e77217018e60aad3e36e4a6d2eaba0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
This allows the plugin to communicate the swap region to ANGLE and avoid
glitches when the orientation changes.
Task-number: QTBUG-44333
Change-Id: I40240cbcb3aaec92dbf4a82f4957965e92b9c3da
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This passes the EGLConfig created in the platform screen to the
underlying context, and certain GPUs are blacklisted to be prevented
from creating a configuration which does not render properly with Qt
Quick.
Task-number: QTBUG-42260
Change-Id: I7e1cdc33c2f5662538723c6930fad5f13b151d6f
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
|
|
|
|
|
|
|
|
| |
As ANGLE doesn't resolve non-extension functions, these need to be
resolved manually.
Change-Id: I0fe45005f662f7d7f2b53c09ef129efd65fb999a
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
| |
The API is chosen via QSurfaceFormat, the constructor argument is ignored.
Remove this historical artifact.
Change-Id: I4a5c1e12cb297de22f239ad0a6747c1c36168eed
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
|
|
Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
|