| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
f104e43a72380f66f8c517b90326a9209612106d moved QWinRTInputContext to the
gui thread. However, IInputPane needs to be queried from Xaml itself.
Otherwise it might cause unhandled exceptions.
Change-Id: I43848c796e7ff163e6befa7c58f0ad68445b9865
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We have to check whether the cursor is covered by the virtual keyboard
when it is shown. If that is the case and the keyboard is snapped to the
bottom of the screen the whole content is moved up to ensure the
cursors's visibility.
WinRT's input context had to be moved from the XAML to the GUI thread
as the signal/slot connection does not work otherwise. Signals from
QInputMethod were emitted but not handled in QWinRTInputContext as it
ran on another thread which did not spin an event loop.
Task-number: QTBUG-50291
Change-Id: Id89e970dc194c25ad07ceab14d9fea51bd7388b2
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
|
|
|
|
|
|
|
|
| |
By doing so we no longer leak the input pane inside the destructor.
Additionally the coding style is closer to the rest of the WinRT port.
Change-Id: I0d56086719c98585cec8bc3c4bcb2d86c3ea2e79
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
|
|
|
|
|
|
|
|
|
| |
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
|
|
|
|
|
|
| |
Task-number: QTBUG-38114
Change-Id: I24c96bb2e29e1bbfe93dfe45aa764451aa9ddde8
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Running on Raspberry Pi casting to IInputPane2 fails with E_NO_INTERFACE
as there is no input pane available for the device.
However, if E_NO_INTERFACE is returned from the lambda, then deletion of
the ComPtr holding the AsyncAction in runOnXamlThread() crashes
somewhere deep internally of Release().
As we do not check for the return value anywhere, avoid the crash by
returning S_OK instead.
Change-Id: Icd38ec482b365285a482e5ff792ec1b4f13317d5
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This information is already registered by the QMessageLogger ctor.
Where, by dropping the << Q_FUNC_INFO in ostream-style qDebug(), only
a string literal remained, converted to printf-style qDebug() on the
go.
Change-Id: I3f261c98fd7bcfa1fead381a75a82713bb75e6f3
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
|
|
|
|
|
|
|
|
|
|
| |
QWinRTInputContext is created from the XAML Thread, which can cause
problems when handleVisibilityChange is invoked. Instead just query the
keyboardRect and skip the emit.
Task-number: QTBUG-49389
Change-Id: I158204a07b9e000adffdc308e68b0f1425ed7c62
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
| |
Check for MSVC2015 to enable usage of IInputPane(2). Move object
construction to the XAML Thread, otherwise instantiation will fail when
running on desktop.
Task-number: QTBUG-44494
Change-Id: I816230cc5b0def796e86e6c6bb05a552a4e59d1b
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
| |
These need to occur on the XAML thread.
Change-Id: Id42a37df95b09e6d3c0a1b6e593bbf8cbfe5a129
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
| |
This is done by multiplying by the DIP scale factor.
Task-number: QTBUG-44152
Change-Id: I587a66f1a2f7fa3a713c279f5d877e6acb844620
Reviewed-by: Andrew Knight <qt@panimo.net>
|
|
|
|
|
| |
Change-Id: I8db61b4db32052f64833767085f2ebc5f1cc5bcf
Reviewed-by: Andrew Knight <qt@panimo.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
- Unsupported code paths for WP8.0 are avoided, and new APIs are used
where appropriate (virtual keyboard)
- DirectWrite fonts are loaded on WP8.1
- Platform dialogs are used on WP8.1
Change-Id: I721006ac943ad4e248f0f1590ce247a03e40fbc0
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
|