| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
.qmake.conf
config.tests/unix/nis/nis.cpp
mkspecs/unsupported/freebsd-g++/qplatformdefs.h
src/corelib/tools/qdatetime.cpp
src/corelib/tools/qsimd.cpp
src/corelib/tools/qsimd_p.h
src/network/access/access.pri
src/network/access/qnetworkreplynsurlconnectionimpl.mm
src/network/access/qnetworkreplynsurlconnectionimpl_p.h
src/plugins/platforms/cocoa/qnsview.mm
src/plugins/printsupport/windows/qwindowsprintdevice.cpp
tests/auto/corelib/kernel/qobject/tst_qobject.cpp
tests/auto/network/access/qnetworkreply/BLACKLIST
tests/auto/widgets/widgets/qopenglwidget/BLACKLIST
Change-Id: I4b32055bbf922392ef0264fd403405416fffee57
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Change-Id: Ifd0d2238e8dacffe34753d95e12cccfd13519c55
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Allow Qt applications to receive drops. Dragging is not supported yet
and will be handled in a separate commit.
Task-number: QTBUG-50827
Change-Id: I684e3d5685ce73f74805691f6ac7bbc45e2d19ec
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Native implementation was missing and so far it only used the Qt
internal fallback mode.
Unfortunately this does not apply to Windows Phone 8.1.
Task-number: QTBUG-49766
Change-Id: I8cbbb0c843d077d7df1396d673fedeab2799b5a6
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Previously offscreen surfaces were only needed to properly shutdown Qt
Quick applications and the scene graph to have something to potentially
render into but not show on the screen.
However, Canvas3D requires a fully functional surface, preferably
offscreen. Hence we use the QEGLPbuffer provided by eglconvenience in
platformsupport.
Task-number: QTBUG-50576
Change-Id: I1a32820bb2f2c6823be4e96dd92cf7965566f2c3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Previously the hardware and camera button handler were guarded inside a
Q_OS_WINPHONE which does not apply to Windows 10.
Instead use WINAPI_PARTITION_FAMILY like on other places, this covers
Windows Phone 8.1 as well as Windows 10.
To find windows.phone.ui.input.h at build time the Mobile Extension
directory needs to be added to the include paths inside qmake. On
runtime we need to check whether we have hardware buttons or not. In
case they exist, register the handlers, otherwise skip registration.
Skipping also helps to keep WACK succeeding.
Task-number: QTBUG-50427
Change-Id: Ibeae15dbde12553cebd2b73b1a40b754c014f426
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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When shutting down an application on Windows Phone the SceneGraph tries
to create an offscreen surface to render into. If there is no offscreen
surface available, it creates a new native window and tries to hide it.
As the native event loop is about to shut down, creation fails and
exceptions are raised. Instead we create a vanilla
QPlatformOffscreenSurface. The SceneGraph recognizes it as such and can
handle a proper cleanup on its own.
Furthermore removing the suspend/resume handler in the destructor of
QWinRTIntegration fails for Windows Phone as the application object
itself does not accept this anymore. Hence skip this part for this
platform.
Task-number: QTBUG-49310
Change-Id: I02acdd5a635ef0b9d6ef8199376537b8f0f1a8fb
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Probably a typo when moving to Xaml.
Change-Id: I0739f4561912e1e16df7b124d6d187cd0f60f657
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Windows Phone 8.1 provides access to the camera button and press/release
events get passed as Key_CameraFocus and Key_Camera. Unfortunately a
release does not provide what has been pressed before, hence this
information needs to be cached when the press happens.
Done-with: Maurice Kalinowski<maurice.kalinowski@theqtcompany.com>
Task-number: QTBUG-39115
Change-Id: I6ce58a1f07a6bf7183b8d99a26e5cd7b0d32d6db
Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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QWindowSystemInterface::handleKeyEvent runs the shortcut override
unconditionally; use QWindowSystemInterface::handleExtendedKeyEvent
instead, because it allows bypassing the override (as the back button
press is not a valid shortcut). This also prevents an unnecessary mutex
lock.
Change-Id: I8d8bb957e1556ac47e031cfe6fca6481f7c3220d
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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This way we ensure that creation always works and we can access the
input pane statics.
Task-number: QTBUG-49034
Change-Id: I5d0340a7f6304b717f17f2106134fa9d083a7fde
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Also involves adding support for sharing contexts.
Task-number: QTBUG-48663
Change-Id: I0b18846ae70b63a0a21132f820a12ea744c0e936
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Windows Runtime side callback is run from XAML thread and receiver
is at UI thread thus sendEvent asserts. Use synchronous system
interface key event handler to deliver the event.
Task-Id: QTBUG-48105
Change-Id: I91a8ef6fd29c277edfb699b688b9e7895dadda8f
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: I556ac48f586633faa6b7048e03a33a0f018973e6
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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It was possible for Windows Runtime callback to run while integration
class was constructed. That caused an assert when handling
application state change. Fix this by connecting callbacks after
integration class fully constructed.
Change-Id: I029c2e1f932e8edc3665443cc17dbf11eaae1bf6
Task-Id: QTBUG-48109
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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platformServices has not been created and caused a crash as soon as an
URL gets opened.
Task-number: QTBUG-48740
Change-Id: Ib099a0ff3007b168738e02c0fab8f9ca7bcd25c7
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Windows Runtime port supports non-fullscreen and multiple windows.
Change-Id: I6f4791a7c329ece88e5f6f9910f3635a7bfef3f8
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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This passes the EGLConfig created in the platform screen to the
underlying context, and certain GPUs are blacklisted to be prevented
from creating a configuration which does not render properly with Qt
Quick.
Task-number: QTBUG-42260
Change-Id: I7e1cdc33c2f5662538723c6930fad5f13b151d6f
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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- Drop "Platform" from class name for consistency
- Move styleHint() into theme class for better code reuse
- Use ComPtr and result checking
- Remove obsolete WinRT ifdefs
Change-Id: Id26bd75739a9665f61ee2e70eb3fb36747b75410
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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- Remove WP8.0 code paths
- Remove WinRT types from header as much as possible
- Use ComPtr where appropriate
- Use COM convenience methods
Task-number: QTBUG-38115
Change-Id: Ib241c3e5107add255a48340f86ee5885f895ff83
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The integration seems to have been missing this flag. Hence we tried to
open new windows in non-fullscreen mode causing lots of issues. For
instance this resolves QCombobox popup problems.
Task-number: QTBUG-37593
Change-Id: I3d3e3699dff91dcb95613893c2a5bdefc90131b7
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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The native event dispatcher is responsible for delivering callbacks
to non-GUI handlers, such as network socket listeners. So, the non-GUI
logic is moved into the core dispatcher so that the event loop works
better for apps (and test cases) which use QCoreApplication.
Change-Id: Ic5f7d939cf164198fd39aa5880e265ae560b39b4
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Added a basic theme class, which creates accessors for the
QPlatformMessageDialogHelper. This handles creation of the
native dialog, but also spawning an event loop around it.
There are some limitations shared with the Android implementation.
First you cannot create custom labelled buttons and also selecting
the default button is not possible. This will be added at a later
point.
Note that Windows Phone is not supported.
Change-Id: I2dec83dcded7919835a6dcdf8dc2a56282024a7e
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Simplify key handling by providing a cleaner tracking of physical key
presses and associated character events.
Change-Id: I5aa8990e0b24e101b348c04d1ada2cbcd1b0b6be
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I5605cbe926b57b981071d71187aca6af5d2e6269
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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