| Commit message (Collapse) | Author | Age | Files | Lines |
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When shutting down an application on Windows Phone the SceneGraph tries
to create an offscreen surface to render into. If there is no offscreen
surface available, it creates a new native window and tries to hide it.
As the native event loop is about to shut down, creation fails and
exceptions are raised. Instead we create a vanilla
QPlatformOffscreenSurface. The SceneGraph recognizes it as such and can
handle a proper cleanup on its own.
Furthermore removing the suspend/resume handler in the destructor of
QWinRTIntegration fails for Windows Phone as the application object
itself does not accept this anymore. Hence skip this part for this
platform.
Task-number: QTBUG-49310
Change-Id: I02acdd5a635ef0b9d6ef8199376537b8f0f1a8fb
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Windows Phone 8.1 provides access to the camera button and press/release
events get passed as Key_CameraFocus and Key_Camera. Unfortunately a
release does not provide what has been pressed before, hence this
information needs to be cached when the press happens.
Done-with: Maurice Kalinowski<maurice.kalinowski@theqtcompany.com>
Task-number: QTBUG-39115
Change-Id: I6ce58a1f07a6bf7183b8d99a26e5cd7b0d32d6db
Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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It was possible for Windows Runtime callback to run while integration
class was constructed. That caused an assert when handling
application state change. Fix this by connecting callbacks after
integration class fully constructed.
Change-Id: I029c2e1f932e8edc3665443cc17dbf11eaae1bf6
Task-Id: QTBUG-48109
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: Ifbf2995baa2eedc726e814b04b51bde6e91a7c40
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Added a basic theme class, which creates accessors for the
QPlatformMessageDialogHelper. This handles creation of the
native dialog, but also spawning an event loop around it.
There are some limitations shared with the Android implementation.
First you cannot create custom labelled buttons and also selecting
the default button is not possible. This will be added at a later
point.
Note that Windows Phone is not supported.
Change-Id: I2dec83dcded7919835a6dcdf8dc2a56282024a7e
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Simplify key handling by providing a cleaner tracking of physical key
presses and associated character events.
Change-Id: I5aa8990e0b24e101b348c04d1ada2cbcd1b0b6be
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I5605cbe926b57b981071d71187aca6af5d2e6269
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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