| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This has only been identified by WACK for Windows 10.
QWinRTWindow::setVisible adds a Window to the screen and immediately
tries to set the native visibility. This only works when the system
events are handled immediately. While this is the case most of the time,
certification tests revealed that this is not always the case. We have
to flush before setting the element visibility.
Change-Id: Ifce4c045c185c57bc386a4e832074fb84f5d0053
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a partial revert of aecf3006bddb959795d03dd72d9c520e49713913.
The DPI needs to be set inside the constructor to have the text
rendering initialize properly. Landscape orientation fix is still valid
and the dpi change was unrelated to resolve QTBUG-49470.
Task-number: QTBUG-49610
Task-number: QTBUG-49470
Change-Id: I928b8d291b65cd744731c009917804b96253c276
Reviewed-by: Samuel Nevala <samuel.nevala@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Calling QWinRTScreen::onOrientationChanged in the class constructor
can lead to situation where QWinRTScreen is expected to be fully
constructed. Moving the onOrientationChanged call to
QWinRTScreen::initialize ensures that QWinRTScreen is fully
constructed when it is called.
Task-Id: QTBUG-49470
Change-Id: I52748f33a9011dec3a172c1a74023cad15aae38a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
| |
Status bar visibility can be controlled from dialog and
dialog size is screen size.
Change-Id: Ia8e932a9e1e1549a17d12532639391335760f9e0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
| |
Blocking the XAML thread can lead to a deadlock, so switch to the
non-blocking version of handleExtendendKeyEvent.
Task-Id: QTBUG-49051
Change-Id: I65a348af1f77b6afcd7d0fb9a80c70d60fc94c27
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When calling handleMouseEvent and similar, there are two choices when it
comes to the global and local position: by specifying the window it is the
caller's responsibility to provide a valid local position. When the window
is null, QGuiApplication calculates the local position. The winrt plugin
chose the former and therefore passing the global position as local is
wrong.
Task-number: QTBUG-48208
Change-Id: I3e1137cdb5d023296c4d73899da016641303c7df
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
|
| |
It was possible for Windows Runtime callback to run while integration
class was constructed. That caused an assert when handling
application state change. Fix this by connecting callbacks after
integration class fully constructed.
Change-Id: I029c2e1f932e8edc3665443cc17dbf11eaae1bf6
Task-Id: QTBUG-48109
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Minimized and Hidden: hide the status bar and collapse winrt native ui element.
- Windowed and Maximized: show the status bar and re-size the window.
- FullScreen and AutomaticVisibility: hide the status bar and re-size the window.
Showing & hiding the status bar and re-sizing the window affect only the
windows phone build.
Change-Id: Iaa412382bffc14e470720f2213bb3f6851f57a6b
Task-Id: QTBUG-47811
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
| |
Expose on orientation change clears bad frames caused by race between
Qt and ANGLE.
Change-Id: I8970c6be36133d861c718a946d9e9b7a5e88cc2c
Task-Id: QTBUG-44333
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
| |
Change-Id: Ibbcb637dac4d531934786fff25f7b8c36ef5ebed
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
| |
Task-Id: QTBUG-47789
Change-Id: I9ca5f336ba9ee7524d4a4bbff3bbf4fbbb56fd54
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
| |
Remove manual EGL window resizing as this is now handled inside ANGLE.
Change-Id: I0d4c4df71114c60f4ce75e9010f40a0fd58dee1a
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
| |
This is done by multiplying by the DIP scale factor.
Task-number: QTBUG-44152
Change-Id: I587a66f1a2f7fa3a713c279f5d877e6acb844620
Reviewed-by: Andrew Knight <qt@panimo.net>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
|
|
|
|
|
|
|
|
| |
The fixed-size EGL display must be updated on PC as well as Windows Phone.
Task-number: QTBUG-43112
Change-Id: I0ba90370b67e8c065843e5754579e341b647266d
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
WinRT requires that IDXGIDevice3::Trim() is called on application
suspend in order to pass Store Certification.
Task-number: QTBUG-38481
Change-Id: Ia3cb5d3f6a2db8f11e4bfa4fd5c7791e18d6c36d
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
| |
To avoid duplicating code in ANGLE, we can resize the framebuffer in QPA.
This potentially allows us to synchronize rendering to avoid displaying
a frame which is rendered for the new geometry but is displayed with the
old geometry.
Change-Id: I5f3a0634628d9ea4ca73349a02e646eb043bd757
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
|
| |
This passes the EGLConfig created in the platform screen to the
underlying context, and certain GPUs are blacklisted to be prevented
from creating a configuration which does not render properly with Qt
Quick.
Task-number: QTBUG-42260
Change-Id: I7e1cdc33c2f5662538723c6930fad5f13b151d6f
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
This reverts commit 636d2e340206664a5885656c06e1ae9eb032d446.
The issue was caused by a bug in ANGLE, not a lack of hardware support.
Change-Id: If2a66cd023dc7f2329dc2812169042487eecd428
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
|
|
|
|
|
|
|
|
|
| |
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
|
|
|
|
|
|
|
| |
qwinrtscreen(1010): 'd': local variable is initialized but not referenced
Change-Id: Ic21a9bc087d8418ad9f01b263677438a4db8f493
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Updating the geometry and available geometry in two steps means that
QScreen will be in an inconsistent state when emitting the geometry
change signal, as the available geometry has not been updated yet.
Piggy-backing changes to the availableGeometry based on the virtual
geometry changing does not make sense, so we now tie geometry and
availableGeometry (and their size variants) to their own separate
geometryChanged and availableGeometryChanged signals.
Change-Id: Iee0ced642cbb91c470cb54bc507d2c0512482c13
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
|
|
|
|
|
|
|
| |
The scale factor was only being applied to touch coordinates.
Change-Id: I7fc2793b1514c73986a574a95478306c1eb54c5e
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
After the last ANGLE upgrade, some hardware fails to render proper
QtQuick scenes when using a depth buffer (which is present in the default
window format). As the batched renderer no longer requires a depth
buffer, this workaround can be safely applied.
Task-number: QTBUG-40649
Change-Id: Id0f6e418aa5c6346186678728f88a6c18af5fb74
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On WP8.0, setting auto rotation preferences at runtime worked like an
orientation update mask, and did not modify the behavior of the window.
With WP8.1, setting auto rotation preferences has the side effect that the
compositor will then resize the window when moving from e.g. portrait to
landscape. Because of this, the auto rotation API should not be called
inside orientationUpdateMask(). The default implementation is now
sufficient, so the platform override is removed.
Developers looking to set auto rotation preferences should use the
application manifest or call the native api directly.
Task-number: QTBUG-35953
Change-Id: I90cf4290ced34df1bb350cb6aa5deff209622865
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Currently, the physical size of the screen is calculated with the
logicalSize and the logicalDpi of the screen. This doesn't work because
logicalDpi has a user-defined multiplier and a strange value.
The easiest and accuratest way is to take the raw dpi of the axis and
the raw pixel size (logicalSize*scaleFactor).
This all is needed for a correct value
of Screen.pixelDensity in QtQuick.
Change-Id: I8be0139d762364140043c3fa0d203298ca7ef293
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This partially reverts eea02ff1 in that devicePixelRatio() will now
always return 1. This is because non-integer ratios are bound to cause
problems with pixel alignments, and their use prevents users from
accessing the complete pixel grid in Qt Quick. Now, the full physical
resolution of the screen/window is reported instead.
The EGL initialization is adjusted to match requirements for ANGLE 2.1.
Change-Id: I24c6dcf4419f30e5e4c73c592beb446a418a0b8b
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
- Remove WP8.0 code paths
- Remove WinRT types from header as much as possible
- Use ComPtr where appropriate
- Use COM convenience methods
Task-number: QTBUG-38115
Change-Id: Ib241c3e5107add255a48340f86ee5885f895ff83
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
- Remove WinRT types from the header
- Remove WP8.0 code paths
- Use convenience methods for HRESULT handling
Task-number: QTBUG-38115
Change-Id: I05e77d75a7975a783d0f0714e6bab014231a406c
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
| |
Change-Id: If223dd73b9558a0f5144be38f19a61316f8c807b
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the backing store and default framebuffer were created with
the logical screen resolution (in device-independent pixels), not the
the physical screen resolution. This lead to blurry text on high-DPI
devices. This change fixes this by creating those at full size, and
setting the device pixel ratio appropriately. Windows are still reported
in device-independent pixels, but text and images are now rendered
sharply for Qt Quick applications.
As QPainter does not support non-integer scaling, the backing store is
still drawn in DIPs and scaled by OpenGL.
Task-number: QTBUG-38464
Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|\
| |
| |
| | |
Change-Id: I9300572e2b74f0564b2589cbd0fbdf24850f68df
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The pointer ID was incorrectly interpreted as a device ID, which caused
creating a new QTouchDevice for each touch update and potential crashes
in QtQuick. The handling has now been simplified and aligned with Windows
Phone, treating all touch events as if they originate from the same
device. Given that the native device has no ID, it is not
possible to track the native device between events anyway (even the
pointer values change).
Task-number: QTBUG-38745
Change-Id: I24b6c00b765dcb49cd653638afafc04fdd80f774
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
|
|/
|
|
|
|
|
|
| |
This aligns with the other mobile platforms.
Task-number: QTBUG-38691
Change-Id: I7b9b70a1182c0e53f997cae111ec46b5161b0b48
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Earlier, only the back press was checked for acceptance. By also checking
the release event, this makes the backstepping behavior consistent with
Qt for Android, and fixes the expected behavior found in our demo
applications.
Task-number: QTBUG-35951
Change-Id: I9c2f18816b838d57713ba4dd3624e2f3f1ac40ac
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When the back button is pressed, send an immediate key event to the
topmost window (or the application if there is no window). If it is
accepted, mark the native event as accepted and send a key release event.
This way, the application may call accept() on the KeyPress event for
Qt::Key_Back in order to create backstepping behaviors within the app.
This is in line with Android, which quits the app when the event is
ignored. On Windows Phone, the default behavior occurs when the event is
ignored, which is to back out of the application and leave it running
in the background.
Task-number: QTBUG-35951
Change-Id: I46d15478f441f73d3660370370689b2f9fa11f25
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
|
|
| |
Expose events should be sent to application windows when the main view
becomes visible (again). This fixes a blank screen which may occur when
resuming an app from suspend.
Change-Id: I33dc00482ef17cdc954a71626a8ad3cd24361a64
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-35952
Change-Id: Icb4edb0f55c1d02dfbb5501df311b0fff87d2dc1
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
|
|
|
|
|
|
|
|
|
| |
Simplify key handling by providing a cleaner tracking of physical key
presses and associated character events.
Change-Id: I5aa8990e0b24e101b348c04d1ada2cbcd1b0b6be
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
|
|
|
|
|
|
|
| |
Support setting the update mask.
Change-Id: I88f4dddd9af5203ec47c70ad3381436caf140fef
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
The IsInContact API is not reliable on phone, so use IsLeftButtonPressed
instead.
Change-Id: If17089f976586879355f127dadbe394b57afe3c3
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
|
|
Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
|