| Commit message (Collapse) | Author | Age | Files | Lines |
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As winrt does not have native windows, exposure check was just done by
checking, whether the window is the active window. If a window is shown
fullscreen though, winrtscreen will be resized. This resize triggers a
resize of every maximized or fullscreen window that is shown.
If we enter or leave full screen mode, we have to wait until the screen
resize and the subsequent window resizes are done and only then we can
consider the windows properly exposed.
This patch reverts 54bcb9d42f5ceaafcca426dc2a5cc25d299d5a3d and thus
unblacklists tst_QGraphicsItem::cursor on WinRT.
Fixes: QTBUG-73545
Change-Id: If469fce319ed6b3a5d56b7bf3cbc11929b72bb11
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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We run into validation issues when using the ES2 code path when blitting
widgets on winrt. By using ES3 we not only avoid this issue, but there
might also be performance gains.
We now call window()->format() instead of window()->requestedFormat as the
latter will not respect the values that were set on initialization of the
native window (which is done in QWinRTWindow's constructor).
Change-Id: I5ed7a9326691375f9c9cb5d8d22ee8d1b643fbd0
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
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Fixed warnings:
- missing override specifier
- 0 as nullptr constant
- implicit change of signedness
- non portable path to header file
Change-Id: I6977bc561176ac7804ac01325b84c15ba849bbf2
Reviewed-by: Miguel Costa <miguel.costa@qt.io>
Reviewed-by: Andre de la Rocha <andre.rocha@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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This reflects QWidget API, and restores some behavior from Qt4.
Some WM can have several state at the same time. On Plasma for example,
when a window is both maximized and minimized, the "maximized" checkbox
is checked from the taskbar entry.
The API of QPlatformWindow was changed to take a QFlag and the platform
plugins were adapted.
- On XCB: Always send the full state to the WM. And read the full state.
- On Windows: The code was originally written with '&' in Qt4, and was changed
to == when porting. Some adaptation had to be made so the states would be
preserved.
- On macOS: Only a single state can be set and is reported back for now,
with the possibly to expand this in the future.
- Other platforms: Just do as before with the effective state.
Task-number: QTBUG-57882
Task-number: QTBUG-52616
Task-number: QTBUG-52555
Change-Id: I7a1f7cac64236bbd4c591f796374315639233dad
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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[ChangeLog][QtBase][General] Removed support for WinRT/Windows Phone 8.1.
Task-number: QTBUG-57288
Change-Id: Ifd6d6780cbbdb710d99556ba3d2fb2e514d4f789
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Beside its usage in widgets, mouse grabs are required for QML menus to
work.
Task-number: QTBUG-57079
Change-Id: I306cb68624186da69725470e147bc7b979dac8e4
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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Change-Id: I4f4ab05b2de67cd4b1d29b294b96a8c9ffb964b2
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Previously we always updated the window title, independently whether the
window was visible / the toplevel one. This can also cause troubles when
setting the title during initialization.
Change-Id: I02ec0f0e385fa490f641ce83a6cb27717a31620f
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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First, offscreen windows/surfaces should not be tracked in the visible
window list.
Secondly when destroying a window, it is not guaranteed that it had been
removed first, hence enforce it to guarantee that the visibleWindows
list stays correct and does not hold invalid weak pointers to non
existing windows.
Change-Id: I7027ecd010b8bcb3d05e3f5d460662e883e42e50
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Change-Id: I1a63523de158757964b6fb5ea026cf69a6c5ddcf
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Enable switching application to fullscreen mode. This is mostly required
for desktop targets of WinRT.
Task-number: QTBUG-54517
Change-Id: I67e4020bc2ec8da86d94815e5765959f4ae2b63f
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Conflicts:
configure
src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/network/access/qnetworkaccessmanager.cpp
src/plugins/platforms/cocoa/qcocoacolordialoghelper.mm
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmcursor.cpp
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmcursor.h
src/widgets/widgets/qlineedit_p.cpp
src/widgets/widgets/qlineedit_p.h
src/winmain/winmain.pro
tests/auto/corelib/io/qstorageinfo/tst_qstorageinfo.cpp
tests/auto/dbus/qdbusconnection/tst_qdbusconnection.cpp
tests/auto/dbus/qdbusconnection/tst_qdbusconnection.h
tests/auto/testlib/selftests/expected_cmptest.teamcity
tests/auto/testlib/selftests/expected_cmptest.txt
tests/auto/widgets/itemviews/qtableview/tst_qtableview.cpp
tools/configure/configureapp.cpp
Change-Id: Ib9997b0d0f91946e4081d36c0c6b696c5c983b2a
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Depending on the windowstate passed to QWinRTWindow constructor we might
act on the uiElement which has not been created yet. This happened
especially in release mode, probably due to timing.
Hence delay uiElement changes until we created it in the constructor and
can ensure it is valid.
Change-Id: I00daa9fcf8542a0535bbcb663a76d85c36e510e2
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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Conflicts:
config.tests/unix/compile.test
configure
src/android/jar/src/org/qtproject/qt5/android/QtMessageDialogHelper.java
src/corelib/global/qglobal.cpp
src/widgets/kernel/qapplication.cpp
src/widgets/styles/qwindowsvistastyle.cpp
tests/auto/corelib/kernel/qobject/tst_qobject.cpp
Change-Id: I067083f34e5290aa5f7565e40c30a069cc37b83a
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On Windows Phone / Windows 10 Mobile, there are the status bar
and sometimes a navigation bar, which are hiding the visible
window area. In the Windows Phone code paths, the area of the
status bar was tracked and the visual area was dynamically shrinked.
This patch enables that we use ApplicationView::visibleBounds() on
every target (except Windows 8.1) to get the visible area of the
application. Its change event is now also used as a resize trigger
for manual resizing through user.
Task-number: QTBUG-51163
Change-Id: I7abe2a0978418cc941e118e212426852474c026a
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Change-Id: I1cd32b780b1a0b913fab870e155ae1f4f9ac40d7
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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This also reverts commit 018e670a26ff5a61b949100ae080f5e654e7bee8.
The change was introduced in 5.6. After the refactoring, 14960f52,
in 5.7 branch and a merge, it is not needed any more.
Conflicts:
.qmake.conf
src/corelib/io/qstandardpaths_mac.mm
src/corelib/tools/qsharedpointer_impl.h
tests/auto/widgets/itemviews/qlistview/tst_qlistview.cpp
Change-Id: If4fdff0ebf2b9b5df9f9db93ea0022d5ee3da2a4
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Task-number: QTBUG-38114
Change-Id: I24c96bb2e29e1bbfe93dfe45aa764451aa9ddde8
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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After creating the swapchain we set an initial size for the content
matching the screen size. Only afterwards append it to the canvas.
This fixes problems where dialogs were scaled wrongly, sometimes up to 4
times too big.
Task-number: QTBUG-50335
Change-Id: Ie3ad9aa3509dfa105ae2ac2b95d2662ff25cdeba
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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If, after checking a condition, we issue a qFatal()
or a qCritical(), by definition that check is
unlikely to be true.
Tell the compiler so it can move the error handling
code out of the normal code path to increase the
effective icache size.
Moved conditional code around where possible so that
we could always use Q_UNLIKELY, instead of having to
revert to Q_LIKELY here and there.
In some cases, simplified the expressions newly wrapped
in Q_UNLIKELY as a drive-by.
Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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Status bar visibility can be controlled from dialog and
dialog size is screen size.
Change-Id: Ia8e932a9e1e1549a17d12532639391335760f9e0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Running for instance the widget auto tests reveals a lot of egl warnings
due to items being created and not shown. Hence no surface was created
but tried to be destroyed when window was deleted.
Change-Id: I5c99eeb94a8fc2cfeb98f85445e013de61ff9ca9
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Fixes GPU memory leak when window is created/deleted dynamically and
repeatedly. EGL context used to own EGL surface, but the context
outlives the surface if window is created/deleted dynamically. The
EGL surface is now owned by the window and destroyed with it.
Change-Id: Ib949261ef6e77217018e60aad3e36e4a6d2eaba0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: I38593c63121e75e5d4a18e715d41c6ce5519e596
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Set screen geometry only for top level window.
For other window types (dialog, popup and etc.) use
their own geometry.
Change-Id: I47e45a9fc6f08587ea284d89d56e419907471572
Task-Id: QTBUG-48089
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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- Minimized and Hidden: hide the status bar and collapse winrt native ui element.
- Windowed and Maximized: show the status bar and re-size the window.
- FullScreen and AutomaticVisibility: hide the status bar and re-size the window.
Showing & hiding the status bar and re-sizing the window affect only the
windows phone build.
Change-Id: Iaa412382bffc14e470720f2213bb3f6851f57a6b
Task-Id: QTBUG-47811
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Add platform backend for QWinRTWindow::setWindowTitle.
Task-number: QTBUG-40736
Change-Id: I0b03c9b5977368b38ba63044b00178c3f2bb0b86
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Previously, the backing store and default framebuffer were created with
the logical screen resolution (in device-independent pixels), not the
the physical screen resolution. This lead to blurry text on high-DPI
devices. This change fixes this by creating those at full size, and
setting the device pixel ratio appropriately. Windows are still reported
in device-independent pixels, but text and images are now rendered
sharply for Qt Quick applications.
As QPainter does not support non-integer scaling, the backing store is
still drawn in DIPs and scaled by OpenGL.
Task-number: QTBUG-38464
Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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