| Commit message (Collapse) | Author | Age | Files | Lines |
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Status bar visibility can be controlled from dialog and
dialog size is screen size.
Change-Id: Ia8e932a9e1e1549a17d12532639391335760f9e0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Running for instance the widget auto tests reveals a lot of egl warnings
due to items being created and not shown. Hence no surface was created
but tried to be destroyed when window was deleted.
Change-Id: I5c99eeb94a8fc2cfeb98f85445e013de61ff9ca9
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Fixes GPU memory leak when window is created/deleted dynamically and
repeatedly. EGL context used to own EGL surface, but the context
outlives the surface if window is created/deleted dynamically. The
EGL surface is now owned by the window and destroyed with it.
Change-Id: Ib949261ef6e77217018e60aad3e36e4a6d2eaba0
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Change-Id: I38593c63121e75e5d4a18e715d41c6ce5519e596
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Set screen geometry only for top level window.
For other window types (dialog, popup and etc.) use
their own geometry.
Change-Id: I47e45a9fc6f08587ea284d89d56e419907471572
Task-Id: QTBUG-48089
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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- Minimized and Hidden: hide the status bar and collapse winrt native ui element.
- Windowed and Maximized: show the status bar and re-size the window.
- FullScreen and AutomaticVisibility: hide the status bar and re-size the window.
Showing & hiding the status bar and re-sizing the window affect only the
windows phone build.
Change-Id: Iaa412382bffc14e470720f2213bb3f6851f57a6b
Task-Id: QTBUG-47811
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Add platform backend for QWinRTWindow::setWindowTitle.
Task-number: QTBUG-40736
Change-Id: I0b03c9b5977368b38ba63044b00178c3f2bb0b86
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Previously, the backing store and default framebuffer were created with
the logical screen resolution (in device-independent pixels), not the
the physical screen resolution. This lead to blurry text on high-DPI
devices. This change fixes this by creating those at full size, and
setting the device pixel ratio appropriately. Windows are still reported
in device-independent pixels, but text and images are now rendered
sharply for Qt Quick applications.
As QPainter does not support non-integer scaling, the backing store is
still drawn in DIPs and scaled by OpenGL.
Task-number: QTBUG-38464
Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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