| Commit message (Collapse) | Author | Age | Files | Lines |
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And try to make good use of them in order to match the QFont
request more closely.
Task-number: QTBUG-38482
Change-Id: I768dfa8828e370d77a1c17ecf4796d750b3edd9b
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com>
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Conflicts:
doc/global/template/style/online.css
mkspecs/android-g++/qmake.conf
Change-Id: Ib39ea7bd42f5ae12e82a3bc59a66787a16bdfc61
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The fixed-size EGL display must be updated on PC as well as Windows Phone.
Task-number: QTBUG-43112
Change-Id: I0ba90370b67e8c065843e5754579e341b647266d
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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WinRT requires that IDXGIDevice3::Trim() is called on application
suspend in order to pass Store Certification.
Task-number: QTBUG-38481
Change-Id: Ia3cb5d3f6a2db8f11e4bfa4fd5c7791e18d6c36d
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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DirectWrite and CoreText supports scaling of non-scalable fonts.
Change-Id: I910c6a35e3d94c31efa9b26dd89bcb027951ac99
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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Conflicts:
src/corelib/io/qiodevice.cpp
src/plugins/bearer/linux_common/qofonoservice_linux.cpp
src/plugins/bearer/linux_common/qofonoservice_linux_p.h
src/plugins/platforms/android/qandroidplatformtheme.cpp
src/tools/bootstrap/bootstrap.pro
src/widgets/styles/qmacstyle_mac.mm
Change-Id: Ia02aab6c4598ce74e9c30bb4666d5e2ef000f99b
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To avoid duplicating code in ANGLE, we can resize the framebuffer in QPA.
This potentially allows us to synchronize rendering to avoid displaying
a frame which is rendered for the new geometry but is displayed with the
old geometry.
Change-Id: I5f3a0634628d9ea4ca73349a02e646eb043bd757
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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This passes the EGLConfig created in the platform screen to the
underlying context, and certain GPUs are blacklisted to be prevented
from creating a configuration which does not render properly with Qt
Quick.
Task-number: QTBUG-42260
Change-Id: I7e1cdc33c2f5662538723c6930fad5f13b151d6f
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Add platform backend for QWinRTWindow::setWindowTitle.
Task-number: QTBUG-40736
Change-Id: I0b03c9b5977368b38ba63044b00178c3f2bb0b86
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I05fcd8dc66d9ad0dc76bb7f5bae05c9876bfba14
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This reverts commit 636d2e340206664a5885656c06e1ae9eb032d446.
The issue was caused by a bug in ANGLE, not a lack of hardware support.
Change-Id: If2a66cd023dc7f2329dc2812169042487eecd428
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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Conflicts:
src/corelib/tools/qbytearray.cpp
src/gui/image/qimage.cpp
src/gui/image/qppmhandler.cpp
src/gui/kernel/qguiapplication.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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qwinrtscreen(1010): 'd': local variable is initialized but not referenced
Change-Id: Ic21a9bc087d8418ad9f01b263677438a4db8f493
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Updating the geometry and available geometry in two steps means that
QScreen will be in an inconsistent state when emitting the geometry
change signal, as the available geometry has not been updated yet.
Piggy-backing changes to the availableGeometry based on the virtual
geometry changing does not make sense, so we now tie geometry and
availableGeometry (and their size variants) to their own separate
geometryChanged and availableGeometryChanged signals.
Change-Id: Iee0ced642cbb91c470cb54bc507d2c0512482c13
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I73d548ad4e25424fc41722961f527e63632a7b56
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The scale factor was only being applied to touch coordinates.
Change-Id: I7fc2793b1514c73986a574a95478306c1eb54c5e
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Otherwise some text gets rendered black, which is the default background
color on Windows Phone.
Change-Id: I963875879655207e881ab0199bdac98a1e4f4ea5
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Use of this was removed from QtWayland quite a long time ago, which was the only
public user of this API.
Furthermore, it isn't easily possible to implement any use of this API without
full control of the graphics stack (a very rare occurrence) and there is no
public demonstration of this.
There is ongoing research to provide a better replacement for this in the form
of QPlatformHardwareCompositor.
Change-Id: I80d666a5b465aa80f73fed6c44838ce7210bbd30
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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After the last ANGLE upgrade, some hardware fails to render proper
QtQuick scenes when using a depth buffer (which is present in the default
window format). As the batched renderer no longer requires a depth
buffer, this workaround can be safely applied.
Task-number: QTBUG-40649
Change-Id: Id0f6e418aa5c6346186678728f88a6c18af5fb74
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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Windows Phone didn't handle the base color enums well, and ARM was
getting incorrect colors due to different byte ordering. So, use the
Phone-specific enums where applicable and pass in the proper char sequence
for the color.
Change-Id: I7ffbc383c07d2160974560110fea221a204577ea
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The calculation forgot to take the mirrored texture upload into account.
Change-Id: Ia69c9c4b9d852d9ac652e71aaa466c5387ff5bca
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The native Windows Runtime file picker is required to support picking
of any file/folder from the system. Due to platform security restrictions,
the non-native file dialog is effectively useless when outside of the
application's installation or local storage directories.
This adds a QPA implementation for the WinRT file picker, as well as
a simple file system engine to handle files which were opened by the
picker. This necessary for platform security reasons, as it is not
possible to open files from arbitrary paths - only file handles opened by
the picker can be used, so these are kept inside this file system engine
and acted upon when a known path is observed.
The file system engine is only instantiated when needed, and may prove
useful for other areas of Qt (such as known folders/standard paths) which
must operate on a virtual file rather than an absolute path.
Task-number: QTBUG-37748
Change-Id: Ia4fd6c5065ac92101ce34adcb6c9026fbcff56df
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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Thanks to new features in ANGLE, the backing store implementation
complexity can be greatly reduced. By using ES3 framebuffer blit,
no shader code is required, and the shader loading code and blit shader
can be removed.
Change-Id: Iab3d915e279ad6468a75ef6257794f12acd8cb65
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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On WP8.0, setting auto rotation preferences at runtime worked like an
orientation update mask, and did not modify the behavior of the window.
With WP8.1, setting auto rotation preferences has the side effect that the
compositor will then resize the window when moving from e.g. portrait to
landscape. Because of this, the auto rotation API should not be called
inside orientationUpdateMask(). The default implementation is now
sufficient, so the platform override is removed.
Developers looking to set auto rotation preferences should use the
application manifest or call the native api directly.
Task-number: QTBUG-35953
Change-Id: I90cf4290ced34df1bb350cb6aa5deff209622865
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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As ANGLE doesn't resolve non-extension functions, these need to be
resolved manually.
Change-Id: I0fe45005f662f7d7f2b53c09ef129efd65fb999a
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Currently, the physical size of the screen is calculated with the
logicalSize and the logicalDpi of the screen. This doesn't work because
logicalDpi has a user-defined multiplier and a strange value.
The easiest and accuratest way is to take the raw dpi of the axis and
the raw pixel size (logicalSize*scaleFactor).
This all is needed for a correct value
of Screen.pixelDensity in QtQuick.
Change-Id: I8be0139d762364140043c3fa0d203298ca7ef293
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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This partially reverts eea02ff1 in that devicePixelRatio() will now
always return 1. This is because non-integer ratios are bound to cause
problems with pixel alignments, and their use prevents users from
accessing the complete pixel grid in Qt Quick. Now, the full physical
resolution of the screen/window is reported instead.
The EGL initialization is adjusted to match requirements for ANGLE 2.1.
Change-Id: I24c6dcf4419f30e5e4c73c592beb446a418a0b8b
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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- Remove "Platform" from class name for consistency
- Use ComPtr and HRESULT checking where missing
- Use UICommand ID class to reduce callback complexity
- Use dialog completed callback to fix failed repeated dialog opening
These changes have been tested with the QtQuick.Dialogs message dialog
example, and all features appear to be working. Note that the WinRT
dialog supports a maximum of three buttons, though, and a warning is
printed if this number is exceeded.
Similarly to Android, the native hooks can be now be disabled by
using qputenv("QT_USE_WINRT_NATIVE_DIALOGS", "0").
Task-number: QTBUG-38115
Task-number: QTBUG-39868
Change-Id: I9943c7c11bd640790db68219cefdca1a680e96ec
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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Use the colors returned by WinRT's UISettings class to construct the
system palette.
Change-Id: Id0d99c7b2e3df209de0755ee72a0d2bda67fda8c
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Jochen Seemann <seemann.jochen@gmail.com>
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- Drop "Platform" from class name for consistency
- Move styleHint() into theme class for better code reuse
- Use ComPtr and result checking
- Remove obsolete WinRT ifdefs
Change-Id: Id26bd75739a9665f61ee2e70eb3fb36747b75410
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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- Remove WP8.0 code paths
- Remove WinRT types from header as much as possible
- Use ComPtr where appropriate
- Use COM convenience methods
Task-number: QTBUG-38115
Change-Id: Ib241c3e5107add255a48340f86ee5885f895ff83
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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- Remove WinRT types from the header
- Use ComPtr everywhere
- Use convenience methods for HRESULT and async operations
Task-number: QTBUG-38115
Change-Id: I540a3349612b98c45545c92b2cb6d21a34918b8f
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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- Remove WinRT types from the header
- Remove WP8.0 code paths
- Use convenience methods for HRESULT handling
Task-number: QTBUG-38115
Change-Id: I05e77d75a7975a783d0f0714e6bab014231a406c
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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HSTRING needs to be released or handles will be leaked.
Instead use HString which takes care of resource management
on its own.
Task-Number: QTBUG-38115
Change-Id: I2c767776c1f22f45acd8dd77b693f30d63d894b9
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: If223dd73b9558a0f5144be38f19a61316f8c807b
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Instead of loading the default font "Helvetica", which is likely not
part of the package, load the first font found.
Change-Id: I225979986883a26c3fec72858cf32c3d1e45d902
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Previously, the backing store and default framebuffer were created with
the logical screen resolution (in device-independent pixels), not the
the physical screen resolution. This lead to blurry text on high-DPI
devices. This change fixes this by creating those at full size, and
setting the device pixel ratio appropriately. Windows are still reported
in device-independent pixels, but text and images are now rendered
sharply for Qt Quick applications.
As QPainter does not support non-integer scaling, the backing store is
still drawn in DIPs and scaled by OpenGL.
Task-number: QTBUG-38464
Change-Id: I7377d4c734126825d670b8ebb65fd0dd1ef705f2
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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- Unsupported code paths for WP8.0 are avoided, and new APIs are used
where appropriate (virtual keyboard)
- DirectWrite fonts are loaded on WP8.1
- Platform dialogs are used on WP8.1
Change-Id: I721006ac943ad4e248f0f1590ce247a03e40fbc0
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I9300572e2b74f0564b2589cbd0fbdf24850f68df
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The pointer ID was incorrectly interpreted as a device ID, which caused
creating a new QTouchDevice for each touch update and potential crashes
in QtQuick. The handling has now been simplified and aligned with Windows
Phone, treating all touch events as if they originate from the same
device. Given that the native device has no ID, it is not
possible to track the native device between events anyway (even the
pointer values change).
Task-number: QTBUG-38745
Change-Id: I24b6c00b765dcb49cd653638afafc04fdd80f774
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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This aligns with the other mobile platforms.
Task-number: QTBUG-38691
Change-Id: I7b9b70a1182c0e53f997cae111ec46b5161b0b48
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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they have been fully superseded by 4255ba40ab073afcf2a095b135883612859af4c2.
Change-Id: If7ac14c8b7d3cf00fb0cb916036b62eb86c9cee0
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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Earlier, only the back press was checked for acceptance. By also checking
the release event, this makes the backstepping behavior consistent with
Qt for Android, and fixes the expected behavior found in our demo
applications.
Task-number: QTBUG-35951
Change-Id: I9c2f18816b838d57713ba4dd3624e2f3f1ac40ac
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The integration seems to have been missing this flag. Hence we tried to
open new windows in non-fullscreen mode causing lots of issues. For
instance this resolves QCombobox popup problems.
Task-number: QTBUG-37593
Change-Id: I3d3e3699dff91dcb95613893c2a5bdefc90131b7
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Adopt to the new lazy font loading strategy in order to reduce memory
and startup time associated with populating the entire font database.
Change-Id: I0134cc123f73cb8485fe85c4a6b8e3b3a3a2cab0
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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As these fonts are deployed as part of the package for WinPhone projects
by default they have to be installed in order to be available in the
packages.
Change-Id: Iaaca7b7db0525f06d3e1716d5a337550ffb1dea9
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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The passed-in URL is expected to be a file-scheme URL to be converted to
a QString using toLocalFile(), not a relative path to be prepended with
the application directory.
Change-Id: I647f351c99f0df66ef017936585f044292c16aff
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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System-installed TrueType fonts can be read into memory and loaded into
the FreeType font engine. This allows the application to be packaged
without fonts, but does not work on Windows Phone where DirectWrite is
not supported.
Every single-file TrueType font is registered with the font database,
and then loaded into memory at the point that the font is actually used.
Task-number: QTBUG-37230
Change-Id: I804116e37a874cd146a0653ba4cc018f8b1cd6a4
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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If the GL context cannot be made current in the backing store's
constructor, the framebuffer resources won't be allocated. Fix this
by creating an initialization routine that can be called again if it
fails.
The issue was revealed by the GUI Analog Clock demo, which creates the
backing store before the window has a native handle.
Task-number: QTBUG-36008
Change-Id: I875f8183eff60908fc2b46f441bb553b42ff500d
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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