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* DirectFB: Add QT_DIRECTFB_BLITTER_DEBUGPAINT environment variableAndy Nichols2014-09-032-7/+67
| | | | | | | | | | This environment variable will paint an overlay on each paint command that is using the accelerated blitter path for DirectFB. This is useful when you want to assure that you are taking advantage of the DirectFB blitter. Change-Id: I6e374754825794daf9c1bf40bee2b963e752a8e9 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* eglfs: Fix regression in config selectionLaszlo Agocs2014-09-031-5/+4
| | | | | | | | | | During the introduction of context adoption support the config choosing got broken for context creation, at least for hooks that return a customized format in surfaceFormatFor(). The returned format is the one that needs to be passed to chooseConfig(), not the original. Change-Id: Iae203cbbf7b39c462386611dd3744f048116df13 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Android: Avoid deadlocks on suspendPaul Olav Tvete2014-09-032-9/+14
| | | | | | | | | | | | Get rid of the rendezvous at shutdown: the android thread does not need to wait for the GUI thread. Since the GUI thread frequently does blocking calls to the android thread, this fixes several known and potential deadlocks. Task-number: QTBUG-41072 Change-Id: Ia6fa8da026b1727e7352b22f4df4d72b63b8c847 Reviewed-by: BogDan Vatra <bogdan@kde.org> Reviewed-by: Christian Stromme <christian.stromme@digia.com>
* Android: Guard against invalid surfaceIDPaul Olav Tvete2014-09-021-0/+6
| | | | | | | | | | | | | | | | Do not try to resize or destroy invalid surfaces. This caused update problems with all GL apps after suspend, since we would forget the dummy view that we always keep around so we get proper transitions on shutdown. Also make sure that we don't mess this up even if we try to destroy a non-existing surface. This would have fixed the bug by itself, but then we would still be stuck with the annoying warning message. Task-number: QTBUG-41093 Change-Id: I83299e93eb9ac5357b98ca47014789b56c91b35a Reviewed-by: Christian Stromme <christian.stromme@digia.com>
* windows: Allow selection of ANGLE's rendererAndrew Knight2014-09-022-1/+31
| | | | | | | | | | | | The default behavior of ANGLE is to use D3D11 before falling back to D3D9. This change improves flexibility the platform plugin to explicitly create a D3D11, D3D9, or D3D11 software (WARP) context by setting the QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively. Task-number: QTBUG-41031 Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* iOS: Don't store UIViewAnimationOptions value as UIViewAnimationCurveTor Arne Vestbø2014-09-021-2/+2
| | | | | | | | | | We pull out the magic UIViewAnimationCurve of the keyboard animation when the keyboard is about to show, but we need to defer the shifting of the value 16 bits, as that turns it into a UIViewAnimationOptions, which we can't store in a UIViewAnimationCurve member. Change-Id: Id35dae1ec487951df749dfffb6118b572c28b103 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Get rid of markedTextFormat global static variable in IMETor Arne Vestbø2014-09-021-9/+12
| | | | | | | Preperation for IME refactor. Change-Id: I0832c174d05d019d69ef7c01c45aaedc6e4d9468 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Add support for QWindow::setOpacity()Tor Arne Vestbø2014-09-022-0/+7
| | | | | Change-Id: I027154aef35d219f08915e195f2baf8595ef7343 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* direct2d: Fix translucent/frameless window renderingAndrew Knight2014-09-014-41/+135
| | | | | | | | | | | | | | | | | | | | When using WA_TranslucentBackground/FramelessWindowHint, the backing store must paint to an offscreen texture instead of the swap chain in order to achieve the desired results. This texture is then presented to the screen using UpdateLayeredWindowIndirect(). As the swap chain is not needed in this mode, its construction is skipped if indirect rendering is active. Furthermore, the layering options were updated to fix an issue with transparent layers overpainting the background. The layer options were switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both translucent and non-translucent rendering modes. Task-number: QTBUG-40601 Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* winrt: Fix mouse coordinates on high-DPI displaysAndrew Knight2014-09-011-3/+5
| | | | | | | The scale factor was only being applied to touch coordinates. Change-Id: I7fc2793b1514c73986a574a95478306c1eb54c5e Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
* Fix no-opengl buildLaszlo Agocs2014-09-011-1/+1
| | | | | | Change-Id: I577bd5d10e52571c95c9e646327264cf95ac6eb1 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Prevent current context from becoming inconsistent upon create()Laszlo Agocs2014-09-013-6/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | Platform plugins have a tendency to make the newly created native context current with a temporary surface. This is usually needed to query some information related to the new context. Afterwards most of them just reset to having nothing current. This has two issues: It unexpectedly changes the current context/surface. A call into QOpenGLContext::create() does not imply that the current context will get changed. This is the minor issue and we could probably live with it (at least if it had been documented). However, the real issue is that QOpenGLContext::currentContext() will become inconsistent: it will still report whatever was current before the create() even though on the EGL/WGL/GLX level that's not the case anymore. To prevent all this confusion the platform plugins can easily be changed to restore whatever context/surface was current before they altered it. Change-Id: I6a5b4597c86571327524ddb13e0d02538593cc7b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* iOS: Initialize QScreen properties before setting up root viewcontrollerTor Arne Vestbø2014-09-011-19/+19
| | | | | Change-Id: I5fd899030b0557e9b0d96f2c065c8be5cfadd5de Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Windows QPA plugin: Streamline code to find window at a position.Friedemann Kleint2014-09-016-49/+10
| | | | | | | Task-number: QTBUG-40815 Change-Id: I0efcc2cfcafdee04bda20afa88a7f6aaabd57210 Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Remove superfluous "break" in QWindowsNativeFileDialogBase::setLabelText()Maks Naumov2014-09-011-1/+0
| | | | | Change-Id: I889dfa00daf60e393e3d95ee2d0ecb73f7871e4c Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
* Fix memset() for "alphaValues" in supportsSubPixelPositions()Maks Naumov2014-08-311-1/+1
| | | | | | | Fix reversed memset arguments. Change-Id: I1601fecb24068fa601e919a9fd8bb1e991ef70ec Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
* Windows: Fix QPlatformCursor::pos()/setPos() for DPR scaling.Friedemann Kleint2014-08-292-2/+9
| | | | | | Task-number: QTBUG-38858 Change-Id: Ibb0355ae19a382e4eb3805fe6d6afab2a2a603e6 Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
* Windows: Detect Surface Pro 2 tablets.Friedemann Kleint2014-08-281-0/+2
| | | | | | Task-number: QTBUG-39571 Change-Id: I9cb7fe2dee9a0701912ea639cdcc66a198e5b65c Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
* Windows: Prevent hidden transient children from being re-shown by Windows.Friedemann Kleint2014-08-282-3/+12
| | | | | | | | | Bring back code from Qt 4 to handle WM_SHOWWINDOW / SW_PARENTOPENING correctly. Task-number: QTBUG-40696 Change-Id: If018bf90573f495dbe32d0c46f522ccde0691ebb Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* QWindowsNativeInterface: don't allocate memory just to compare stringsMarc Mutz2014-08-281-3/+3
| | | | | Change-Id: I691d2629a78aaaee3d1741b9ab4c55b16c95bde9 Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
* iOS: Use dispatch_async instead of performSelectorOnMainThread for IMETor Arne Vestbø2014-08-261-10/+12
| | | | | | | | Gets rid of awkward wrapping of Qt::InputMethodQueries as integer in a NSObject. Change-Id: Ia7e368fc12ec7957ca8ab602d8cec1e0a071af1d Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* iOS: Add UIResponder helper to get current first responderTor Arne Vestbø2014-08-262-0/+29
| | | | | Change-Id: I422d45860a52861893d963fabbecd4ac30477272 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* Accessibility iOS: Fix crash after deleting a viewFrederik Gladhorn2014-08-262-3/+6
| | | | | Change-Id: I64e8357fcbf7f312308490351b7c692d31db5a43 Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
* Add devicePixelRatio support to the Windows QPA plugin.Friedemann Kleint2014-08-2517-120/+420
| | | | | | | | | | | This adds support for the environment variable QT_DEVICE_PIXEL_RATIO for the Windows platform plugin. Task-number: QTBUG-38993 Task-number: QTBUG-38858 Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50 Reviewed-by: Alessandro Portale <alessandro.portale@digia.com> Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Avoid crash if querying device that has gone awayAllan Sandfeld Jensen2014-08-251-2/+4
| | | | | | | | | | | A device removed very fast after being inserted might disappear while we are still seting it up. We must therefore check if we indeed still get a matching device Task-number: QTBUG-40820 Change-Id: I4372fb1932264e5799f37cea0d016795e28ebed6 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com> Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
* Support QOpenGLWidget and QQuickWidget on AndroidLaszlo Agocs2014-08-259-171/+72
| | | | | | | | | | | | | | | | | | | | | | | | It gets somewhat complicated due to the fact that a RasterGLSurface window (i.e. any widget window since 5.3) may behave either like an OpenGLSurface or a RasterSurface, and the expected behavior may change on each backingstore sync. This does not fit designs where the platform window implementation is separated and there is different behavior for raster and GL windows. Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the raster one, based on a flag communicated from the widget stack via QWindowPrivate (since the plugin knows nothing about widgets). This means that widget windows that do not have renderToTexture children (QOpenGLWidget, QQuickWidget) will go through the raster path, while the ones that have will behave like an OpenGL window with the actual rendering happening in QPlatformBackingStore::composeAndFlush(). The surface type is RasterGLSurface in both cases nonetheless. Task-number: QTBUG-37907 Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* OS X QColorDialog: emit reject() when closed by the titlebar buttonShawn Rutledge2014-08-251-0/+19
| | | | | | | | | | but only if there is a Cancel button. A color dialog without a cancel button might be kept open and apply to various selections, so it doesn't make sense to reject such a dialog, only to close it. Task-number: QTBUG-40855 Change-Id: Ifffb4ae81307c72259ed388a4776ba09543603e7 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
* DirectFB Fix issue with showing dialogsAndy Nichols2014-08-251-15/+3
| | | | | | | | If the window was not visible when the geometry was set, then the DirectFB window would not be resized. Change-Id: I7790c90ed0fb755aebee0e32c877ebd9e48417cd Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* DirectFB Unbreak mouse input for child windowsAndy Nichols2014-08-252-13/+3
| | | | | | | | The local and global coordinates for mouse events were being translated incorrectly from the native DirectFB events. Change-Id: Id904a4335459b87c92f4b8b46d535c78fb7dad8c Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* DirectFB Make usable again with QWidgetAndy Nichols2014-08-251-36/+52
| | | | | | | | | | | Previously when we created any QWidget based application a QDesktopWidget would be created as a physical window like any other, but this window would steal input from the application. We now create a DirectFB window for the Qt::Desktop type of widget now, but it does not receive input events and can not be painted to or displayed. Change-Id: I6a090c5384b1f83383e40680dbede5d0edc41983 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* DirectFB Provide a native interfaceAndy Nichols2014-08-252-2/+8
| | | | | | | | Using the same multiple inheiritance that is used in the EGLFS platform plugin. Change-Id: I016f904bfc365bec6266c3f5d638ab15ecefe63b Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* DirectFB Add QGenericUnixServices and inputContextAndy Nichols2014-08-252-0/+14
| | | | | | | | The DirectFB platform plugin was missing support for services and inputContext. Change-Id: I010fdcbed5e172b019b4dce79f3beea0f9c5025d Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* OS X: Fix pan gestures.Morten Johan Sørvig2014-08-251-4/+11
| | | | | | | | | | | | | | | | | | The QPanGesture recognizer requires single-point touch events. The touch implementation in Qt 4 would test Qt::WA_TouchPadAcceptSingleTouchEvents and forward single touch events if set. Making this work in Qt 5 is a little bit more involved since the platform plugins don't know about widgets. Change the Cocoa touch implementation to send single-point touch events to QWidgetWindow windows only. Make QApplication forward single-point touch events only if the target widget has the Qt::WA_TouchPadAcceptSingleTouchEvents attribute set. Task-number: QTBUG-35893 Change-Id: I68712a5e3efb4ece7a81ca42f49c412e525eeb3a Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
* standardize QPA input event logging category hierarchyShawn Rutledge2014-08-243-24/+19
| | | | | | | | | | | If qtlogging.ini contains a rule qt.qpa.input*=true then all available input event logging will be enabled on any platform. There are more specific categories for touch, tablet, gestures, input methods etc. on some platforms. Change-Id: I8754ce23df8f0b750a4b7dfcf3afe5bab800ead8 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* WinRT: apply text color to WindowText as wellMaurice Kalinowski2014-08-231-0/+1
| | | | | | | | Otherwise some text gets rendered black, which is the default background color on Windows Phone. Change-Id: I963875879655207e881ab0199bdac98a1e4f4ea5 Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* xcb: set up touch devices even if debug is not turned onShawn Rutledge2014-08-212-21/+25
| | | | | | | | | | | | 59ba84d31cf17d86e615e2958fece6f6e0bbefe2 introduced a mistake. It's necessary to populate the device data structure even if we are not going to log anything. Now the accessor is renamed to touchDeviceForId and the struct is renamed to XInput2TouchDeviceData to make it more clear that it is only for touch devices. Change-Id: Iaa3cce2d6cae250318f5a200becb9de9626b6437 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
* devicePixelRatio support for XCBPaul Olav Tvete2014-08-198-72/+173
| | | | | | | | | | This adds support for the environment variable QT_DEVICE_PIXEL_RATIO for the xcb platform plugin. Task-number: QTBUG-38858 Change-Id: I7faca2f2e7dc5c601a82b3cc08456870b3e5602d Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Fix QGlyphRun text renderingLouai Al-Khanji2014-08-192-129/+95
| | | | | | | | | | | When drawing QGlyphRun objects through QPainter the QFont passed in QStaticTextItem/QTextItem is not properly initialized with the correct size, weight, style strategy etc. Shuffle things around so we always go through QFontEngine for font data, as that should be more reliable. Change-Id: I43811c868ebd4fb1d9e937ee28a6d637267b4c7f Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
* Allow ES3 (and ES1) context creation on iOSJames Turner2014-08-191-5/+18
| | | | | | | | | Instead of hardcoding an ES2 context, use the major version from QSurfaceFormat. The EAGL API constants match the major versions so simply cast to avoid SDK version issues. Change-Id: Ieb46f10ea6b797d65c6c8b778bb043becb7a2f95 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Remove QPlatformScreenPageFlipper.Robin Burchell2014-08-191-1/+0
| | | | | | | | | | | | | | | | Use of this was removed from QtWayland quite a long time ago, which was the only public user of this API. Furthermore, it isn't easily possible to implement any use of this API without full control of the graphics stack (a very rare occurrence) and there is no public demonstration of this. There is ongoing research to provide a better replacement for this in the form of QPlatformHardwareCompositor. Change-Id: I80d666a5b465aa80f73fed6c44838ce7210bbd30 Reviewed-by: Andrew Knight <andrew.knight@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* winrt: Remove depth/stencil from the default window formatAndrew Knight2014-08-191-2/+0
| | | | | | | | | | | After the last ANGLE upgrade, some hardware fails to render proper QtQuick scenes when using a depth buffer (which is present in the default window format). As the batched renderer no longer requires a depth buffer, this workaround can be safely applied. Task-number: QTBUG-40649 Change-Id: Id0f6e418aa5c6346186678728f88a6c18af5fb74 Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
* Merge "Merge remote-tracking branch 'origin/5.3' into 5.4" into refs/staging/5.4Giuseppe D'Angelo2014-08-197-67/+21
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| * Merge remote-tracking branch 'origin/5.3' into 5.4Frederik Gladhorn2014-08-127-67/+21
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Manually included changes from 3a347a4e70e5a10ee92dd2578316c926a399e894 in src/opengl/qgl.cpp. Conflicts: src/opengl/qgl_qpa.cpp src/plugins/platforms/android/androidjnimain.cpp Change-Id: Ic26b58ee587d4884c9d0fba45c5a94b5a45ee929
| | * Font Database: Add support for private, system UI font familiesGabriel de Dietrich2014-08-114-58/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We introduce QPlatformFontDatabase::isPrivateFontFamily() to allow testing for private, system UI font families. Both QFontComboBox and QFontDialog need to filter out those private font families which, by definition, should be hidden from the end user. (The textedit example had to be updated to fix the issue where the default font would be private. In 5.4, we will be adding an equivalent, public API in QFontDatabase, and a better solution for the textedit example and QTexEdit in general). In particular, on OS X and iOS, private fonts are used for the system UI font. Those have their font family name prefixed by a dot. QCoreTextFontDatabase knows about this, and makes sure those are tested positive as private font families. In order to have a cleaner layer separation, we moved the QPA theme font resolution from the platform theme classes into QCoreTextFontDatabase for both Cocoa and iOS QPA plugins. In both cases, we use CoreText's CTFontCreateUIFontForLanguage(), that nicely maps to the HITheme API we were using so far on Mac. That means one HITheme dependency less. We also cache the font descriptors we get for these font for each time QCTFD::populateFamilies() gets called. (While not common, this currently happens in auto-tests, like tst_QFontDatabase, and could happen in actual applications -- specially when adding and removing application fonts.) Change-Id: Ic6f0b60f9f597afee1a43596a669742dc546b97f Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
| | * Windows: Fix stored family name of fallback fontsEskil Abrahamsen Blomfeldt2014-08-061-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When we create fallback fonts, we copy the fontdef of the main font, but we need to update the family name to match reality, otherwise a QRawFont created with the font engine will have the wrong family name. This is already done in the default implementation of loadEngine(), but was missing from the Windows implementation. One large consequence of this was that when the distance field renderer cloned the font engine (to change its size), it would clone it with the wrong family name. When it later painted its glyph indexes, they would of course refer to the wrong font (the fallback) so random characters would appear. [ChangeLog][Windows] Fixed using QRawFont with fallback fonts, e.g. in the case of text rendering in Qt Quick. Task-number: QTBUG-39172 Change-Id: Ic8fcd9dfc20ec7aadf0b47d4a80417f401f355fd Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
| | * Android: Remove native views when their window is destroyd.Christian Strømme2014-08-061-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | destroySurface() was not removing the native view as they are not in the m_surfaces map. Task-number: QTBUG-40159 Change-Id: Ib5457e0bd34141654fa47883f5e125d894b0bd05 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
| | * Android: Fix QAndroidPlatformServices::openUrl().Christian Strømme2014-08-061-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | Return true only if an activity was found for the intent. Task-number: QTBUG-34716 Change-Id: I764caf1e8afa3b17b2d71f52873c17e5d834a956 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* | | xcb XInput: use categorized logging for devices and eventsShawn Rutledge2014-08-183-56/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [ChangeLog][Platform Specific Changes][X11 / XCB] environment variables QT_XCB_DEBUG_XINPUT and QT_XCB_DEBUG_XINPUT_DEVICES are deprecated and replaced with logging categories qt.qpa.events.input and qt.qpa.devices respectively Change-Id: I287a56de5cb9ece2ac14df6510b9aa52c864c99b Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
* | | Support antialias and rgba Xft settings as used by GNOME and UNITYAllan Sandfeld Jensen2014-08-184-28/+71
| | | | | | | | | | | | | | | | | | | | | | | | | | | We only parsed the hintstyle from the Xft settings. This patch adds parsing for also subpixel style and disabling antialiasing. Task-number: QTBUG-27106 Change-Id: Icdb88ccc10e50d76eb30a5b126bee7590e257022 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
* | | eglfs/stub: Die fatally if the framebuffer can't be opened.Robin Burchell2014-08-171-1/+3
| | | | | | | | | | | | | | | | | | | | | There's no point trying to continue, everything graphical is not going to work. Change-Id: I4c85de63746618ddf73435b491a3244b7e53a76c Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>