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Change-Id: Ie0b27e6b0dafa2a7283b44d6676871fce15cc42a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Rough implementation to support stand-alone processEvent calls. We
probably need to revisit this code to fix corner-cases later on.
Change-Id: I72d5639dab599b4d0017aaa52b922f4185a50337
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: Ia6c955f2c5bcde8e41d5908bfb8fd52bd449b3ec
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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With this patch you can now expect the following code to work:
QEventLoop l;
QTimer::singleShot(1000, &l, SLOT(quit()));
l.exec();
Change-Id: Ic73e37affaadf8a859787d84ac02c15621ac7a29
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Create a UIWIndow with a view controller and a view
where we can reparent our QIOSWindow views inside.
Change-Id: Ic90707d3ebe1af970a3aa2aa0f8c0f4be192456a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We build on top of the QPlatformOpenGLContext implementation to get
automatic support for QBackingStore-based painting. Since the OpenGL
renderer does not clear the backingstore between frames, we actually
also get support for partial updates, and we get the benefit of an
accelerated paint engine for Qt Quick 1 without setting a GLWidget
as the viewport, which would cause issues such as an extra QWindow.
This patch also removes the dependency to QtOpenGL and QtWidgets, which
were leftovers from the Qt4 platform plugin. In Qt5 the needed GL bits
are in QtGui.
Change-Id: Id9b736bfb2e4aec56c0fa9f5b7b4d8bff8e3d1dc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The iOS platform GL context is an EAGLContext, which is wrapped by
the new class QIOSContext. The class takes care of makeCurrent()
and swapBuffers(), but defers framebuffer management to the
corresponding QIOSWindow.
At the moment only a single framebuffer is created, and changing the
geometry of the QWindow does not trigger any sort of invalidation of
the buffers.
The implementation assumes OpenGL ES2.x support. Though strictly
speaking we could support ES1 for QtGui, it serves little purpose
as Qt Quick 2 requires ES2.
This patch also disabled touch event synthesization until we have
figured out where we will maintain the connection to UIWindow.
QPlatformOpenGLContext::getProcAddress() for getting extensions is
implemented by using dlsym() to look up the symbol. This should not
present any issues for App Store deployment, like dlopen() would.
Change-Id: I166f800f3ecc0d180133c590465371ac1642b0ec
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Implement the remaining timer functions in the event dispatcher
Change-Id: Ie323962c898a2ee95ea60a8ca63b93cbd4544fd1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This change will let you call QApplication::exec() instead of UiApplicationMain
from main. Also added an application delegate that we will need sooner
or later for catching application activation events.
Change-Id: I4edba5ce2059a804782d67c160755fc0e2e5267d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We check the device's model identifier to tweak the screen values based
on the precense of older iPhone/iPod touch models, or the iPad Mini.
This does not work when running under the simulator, which reports its
model identifier as the architecture of the host platform. There doesn't
appear to be any APIs to get the simulated device of the simulator, but
if this becomes an issue we can always look at the UIDevice model and
screen resolution and apply a few heuristics.
We do not update the screen geometry on orientation-changes. This matches
what UIScreen reports for bounds, but may not be the most intuitive solution
from a Qt perspective compared to the way other platform-plugins work.
Change-Id: I74783e053601de9ce805f8b52b944c116f9a1e3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: Ic7a2b38ffcc2bd83e268c5caf5bec17006879969
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I1966a64e6535f32005681db37b4fe5d89dafc70c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I6cd649a493dab9a982d71921f19d2a9252fc14b0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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QPlatformNativeInterface
Change-Id: Iab2742bbaa97ff345871ad07ef0162b12248506a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I9d92843af9018d51b73fadcc7c20d792fad772fa
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Also, add enum for screen numbers, for better code readability.
Change-Id: Id5162c34e80ff5efb149ae86b49f51df183d1c1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We may add support for external displays at a later point, but for now
we follow the same pattern as the other platform plugins. Either way we
should call screenAdded() to let the platform integration know about the
screen.
Change-Id: Id01785a5262df0180caf957c7de8ecbbf169f233
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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None of the other platform plugins have one, and it's not used anywhere.
Change-Id: Id46ab5f75c9819511c3e9d123d0338c3c8799869
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Idd65ad9cbb77114466c5b69a799b98a7fee5068f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We should add to HEADERS, so that moc will realize it needs to run on
the headers.
Change-Id: I582e989e4faf0835c4bf9a677cbd8ac075559319
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: Ic69a5a7faa9b7f9907d0325260b6b6e2389a4c3a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: I2348b19617d3e342cd344bf7d0fa894118cbfae8
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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... by loading(qt_plugin)
Change-Id: I9be438b72be986a991a81c2cf1a3e5047bcf0a60
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Defining QT_QPA_DEFAULT_PLATFORM_NAME in qplatformdefs.h is not
neccecary, as qconfig.h will already have this define written by
configure.
Change-Id: I89d9191533f6b4e6bfd5eade6cc0dced02b50f81
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Make sure the libraries dont depend on Cocoa. This will be
picked up by libtool, and make all apps and examples link
against cocoa too (which will ofcourse fail)
Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Move the Carbon dependency to the Cocoa platform plugin instead, where
it's actually used.
CoreFoundation was not used by any plugins and could be removed
completely.
Change-Id: I1c825cdf94e2cc348ea13519b894fd868be0d14a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Before a buffer swap the new QEglFSHooks::waitForVSync method is
called which looks at QT_QPA_EGLFS_FORCEVSYNC and - if that is set
and non-null - calls ioctl with the FBIO_WAITFORVSYNC request on
the framebuffer device.
This is required on some embedded platforms where the driver does not
support VSYNC yet the Kernel provides a generic implementation.
I tested this using QML_RENDER_TIMING=1 which proofs that the frame
rate for an example of mine drops from >125fps to a straight ~60fps
with a few frames that take ~33ms (i.e. 30fps) as expected for VSYNC.
To prevent excessive open/close calls on the frame buffer device
per frame, the file descriptor is now cached. To keep the QEglFSHooks
interface as clean as possible this is done via a global static in
qeglfshooks_stub.cpp and initialized and freed in platformInit and
platformDestroy.
Change-Id: I4d31b227c65ff22aa089db0fbc62c89a59cbb6c7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Conflicts:
mkspecs/features/unix/separate_debug_info.prf
src/gui/kernel/qwindow_p.h
src/plugins/platforms/cocoa/qcocoacursor.mm
tests/auto/tools/moc/tst_moc.cpp
Change-Id: Ieb57834c00f961a747ffe51e6eb9fc9612cebccf
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Change-Id: I4e1222832efa29680b4e658a5c9109641599a2b9
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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When the cursor specified is a bitmap one we cannot cache it based on
the shape as the pixmap set on the cursor may be different. Therefore
we should always create a new cursor in this instance.
Change-Id: I2c201590ff632490d76c1b423908ae32aa584eb6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: If4d596195624011142bff6853849a23064e478df
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
(cherry picked from commit fc663b5f9aae16fe6a03160e3eb148a5f742ac58)
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In the rare event of an invalid sized window, the application crashes
because libscreen doesn't like creating empty buffers.
Not creating the buffers at all would also be a solution, if we didn't
have QPainter crashes due do null paint devices.
Change-Id: I561d0082576b6226dd52129f9640952ba46273c8
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I2d423ee3717bb09b7bb2c63f645e5315be1fa611
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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If FBIOGET_VSCREENINFO doesn't give us sensible values we need to
default to something instead. Refactor the code that queries the
resolution and depth to behave the same way.
Change-Id: Id2b3fc41349a74610856273b10281f744612890b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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refs/staging/dev
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Conflicts:
src/widgets/styles/qmacstyle_mac.mm
Change-Id: If8326db9e7da3cbf45dbf7475fdff9915c7723b1
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Use the correct enum. GL_CONTEXT_FLAG_DEBUG_BIT does not have the same
value as GLX/WGL_CONTEXT_DEBUG_BIT_ARB.
Change-Id: I7d90da54ca1ff526c8b00669b486a68424fc8dfb
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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The window position was getting passed as both the window
and global positions.
QTBUG-29543
Change-Id: I24746675e5ba45adbd054742877bd2fe783d6608
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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A bit mask can have more than one bit set, so we can't use a switch
statement here. Also use the correct enums, and make sure that the
profile is set to QSurfaceFormat::NoProfile when the OpenGL version
is less than 3.2.
Change-Id: I6d2c4e35d4fb3d87fd47c9724cb415f8619a7b95
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I83dc92085c81b8b0c71502ea71878b5e85cbbacc
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: Idc4982c039f8a6a304d9ce5ce6736d518fb0ef00
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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The function we use to get the actual vsync on cocoa is documented
to return 0 if the monitor is not a CRT monitor. A refreshrate
of 0 means we have vsync deltas of 1000/0 which cause problems
elsewhere. It is better to use the "default" value in this case
as it will be closer to correct than 0.
Change-Id: Id08007e40a9af5e42f13a07628fcad5fd3a7d0dc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I2c68f87eb1a4926ca5bd0bfcc842ab9c56c99cd7
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Inherits QSurface and allows to use OpenGL from an arbitrary thread.
Platform plugins can implement QPlatformOffscreenSurface, otherwise an
invisible QWindow is used by QOffscreenSurface.
This patch includes an implementation of QOffscreenSurface for XCB
and EglFS platform plugins using pbuffers.
Change-Id: I57b4fc1db417331f34826dcfa754b7698782fde4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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This should select the best mode (likely the currently running mode)
for the display instead of the first one found.
The built-in mode was left as a fallback.
Change-Id: I4e1bc798df6f310b001566ab76cb9def3224a7ed
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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GBM provides a way to write directly to a buffer object that gets set
as the drmMode cursor. This eliminates the need to create a GL texture
and opens this class up to platforms that support GBM but not OpenGL.
Change-Id: I7297827387ef9a717a5287b5484f14c9987b4158
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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- Use qtHaveModule to check for OpenGL
- Add __GBM__ to pick up the correct native types in the Mesa EGL headers
Change-Id: Idfc0e81e95672b08ba8f259b9d7edf2b25fd1bad
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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Qt5 requires Mac OS 10.6, so we can remove checks such as
if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
Change-Id: Iea21727a277291148704ecf9677ed0b68c24920f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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refs/staging/dev
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