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Change-Id: I05502c27d697524fb4c4d4ccc3aec0e59589fe24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: Ia7e4aec30ced249ab8a9feb59401d02f250193a0
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: Iab5674fe9407d3ab447ef6c16577b24fa60d42aa
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: Ie625d79352fa166e45939ef8f0a5e0cc32f8e801
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I73d548ad4e25424fc41722961f527e63632a7b56
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I211d6de32da06bf465c4f721f39d73289206745f
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: Idaad6ec1d92d9aa58d61e2d98e136f108be2bb4c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: Iaaba62396de2d70f611bfa2ba5badb070087fa24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I4c43809954ed720de95b3056c13bf520577e3280
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I6d79852613228658f9093a272edf9b434e60286c
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: Id4997327cc01bd4bb397a463bdffbd15e80398ef
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According to the XDND standard (http://www.newplanetsoftware.com/xdnd/)
if the proxy window exists then it should be checked for the XdndAware
property rather than the target window directly.
c3f9de62966d32d8e33d62eb374fe2657a4cfebe introduced the mistake.
In the old code the proxy window was used.
Change-Id: I83b66d4b1f08a1f44d5c1451d0f1735c084bcf09
Spotted-by: Alexander Smirnov
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Otherwise the protos are not pulled in so the ANGLE-only build cannot
suceed (unless the flag is defined from somewhere else).
Task-number: QTBUG-41164
Change-Id: I959d154da88f7ccc8159ec7e810ffdba0e7f50ea
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Change-Id: I5b2bb8631a33b577afca1a0852abe4cabae1e254
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Fix conversion from FP1616 to qreal.
Use 16-bit mask 0xFFFF instead of 8-bit mask 0xFF.
Change-Id: I0ee39b2e298b7ff7d7a67981925374d6a18f1474
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Windows does not automatically move WS_EX_TOOLWINDOW type windows.
Task-number: QTBUG-39320
Change-Id: If9804f32beb534a27ba649abf5eaceb686af8f50
Reviewed-by: Björn Breitmeyer <bjoern.breitmeyer@kdab.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Don't wait for the GUI thread when it's already waiting for us.
An application that uses the virtual keyboard may get an inputmethod
query just when it is being suspended. If the GUI thread is already
blocking on a semaphore at that point, waiting for the android thread,
we really do not want to wait for the GUI thread...
Task-number: QTBUG-40955
Change-Id: Iea2cf0dd058a41a897d596c4bcf16f0508adb20b
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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When we suspend the app, we destroy the surface to save resources.
We don't want to create it again just as we are shutting down.
Task-number: QTBUG-41072
Change-Id: I7a616249bee869b92716d0911201a80d73c2f8da
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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For iOS8 and up [UIScreen bounds] changes based on the interface orientation,
so we need to use [UIScreen nativeBounds] instead.
Change-Id: I3fc12cfa417df26ca94c803e970bc2dc18a94378
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: Ic703334e52726cdd815cccf152d9d01aa63c803c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Cannot call WGL or EGL functions directly anymore.
Change-Id: I0d5c6217679d87a2092c945a9b841dfd7b6c299a
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Change-Id: I8ebe62ec1e024e8a0a0f9e8aeac6fb81b1095e72
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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This switches the font rendering to use gray scale antialiasing when in
translucent rendering mode. It does so by adding a flags argument to the
paint engine, allowing for future expansion in communicating render hints
from the device to the engine.
Task-number: QTBUG-41002
Change-Id: I0265154716a12060e851b603a109e9c693f5e843
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This environment variable will paint an overlay on each paint command
that is using the accelerated blitter path for DirectFB. This is useful
when you want to assure that you are taking advantage of the DirectFB
blitter.
Change-Id: I6e374754825794daf9c1bf40bee2b963e752a8e9
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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During the introduction of context adoption support the config choosing got
broken for context creation, at least for hooks that return a customized
format in surfaceFormatFor(). The returned format is the one that needs
to be passed to chooseConfig(), not the original.
Change-Id: Iae203cbbf7b39c462386611dd3744f048116df13
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Get rid of the rendezvous at shutdown: the android thread does not
need to wait for the GUI thread. Since the GUI thread frequently does
blocking calls to the android thread, this fixes several known and
potential deadlocks.
Task-number: QTBUG-41072
Change-Id: Ia6fa8da026b1727e7352b22f4df4d72b63b8c847
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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Do not try to resize or destroy invalid surfaces.
This caused update problems with all GL apps after suspend,
since we would forget the dummy view that we always keep
around so we get proper transitions on shutdown.
Also make sure that we don't mess this up even if we try to destroy a
non-existing surface. This would have fixed the bug by itself, but
then we would still be stuck with the annoying warning message.
Task-number: QTBUG-41093
Change-Id: I83299e93eb9ac5357b98ca47014789b56c91b35a
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
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The default behavior of ANGLE is to use D3D11 before falling back to D3D9.
This change improves flexibility the platform plugin to explicitly create
a D3D11, D3D9, or D3D11 software (WARP) context by setting the
QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively.
Task-number: QTBUG-41031
Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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We pull out the magic UIViewAnimationCurve of the keyboard animation
when the keyboard is about to show, but we need to defer the shifting
of the value 16 bits, as that turns it into a UIViewAnimationOptions,
which we can't store in a UIViewAnimationCurve member.
Change-Id: Id35dae1ec487951df749dfffb6118b572c28b103
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Preperation for IME refactor.
Change-Id: I0832c174d05d019d69ef7c01c45aaedc6e4d9468
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I027154aef35d219f08915e195f2baf8595ef7343
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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When using WA_TranslucentBackground/FramelessWindowHint, the backing
store must paint to an offscreen texture instead of the swap chain in
order to achieve the desired results. This texture is then presented to
the screen using UpdateLayeredWindowIndirect().
As the swap chain is not needed in this mode, its construction is skipped
if indirect rendering is active.
Furthermore, the layering options were updated to fix an issue with
transparent layers overpainting the background. The layer options were
switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both
translucent and non-translucent rendering modes.
Task-number: QTBUG-40601
Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The scale factor was only being applied to touch coordinates.
Change-Id: I7fc2793b1514c73986a574a95478306c1eb54c5e
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: I577bd5d10e52571c95c9e646327264cf95ac6eb1
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Platform plugins have a tendency to make the newly created native
context current with a temporary surface. This is usually needed to
query some information related to the new context. Afterwards most of
them just reset to having nothing current.
This has two issues:
It unexpectedly changes the current context/surface. A call into
QOpenGLContext::create() does not imply that the current context will
get changed. This is the minor issue and we could probably live with
it (at least if it had been documented).
However, the real issue is that QOpenGLContext::currentContext() will
become inconsistent: it will still report whatever was current before
the create() even though on the EGL/WGL/GLX level that's not the case
anymore.
To prevent all this confusion the platform plugins can easily be
changed to restore whatever context/surface was current before they
altered it.
Change-Id: I6a5b4597c86571327524ddb13e0d02538593cc7b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: I5fd899030b0557e9b0d96f2c065c8be5cfadd5de
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Task-number: QTBUG-40815
Change-Id: I0efcc2cfcafdee04bda20afa88a7f6aaabd57210
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I2811ff0b9d4097f0be60ff16e9664a5060cff23e
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Change-Id: I889dfa00daf60e393e3d95ee2d0ecb73f7871e4c
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Fix reversed memset arguments.
Change-Id: I1601fecb24068fa601e919a9fd8bb1e991ef70ec
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Task-number: QTBUG-40755
Change-Id: I283d48cc6d4390a02d0df63ac6e38fa5f73a0ec0
Reviewed-by: Pekka Vuorela <pvuorela@iki.fi>
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Task-number: QTBUG-38858
Change-Id: Ibb0355ae19a382e4eb3805fe6d6afab2a2a603e6
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
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Task-number: QTBUG-39571
Change-Id: I9cb7fe2dee9a0701912ea639cdcc66a198e5b65c
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Bring back code from Qt 4 to handle WM_SHOWWINDOW / SW_PARENTOPENING
correctly.
Task-number: QTBUG-40696
Change-Id: If018bf90573f495dbe32d0c46f522ccde0691ebb
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I691d2629a78aaaee3d1741b9ab4c55b16c95bde9
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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Gets rid of awkward wrapping of Qt::InputMethodQueries as integer in a
NSObject.
Change-Id: Ia7e368fc12ec7957ca8ab602d8cec1e0a071af1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I422d45860a52861893d963fabbecd4ac30477272
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I64e8357fcbf7f312308490351b7c692d31db5a43
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the Windows platform plugin.
Task-number: QTBUG-38993
Task-number: QTBUG-38858
Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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A device removed very fast after being inserted might disappear while
we are still seting it up. We must therefore check if we indeed still
get a matching device
Task-number: QTBUG-40820
Change-Id: I4372fb1932264e5799f37cea0d016795e28ebed6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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