| Commit message (Collapse) | Author | Age | Files | Lines |
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QFontEngineQPA was really QFontEngineQPF2, and has been renamed. The
multi font engine in qfontengine_qpa.cpp was really a base implementation
of a multi font engine, used by other multi font engines, and has been
renamed and moved accordingly into qfontengine_p.h/cpp.
Change-Id: Iac7409c4dbf0fdc3ee993ce4f7dc96cb00a422e6
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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refs/staging/dev
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Conflicts:
src/gui/kernel/qguiapplication.cpp
Change-Id: Ibe75603dc8a51769db6550ea3f07bc8d19b0be85
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refs/staging/stable
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Change-Id: I9300572e2b74f0564b2589cbd0fbdf24850f68df
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The button state part of the XI2 events appears to be badly constructed
on some devices and platforms. Even where supported the 'detail' field
of the XI2 events is what we should be reading since it indicates the
button the event refers to and not just the state of all buttons.
Task-number: QTBUG-38169
Change-Id: Iedb7971194b3c27448b72c285a54100c511c17e4
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The pointer ID was incorrectly interpreted as a device ID, which caused
creating a new QTouchDevice for each touch update and potential crashes
in QtQuick. The handling has now been simplified and aligned with Windows
Phone, treating all touch events as if they originate from the same
device. Given that the native device has no ID, it is not
possible to track the native device between events anyway (even the
pointer values change).
Task-number: QTBUG-38745
Change-Id: I24b6c00b765dcb49cd653638afafc04fdd80f774
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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Task-number: QTBUG-30833
Change-Id: I366d2979060ba67f745f7c783dee8d7669ebdf57
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Missing PPS objects for navigator, virtual keyboard and buttons can be
expected on QNX and should not lead to warnings.
Virtual keyboard info message does not contain locale object any more.
Change-Id: I447d439ffbf4ea6e03f6a8bca4422a9a121d85f4
Reviewed-by: Frank Osterfeld <frank.osterfeld@kdab.com>
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
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Only really required source files will be included when building for
BlackBerry.
Change-Id: Ic66b09221c48672358bba7601bc18663ad7fa07a
Reviewed-by: Wolfgang Bremer <wbremer@blackberry.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
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If a region gets painted the buffer beneath needs
to be cleared, as it could be that there are
leftovers from the last blit.
Change-Id: I51f19aa010015059e9a6d9d5e5e4f25fb9532d4e
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
Reviewed-by: Fabian Bumberger <fbumberger@rim.com>
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Let's do the same thing the raster engine does. Much faster too.
Change-Id: I88ea9d2c2ac78feee1193b75a9e96c62a7bd5979
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Microsoft recommends setting the maximum frame latency to 1:
http://blogs.windows.com/windows/b/appbuilder/archive/2013/12/18/optimizing-directx-apps-for-low-latency-input-and-longer-battery-life.aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/hh780339(v=vs.85).aspx
Apparently it slightly reduces power consumption and it also slightly
increases performance. So let's set it.
Change-Id: I8a540f1e54e83d6dc13f25564e10b751e202ce66
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I443b74e3d464285febc28345f35d1445e8102015
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I59129132c7caa13d5c9d8f1e6211da68505dd838
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change-Id: I8f8feab3f2b88373bf9ad4d69b8de56b480910ac
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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refs/staging/dev
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Manually changed enum to LibGL in
src/plugins/platforms/xcb/qglxintegration.cpp
Change-Id: If34ee6cce3d1d51fb4bb1fdfa59c30389ea0d207
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The list of returned modes is scanned for the first one marked as
preferred, and that is used. If no preferred mode was found then the
builtin default mode of 1024x768 is used. Use that builtin mode only if
no modes were returned at all, pick the first one if any were returned.
Change-Id: Ib355cc92219ced093c605f49dae4e34ff244b639
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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QKmsDevice already requested the drmModeRes and drmModeConnector
information. Simply pass them to the QKmsScreen constructor instead of
requesting and freeing them there again.
Change-Id: I4897d76d7b13d83297c928b6e10e17ccdfdbd242
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I712e64002234d546365b44ca15ae93e8decac882
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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The Android input method protocol specifies that finishComposingText()
should not move the cursor. Since Qt likes to move the cursor to the
end of the newly committed text, we have to explicitly move the cursor
to where the preedit cursor used to be. Fortunately we already keep
track of that.
Also implement support for the newCursorPosition argument to commitText()
since the function needed to be rewritten anyway. (It was calling
finishComposingText().)
Task-number: QTBUG-38794
Change-Id: Iff2c43bdbd3dda812ccdc71da63f3fa730474eef
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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When applying the five-finger pinch gesture, we get a touchesCancelled
callback with all five touch points, but the pinch gesture ends when
the second to last finger is released from the screen. The last finger
will not emit any more touch events, _but_, will contribute to starting
another pinch gesture. That second pinch gesture will _not_ trigger a
touchesCancelled event when starting, but as each finger is released,
and we may get touchesMoved events for the remaining fingers.
The event property 'allTouches' contains one less touch point than it
should, so this behavior is likely a bug in the iOS system gesture
recognizer, but have to take it into account when maintaining the Qt
touch state.
We do this by assuming that there are no cases where a sub-set of the
active touch events are intentionally cancelled, and always clear the
list of active touches.
Task-number: QTBUG-37304
Change-Id: Icee79978508ecbc6854c0fb55d2da48b99d92f96
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I3241138e39b93657aee0564442f22ad0c40328d4
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Since we require a relatively recent system, check the version of the
direct2d dll on disk and report an error to the user if it is too old.
Previously only a cryptic runtime error resulted from a direct2d version
that was too old.
Change-Id: I6c3955e1a98326fca6bcdc871b0a25291391ba88
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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After analysing text drawing performance two things seem to take up most
of the time. The first is font lookup, the second is QVector
initialization.
To address the first point a per paint engine instance font cache is
introduced. At the moment no mechanism exists to clear this cache and
it is unbounded.
To address the second point, we simply switch to using QVarLengthArray
instead of QVector.
In an artificial benchmark that draws text in a tight loop, the first
change raised fps from ~70 to ~100. The second change further raised this
number to ~115 fps.
Change-Id: Iafa25c3e35bc42bd7c1582b0636e721c5193b494
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-36584
Change-Id: Id14962a9eb7a6c3ea78cefcfcc053fac886ba8f7
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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Following the logic in Qt 4's QRasterWindowSurface::setGeometry().
Task-number: QTBUG-30302
Change-Id: Ica571cfd5098e3d9faedefaff0880acfb2209958
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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GetGlyphOutline fails for ttf fonts with embedded bitmaps. This results in
distancefield rendering not rendering glyphs (for the failed paths). We
need to fall back to texture rendering if this is the case.
Change-Id: Ibdf7dc5c1d34f513c436f88fabbdcc4089bb6fef
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Nothing else seems to report this state and on windows
for example it results in NVDA reading subMenu which makes
little sense.
Task-number: QTBUG-38500
Change-Id: I64820d9f2ea9174034f01da42cb2266a19c19465
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
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On some Intel configurations the current DXGI discovery breaks. Fix this
by adhering to Microsoft's guidelines for discovery of the DXGI factory:
http://msdn.microsoft.com/en-us/library/windows/desktop/hh780339(v=vs.85).aspx
Not querying the adapter directly as in the code snippet on the site above
seems to have been a typo originally.
Change-Id: Ibd7546462cdab7e5ad03db9abc16fe1615b631f4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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This aligns with the other mobile platforms.
Task-number: QTBUG-38691
Change-Id: I7b9b70a1182c0e53f997cae111ec46b5161b0b48
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Remove the intermediate pixmap in the backing store and draw directly to
the window swap chain. This is faster and reduces memory pressure on the
graphics card.
In case of native child widgets we need to read back the back buffer,
which incurs an extra copy in this case.
In an artificial benchmark drawing animated full screen
gradients as fast as possible this patch increases performance by 42% on
my current machine from 480fps to around 680fps, i.e. the time for
actually getting the pixels to the screen is now lower.
Change-Id: Ifbeda0e199afec03cecfe76337679a9e9d082bdd
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
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Manually fixed up: isES -> isOpenGLES
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
Change-Id: I57d2ef26c3d4a7b40ace09f4e8560b7686650ea5
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Valid for both the item and the menu destructions.
Task-number: QTBUG-38685
Change-Id: I024b93c8bb8facefeaad5e8b6c7be6bf049898ea
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Cocoa is not available on iOS, so the plugin should not be
built. But recent build system changes exposed that we did.
Change-Id: I000d54b330a075abb8f4a8b28a970bb5b5edfeb5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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MAXPATHLEN is not defined, use PATH_MAX.
Change-Id: I5a8febce66584c15bdfe81df64fe3f1954972a47
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
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When an application has background processing enabled, for example for
communicating with an external accessory or getting location updates,
it might trigger code that does UI updates, which will kill the app as
doing UI in the background is not allowed on iOS.
We guard against this by propagating the backgrounding as updated expose
events with a non-exposed region and isExposed() returning false. This
means clients who correctly use QWindow::isExposed() to guard their
drawing code (including the scene-graph), will live to see another day.
Task-number: QTBUG-36956
Change-Id: Ib708394d33093affe68c9f2c7abde7e54be5ec74
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This reverts commit 3c09f6bc9aee0c97427fe8da6efdc73b4ac473aa.
After fbaa6d3ca6fc2693c5c8a1cd8e565803adc97730, OS X/iOS no longer
uses localized font names.
Task-number: QTBUG-38548
Conflicts:
src/gui/text/qfontdatabase.cpp
Change-Id: Id7f7e1976e4ffc30c5c18cf57e2acb3aebafc301
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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this covers convenience libraries which are linked into dlls (if we are
not building statically) and "proper" (installed) builds of 3rdparty
code.
Change-Id: I2f00248c0baa0e73346e477724bf49bbc62ba925
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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The user might have a limited time to react when the application is
suspended, so we need to send the event as soon as possible.
Change-Id: Ib6c342f5426cf15e36ba4ef57edf30878f86d1c9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Add also a manual test application. For GLX there is an autotest since
that is likely to be run on one of the CIs. For EGL and especially
eglfs this is likely not the case so a manual test is better.
Task-number: QTBUG-37552
Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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This involves exposing a new function in the QPlatformNativeInterface
which gets a public function for QGuiApplication
Proof of concept is done through implementing _NET_WM_WINDOW_TYPE
setters for xcb
Change-Id: Ic9544e775fb71cc9b30273595ec41b1cdb1c9d64
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/qgl.cpp
src/opengl/qglpixelbuffer.cpp
src/opengl/qglshaderprogram.cpp
tests/auto/opengl/qglthreads/tst_qglthreads.cpp
Change-Id: Iaba137884d3526a139000ca26fee02bb27b5cdb5
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refs/staging/stable
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This merge adds the opengl rename.
Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
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Regression caused by 0be1c4899c.
The calls to handleCloseEvent/flushWindowSystemEvents
may result in popup window deletion and a stale/null
pointer access.
Get the window type before closing it.
Task-number: QTBUG-38418
Change-Id: I212a56979e0248076e1eb5bf9ede1ff0d424e041
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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Ensure we fall back to using wheel button events if xinput 2.1
scroll events are not available. Handles lack of xinput 2.1
support in the server or in the input devices drivers.
Task-number: QTBUG-38169
Change-Id: Ie4ad9069f648d0ab02d8f9540ed01ad58fd9e9d8
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This is a regression from 5.1.
Task-number: QTBUG-37706
Change-Id: Ib28eead869dde37ded37397a89a94b67fb150cca
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Reviewed-by: Liang Qi <liang.qi@digia.com>
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