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Change-Id: I2395fd01b93c4ea364225e0cf1a5f59908b691d0
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Add defaultFormat() and setDefaultFormat() statics to QSurfaceFormat.
These define the default values for the requestedFormat members of
QOpenGLContext, QWindow and QOpenGLWidget (and implicitly QOpenGLWindow,
QQuickWindow, etc.)
This replaces QQuickWindow::setDefaultFormat() which can now be removed.
The main inspiration here is not the convenience (avoiding setFormat() calls
for all windows/widgets), but robustness: by setting the format once at the start
of the application, all windows and contexts, including the internal share context
used by QOpenGLWidget and QQuickWidget, will use the same format, eliminating
the possibility of failing due to trying to share between incompatible contexts.
Furthermore, since such a functionality is anyway mandatory for QQuickWindow
(due to the possibility of creating windows from QML code), extending it to
QSurfaceFormat and QOpenGLContext/QWindow is the next logical step.
Change-Id: Ie94486adc489d17fecfcebb7050fecedffd2688b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Idd1181a34055237b13643dbc58e855db411d0a7c
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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