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* CMake: Get tests/auto/cmake tests workingAlexandru Croitor2020-07-172-46/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The tests/auto/cmake project can be configured separately as a standalone project with qt-cmake, or as part of the overall qtbase standalone tests. To do that a bunch of things were done - Ported all Qt5 strings to Qt6 - Replaced in all projects the use of add_definitions and include_directories with a target based approach, except for 2 tests where we check that the old-style approach works, otherwise the tests would file - Removed some (possibly unneeded) EGL / OpenGL tests - Fixed some C++ code - Added setup code to tests/auto/cmake/CMakeLists.txt to figure out which modules are available and should be tested - Fixed Qt6CTestMacros.cmake to be loaded by Qt6Core - Removed the CMake tests to not be run in qmake builds of Qt because they would fail anyway - Enabled the CMake tests to be part of standalone tests - Disabled auto-passing of the C and CXX compiler cache vars when cross-compiling so that the tests can somewhat pass on boot2qt. This is the issue we encountered in e2b2cd9397c76e91ac1ebe493bcac7696767c02e - Ultimately disabled tests for boot2qt, because the -rpath-link flag is not generated by CMake for some reason. - Added code to setup the environment when running an executable that was built as part of the test, so that the proper Qt libraries are found. This handles both the standalone tests case and separate project case. The remaining unported tests are test_import_plugins which requires quite a bit of work to get some modules and plugins built that were done as part of the qmake .pro files, test_plugins that checks some Network plugins which I'm not sure about, and test_add_big_resource which doesn't work with namespaced builds and there's no good way of detecting those at the moment either. Change-Id: Ic8809c72817d1db81af6c6014c11df6473ad8c75 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Export modules' enabled/disabled features to cmakeFriedemann Kleint2018-09-281-0/+14
| | | | | | | | | | | | | | | | | Add properties enabled_features and disabled_features the respective library targets. This makes it possible to query the enabled classes in dependent libraries (for example, Qt for Python). Add a test verifying whether the Open GL configuration is reflected correctly in the feature properties to the existing test_opengl_lib autotest. Change-Id: I645c947073dbb36da3be81de6bc62ee0ba1e73d6 Reviewed-by: Kevin Funk <kevin.funk@kdab.com> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Updated license headersJani Heikkinen2016-01-211-16/+11
| | | | | | | | | | | | | From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some exceptions, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one (in those files which will be under GPL 3 with exceptions) Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-6/+6
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Fix cmake-test for Dynamic OpenGL.Friedemann Kleint2014-08-051-12/+19
| | | | | Change-Id: I604501d07b4728c5158e88a6760b9f1e31311991 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* purge vestiges of opengl es 1 supportOswald Buddenhagen2014-04-042-6/+2
| | | | | | | | amends 0d5170256c1. Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b Reviewed-by: Jørgen Lind <jorgen.lind@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Add IMPORTED targets for the GL libraries used by Qt.Stephen Kelly2013-04-222-0/+89
There may be multiple libraries specified in the mkspec, such as EGL and Mali, as used in devices/linux-sh4-stmicro-ST7108-g++, so create an imported target for each one. Also populate the Qt5Gui_EGL_LIBS variable with all created imported targets. Similar variables are created for the used OPENGL implementation. In the case of using the packaged ANGLE library, we already know the exact locations of the binaries. This makes it possible for third parties to use the same GL implementation as used by the Qt build itself. As these are used only privately by QtGui, they are also added to the DEPENDENT_LIBRARIES of that target so that they are found for rpath-link usage. On some platforms (eg Raspberry Pi), multiple include directories must be set to include egl.h, as the headers it includes for vcos are a bit scattered. Task-number: QTBUG-29132 Change-Id: I1126da3d37cd51c88d3670347c8b6405b285efb5 Reviewed-by: Volker Krause <volker.krause@kdab.com> Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>