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* Revert "Skip Vulkan on Android in QRhi autotest"Assam Boudjelthia2024-04-051-2/+1
* rhi: Add support for resolving depth-stencilLaszlo Agocs2024-04-031-1/+2
* Add configure feature for MetalTor Arne Vestbø2024-03-191-1/+1
* rhi: Add basic support for specifying a view format for a textureLaszlo Agocs2024-03-121-1/+2
* Correct license for tools filesLucie Gérard2024-03-051-1/+1
* Fix build with gcc-14Allan Sandfeld Jensen2024-02-141-3/+3
* Change license for tests filesLucie Gérard2024-02-043-3/+3
* rhi: Add an autotest for multiviewLaszlo Agocs2024-01-156-1/+210
* rhi: Make sample count selection logic be closer to Qt 5Laszlo Agocs2023-12-061-2/+62
* tst_qrhi: Exercise a readonly storage buffer in the simple testLaszlo Agocs2023-11-083-2/+2
* Skip Vulkan on Android in QRhi autotestLaszlo Agocs2023-10-231-1/+2
* CMake: Make gui tests standalone projectsAlexandru Croitor2023-07-052-0/+12
* rhi: vulkan: Include multiViewCount in renderpass compatibilityLaszlo Agocs2023-07-051-0/+53
* rhi: vulkan: expose the instance in the nativeHandles queryLaszlo Agocs2023-05-301-0/+2
* rhi: Make it a QPA-style private but semi-public APILaszlo Agocs2023-05-212-10/+3
* rhi: Add another resource update batch autotestLaszlo Agocs2023-04-271-0/+82
* rhi: Make it safe to always call deleteLater on a resourceLaszlo Agocs2023-04-181-1/+25
* rhi: Remove readback result type aliasLaszlo Agocs2023-04-121-6/+6
* Android: skip two qrhi tests to enable Android 12 in CIAssam Boudjelthia2023-03-131-0/+12
* rhi: Metal tessellation shader input output interface blocksBen Fletcher2023-03-099-0/+494
* Add workaround for threeDimTexture case failing with some driversLaszlo Agocs2023-03-071-11/+21
* rhi: Clean up 1D and 3D texture feature flagsLaszlo Agocs2023-03-071-10/+16
* rhi: Add support for half precision vertex atttributesBen Fletcher2023-02-274-0/+160
* Android: SKIP cases failing on Android 12 CI with 16GB RAMRami Potinkara2023-02-201-0/+4
* tests: Remove remains of qmake conversion from CMakeLists.txt filesFriedemann Kleint2023-02-173-6/+0
* Update recent rhi autotest to skip on D3D12 as wellLaszlo Agocs2023-02-141-1/+1
* RHI: Metal SPIRV-Cross buffer size buffersBen Fletcher2023-02-1412-1/+489
* rhi: Add D3D12 supportLaszlo Agocs2023-02-071-9/+205
* Support serializing the QShader for qsb versionKaj Grönholm2023-01-071-2/+2
* rhi: vk: Fix up some legacy queue (family) index inconsistenciesLaszlo Agocs2022-12-161-2/+0
* RHI: Buffer readback fixes and unit testBen Fletcher2022-12-144-0/+153
* RHI: QShaderDescription storage buffer qualifiers / run time strideBen Fletcher2022-12-112-0/+23
* RHI: Add support for 1D texturesBen Fletcher2022-11-151-0/+510
* Port from container::count() and length() to size() - V5Marc Mutz2022-11-031-5/+5
* Android: skip tessellation(Vulkan)Assam Boudjelthia2022-10-201-0/+2
* Port from container.count()/length() to size()Marc Mutz2022-10-042-67/+67
* Fix signed/unsigned comparison warning in shader testEdward Welbourne2022-09-221-1/+1
* rhi: metal: Add support for tessellationLaszlo Agocs2022-09-0118-0/+311
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-233-3/+3
* rhi: tst_qrhi: Check for OpenGL cap on the platformLaszlo Agocs2022-08-161-37/+11
* Add license headers to cmake filesLucie Gérard2022-08-033-0/+9
* rhi: gl: Avoid magic adjustments to the context/window formatLaszlo Agocs2022-08-011-2/+6
* CMake: Don't use PUBLIC_LIBRARIES for tests and test helpersAlexandru Croitor2022-07-282-2/+2
* rhi: Clean up some inconsistenciesLaszlo Agocs2022-07-121-3/+3
* rhi: Keep track of pipeline creation timesLaszlo Agocs2022-07-051-0/+34
* rhi: Make it possible to query the backend name beforehandLaszlo Agocs2022-07-051-0/+1
* Use consistent ordering in QShaderLaszlo Agocs2022-06-141-0/+11
* Use SPDX license identifiersLucie Gérard2022-05-163-91/+5
* rhi: Make QRhiRenderTarget's rp getter functional with swapchainsLaszlo Agocs2022-04-261-0/+1
* rhi: Add a feature flag for non-fill polygon modesLaszlo Agocs2022-04-221-1/+2