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Change-Id: I5038600e73523ac7eb37a88ddff1f942af18f18e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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In particular, go through QMetaType/QMetaEnum to deal with enums.
Change-Id: I2e847ba328eb46609b86b3dfd6c4dbf532d78b7d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Now the parameters from the prototypes are used as default values and
the graph file can overload them.
Change-Id: I9a8a73963c7e578bd0a34e96f76f147a12224f4f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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We forgot to check that the node content was correct and complete when
loading the graph.
Change-Id: Id4ee6aaba6ca268b0785e7fa3fb51a19817e7c9c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This class allows to load a shader graph from its JSON representation.
To avoid duplicating the shader snippets inside of the JSON which would
be a maintenance nightmare, we instead allow to register a set of node
prototypes by their name and only refer to said names inside the JSON.
Change-Id: I3e7b39e8b3c25f51f331a0a59dda883ac8e2bc57
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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