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* Add support for "@3x" image loading.Morten Johan Sørvig2015-10-161-0/+1
| | | | | | | | | | | | | | | | Implement as generic "@Nx" support in an exported qt_findAtNxFile function. 3x devices now get one extra file existence test in cases where @3x versions are not present. 1x devices are still on the fast path where there are no extra file system accesses. Add an @3x image to the highdpi manual test. Change-Id: I4ce3fc245ada01ea410abe1443ceb1e3abf7c17f Reviewed-by: Timur Pocheptsov <timur.pocheptsov@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* Update the high-dpi manual test.Morten Johan Sørvig2013-03-291-3/+5
| | | | | | | | | - Organize the test images into different sizes. - Add a button and icon drawing test. - Don't show all tests by default. Change-Id: I95eff846b8c5159085f53b413dea7212c1ea5071 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
* Basic high-dpi "retina" support for Qt 5.Morten Johan Sørvig2012-12-011-0/+7
Bring Qt 5 on par with Qt 4, prepare for more comprehensive support later on. Introduce device independent pixels (dips), device pixels, and devicePixelRatio. Add high-dpi support to QPainter, QGLWidget, the cocoa platform plugin, mac and fusion styles. Dips are similar to CSS pixels, Apple points and Android density-independent pixels. Device pixels are pixels in the backing store/physical pixels on screen. devicePixelRatio is the ratio between them, which is 1.0 on standard displays and 2.0 on "retina" displays. New API: QImage::devicePixelRatio() and setDevicePixelRatio() QPixmap::devicePixelRatio() and setDevicePixelRatio() QWindow::devicePixelRatio() QScreen::devicePixelRatio() QGuiApplicaiton::devicePixelRatio() Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>